Story Update: New Sapling Preview

Happy holidays from Vouiv-review! I’m happy to announce that Cinq du Soleil: Nouveau has progressed up to Chapter 1 in 2022, just as I had hoped!

For one thing, it has an 11-page Prologue instead of going straight into Chapter 1, a vital part of my plan to make the story more explanation-based than its come-up-with-everything-as-I-go predecessor. This might beg the question, “Why not publicize the Prologue sooner so that the public wouldn’t have to wait 20-ish months for a follow-up to the March 2021 Monthly Musing?” Well, for starters, I didn’t expect for Chapter 1 to take so much effort, let alone wind up a whopping 162 pages long. (That’s about half my current progress on the original Cinq du Soleil.*) Second of all, when I got to Interlude 1-7, I noticed that I had at first failed to realize that Roissy Airport was not outside of Paris, so I’m glad in retrospect that I didn’t embarrass myself by putting it out too hastily. (Admittedly, the cultural aspect of French class is the only thing I ever really struggled with. Long live Wikipedia, eh?)
*henceforth CdS:A, with the ‘A’ standing for “Ancien” (antonym of “Nouveau”)

Moving on, based on the light novels that I’ve read, I felt inclined to start splitting my Chapters into Parts, starting with one to give a feel for the curriculum, one for each member of Cinq du Soleil, and one dedicated to the advent of the troupe. I mean, CdS:A Chapter 13 is split into parts (one for each heroine), but I’m talking about normalizing the structure rather than making it occasional. Besides, Chapters in CdS:A typically range from 10-20 pages and peak at about 35 (in LibreOffice Writer), and considering Parts 1-3 of CdS:N Chapter 1 all fell within the typical range, I figured that the subsequent parts would too. This did not come to pass in the end; instead, Parts 4-7 all fall within the 20-30 page range, with a zenith of 30 and a nadir of 24, hence my earlier remark about the grand total Chapter length. Just goes to show that I’m not fond of constraining Chapters or Parts to particular lengths, primarily because all the wordsmithing I dedicate to minimizing the repetitiveness of my writing is already enough of a challenge as it is. (To give an idea, Part 7 felt like a breeze to write compared to Parts 3-6, perhaps also partly because it was easier to plan ahead for Part 7.) But, in reality, all this rambling about Chapter/Part length stems from my questioning the page length discrepancies, which perhaps in this case can be addressed with a bit of analysis. (Not yet, though, because I don’t want to spoil too much before I link the document.)

Another notable development since March ’21 is that I changed the name of the Métal, originally Magnus, because I wanted to avoid any resemblance to the Kid Icarus character. It first changed to Mark when I started Part 6, but I promptly found it too generic and figured it would be more fun to name him Tobias so that he could be nicknamed Toby on a case-by-case basis, namely close friends (including his sister) and immutably stubborn acquaintances. Part of the reasoning behind this nomenclature, both previous and current, is that I wanted the protagonists’ names to sound mostly different from each other; this took my mind in a Latin direction at first, but then I shifted to biblical for no particular reason. Also in part, the protagonists’ first initials originally spelled out GAMES (Guy, Aka, Magnus/Mark, Ella, Sumire) or MAGES, but now they spell out GATES or STAGE. (Just a bit of trivia that sometimes surfaces in my mind.)

I think that about covers it for the information I can give while keeping spoilers to a minimum. So, without further ado, here is what I would like to call my Christmas present to the public!
(I typically don’t post to this blog until the end of the month, but the document has been finished for about four days, so I figured, “Why not make this a special occasion for the holidays?”)

https://drive.google.com/file/d/1CBa8EmsxV6zyRSvpqMiJPcGEI5IanQLy/view?usp=sharing

Now, it’s best to not read beyond this point of the blog post until after reading the Prologue and Chapter 1, linked above. Let no one say I didn’t warn them.


On the subject of analyzing CdS:N Part lengths, it stands to reason that Guy Dupont has the most pages dedicated to him (33 = 18 + 15, the collective total of Parts 1 and 2, the latter having fewer pages because of the reduced worldbuilding and other lore), because of all the details in the single-element curriculum that were omitted in Parts 3-6 for the sake of brevity. Second to that obvious factor is the clique size of each protagonist. Aka Mitsurugi, the protagonist corresponding to the merely 19-page Part 3, was one of only three. Tobias Armstrong, one of four like Guy, wound up with a 24-page Part 6. Sumire Ohzora and five other Eaux starred in a 29-page Part 5, placing third among the protagonists. Ella Armstrong, the runner-up of the 30-page Part 4, technically started out in a clique of only three, but a rivalry between her and a particular other Terre (upon whom I will elaborate later) escalated to involve the entire class of inaugural Terres (but, obviously, only a handful are mentioned in particular) and become what I see as the most eventful sub-story in Chapter 1. As for Part 7, it came between Tobias and Sumire with 25 pages, because even though it lasted less than a day, it involved a vast multitude of characters and has the second-longest interlude so far. (Yes, interludes are included in the page lengths.)
(I won’t bother giving CdS:A Chapters the same treatment, at least not for this post.)

Now to clarify the “other Terre.” Aka, Ao, and Midori are part of a series of color-based characters influenced by the clan Cinqueleur from Final Fantasy Tactics A2. (In the French translation, its members are named after Japanese colors: Aka, Ao, Midori, Shiro, and Kuro.) Beyond the inspired five are the Chroma Rangers, among whom only Ki Kotegawa (formerly Kagayama) has been featured in any of Chapters 1-13 of CdS:A. The other four—Murasaki Sakimori, Daidai Shinryuu, Kasshoku Takai, and Tankoshoku Shiba (formerly Aragi)—I planned to introduce in Chapter 15, but that chapter is the biggest uphill climb in CdS:A history, not to mention one of the main reasons for my transition to CdS:N. (Shiro and Kuro also have different last names, Kuzehashi and Shibushi (as opposed to Konoe and Shoga), which are notable in each starting with the same syllable as their partner’s first name.) However, when I came up with the plot for CdS:N, I figured that the ten color-based characters would make the perfect foundation for the new Solluna, hence their way earlier introduction in the Prologue. (Side note: I made sure to clarify their sizes early on, and Aka is a gremlin instead of an average-sized woman.) Since Taiyoh is where Chapter 1 takes place, the five unfortunately left in the dark (so to speak) were Tankoshoku, Midori, Daidai, Ao, and Kuro. As for the other five, with Aka obviously being a protagonist, Murasaki turned out to be a tertiary ally, Ki a deuteragonist, Kasshoku (the “other Terre”) an archrival, and Shiro the same as Murasaki.

I also figured that the Asahina sisters and mother from CdS:A could use a CdS:N counterpart with a Tsuki counterpart, hence the Tailors Taylor and the Jordan Army. The parents, Taylor Taylor and Jordan Jordan, have names that I’ve seen as first and last alike (e.g., Taylor Swift, Chuck Taylor, Jordan Feliz, Michael Jordan), but with both positions filled by the same name. This gimmick stems from my vague memory of a Fairly Oddparents character named Britney Britney, and I originally had a Jordan Jordan as one of the thirty-two filler names in the 64-entrant tournament planned for CdS:A (the basis of Chapters 15-20), but I intend for the Tailors Taylor and the Jordan Army to be much more prominent. (It’s a shame that the latter group name does not work as well as the former.) As for the children, they are like the Chief Elementals in being named for some aspect of their affinity: Bert sounds like “burn,” James sounds like “Thames,” Laura sounds like “laurel” (a bit of a stretch), Pete is derived Peter meaning “rock,” Julia is from “jewel,” Edith sounds like “eat it” (as made evident by a certain chapter of Captain Underpants), Rudy has a sound like “root” in it, (I’m not sure about the next three) Lyra sounds like “wire,” Chelsea sounds like “shall see,” and Lester has a “less” sound in it. Just as in the case of the color-based characters, Taylor Taylor and the Jordan children have yet to be introduced, but they have been mentioned particularly in Part 3 and Interlude 1-5 respectively.
(Aside: My personal favorite name in the story so far is Lucas Rakan, a pair of names that both sound vaguely like the French word “requin” meaning “shark.”)

As another consequence of the focus of Chapter 1 on Taiyoh, the Lunar Brigade has not yet been introduced. I expect Chapter 2 to wind up the same way (but potentially be shorter) and for Chapter 3 to be when the protagonists advance to the Great Wall of Solluna (formerly Solluna Valley), so instead of transitioning directly from Chapter 2 to Chapter 3, I intend to branch out to another side series that will give Tsuki the same treatment given to Taiyoh in Chapters 1 and 2. Lest I reveal too much too soon, all I have left to say regarding future follow-ups is that the plot that I have in mind for Chapter 2 is influenced by Tales of Zestiria.

Speaking of influences, I like talking about them, so how about a few more?

  • In the vein of Tobias’s name changes, I also considered changing Ella’s name, specifically because a part of my mind misconstrued it as a fusion of the names Ellis and Edna, which notably belong to characters from Seirei Tsukai no Blade Dance and Tales of Zestiria respectively. (best Tales character, by the way) However, as part of the rivalry between Ella and Kasshoku, I had the latter call the former “Devil,” and I can’t think of a more fitting base name for a nickname like that. Just some context for the actual “influence” in this bullet point: This rivalry, while I had originally intended for it to resemble the one between Yozora and Sena from Haganai, turned out closer to the dynamic between Velvet and Eleanor from Tales of Berseria, the more I wrote it out. (best Tales game, by the way) Not to call it a lesser outcome; just putting it out there.
  • More of a “reverse influence” if that makes sense, but the number one Eau was originally named Anya Tran, that is until the animated adaptation of SPY x FAMILY popularized the name Anya in a way that I could never have imagined. (Don’t get me wrong; I enjoy the anime in question.) From there, she became part of a gimmick that I had come up with, namely female names besides Aka that start and end with ‘a’ (in a similar vein to the CdS:A Asahina family members, whose names all end with “-ri” and are not Kaori*); thus, I changed her first name to Alma.
    *This nomenclature stemmed from Mari, whom I named on a whim. Kaori is one of the CdS:A heroines.
  • The tendency of Aka to dress frugally and wear red-striped panties (ever since CdS:A) is inspired by Mea Kurosaki from To LOVE-ru Darkness. (Her dialect, not so much; just a random quirk.) I’ve been reading through the manga on a whim, so I wonder if some other aspects of the influence could rub off; for instance, the playfulness came naturally, but the unusual obsession with being licked has not.

Phew, that’s all I have to babble about for now. I look forward to seeing this story through until I fall into a slump, which hopefully won’t happen in the foreseeable future.

À la prochaine! (Until next time!)

Neptunia spinoffs: part 2 (Monthly Musing, December 2020)

Previously on Vouiv-review:


Over the past half-year, I started and finished Cyberdimension Neptunia: 4 Goddesses Online, Neptunia Shooter, and Super Neptunia RPG. Therefore, as of today, I am officially caught up with the series. (I do still have plenty of grinding to do, but that’s another story for another time.) Know what that means? Time to give a quick(-ish) rundown of the remaining games.

Cyberdimension Neptunia: 4 Goddesses Online

A Tamsoft game, like Neptunia U, designed in the style of an MMORPG. It has the same hack and slash kind of vibe, but with less small fry and more elements of exploration.
This is one of the best games in the series in which to main Blanc, the others being the Re;Birth series and Blanc vs. Zombies. (In the latter game, her combos have a lot of cooldown, but such is negligible if you just dash or use a skill at the end of every combo.) Healers are crazy useful in games like these, and thanks to the unusual class choices of the cast in this installment, Blanc is the undisputed best on that front. She additionally has offensive magic like Nepgear and support magic like Vert. (Her standard attack makes her move forward if she’s on the ground, but if she’s in midair, it keeps her suspended at her exact position, as does casting spells.)
The main problem with 4GO (besides the 2D portraits not being animated as normal, which I can only assume is based on the genre) is the boss attacks that can sometimes arbitrarily KO the party in the blink of an eye. Minotauros’ charge attack epitomizes this problem (below half HP in the standard case, above half HP starting with Holy War Minotauros), Demon King Jester has the AoE instant KO attack (which at least is more predictable/stoppable but occurs at capricious rates during the refights), the Rank 8 electric tiger has its killer sawblades, and the HachimaJin reskin seems to have random KO potential when it moves around while attacking with its claws. The worst part about it is 4GO only has two means of revival: Philosopher’s Stone and Potion of Protection. The former only applies to the party leader (who can only hold two at a time), and the latter costs 15000 Bells per dose (but 15 can be held at a time).
I’ve also noticed a glitch in the game where using a special occasionally locks the camera and movement controls. The former can be fixed via free camera mode, but the latter is irreparable. Moreover, this state sometimes causes ABXY controls to stop working until the leader is switched. Upon defeating a boss in this state, the worst case scenario requires the consumption of a Scroll of Return.
Lastly, the Game Master and Mastermind remind me of the anime series New Game! and Miss Kobayashi’s Dragon Maid respectively. (The latter, mostly in relation to her silhouette and work environment.)

Neptunia Shooter

Takes a retro game concept and adds the charm of CPUs, Compa, IF, and lots of Dogoos. The level themes radiate J-pop vibes, but the boss theme kinda slaps. As for the gameplay, well, nothing says ‘a whole different animal’ like an arcade-style game in a series full of RPGs. In a manner of speaking, it’s like grinding to level 999, except the player is the one getting all the experience.
It starts with Neptune (as do most Neptunia games), who fires D-clips forward as she floats through parsecs of space infested with Dogoos, wherein her friends are trapped and possessed by Arfoire. The friends in order:

  • Compa fires pills in a downward parabolic curve.
  • IF fires rectangular pellets backward.
  • Noire fires balloons upward.
  • Vert has a charge attack that makes her temporarily invulnerable as she dashes to the right side of the screen for massive damage. (A veritable godsend if used properly.)
  • Blanc summons six shogi pieces to deal damage or defend herself from bullets. This attack cannot be repeated until all shogi pieces are gone. (I’m disappointed by how useless this is, considering how late-game it is and that Blanc of all characters has to be condemned with it.)

I personally took 12.5 hours to complete the game with an unimpressive score of 294,660 in 9:05:04 in-game time, in the top 400 and 200 respectively at the time of achievement. (But hey, I survived with exactly 1 life.) The main tip I have to offer is this: Prioritize the gray Dogoos if you can help it; they tend to linger the longest.

As a reminder, this is my proof of success.

Super Neptunia RPG

The latest spinoff so far (technically released earlier in Japan), which involves 2D platforming and a combat system reminiscent of Final Fantasy, whereas the main series is Tales-like. (That said, its music seems at least partly inspired by the Tales series, especially that of Sakura Road.) It features the Neptunia Shooter cast (besides Arfoire*) plus Histoire and some interesting new characters: Artisan (the persona of a co-developer of the game), Chrome, Filyn, Paix, Artura, Ester, and all manner of generic NPCs.
*To be honest, Chrome is close enough to Arfoire in the English dub.
The Bombyx Mori Captain fight in Leanbox City was stupidly difficult. The lady would use support spells, while the man has an AoE fire spell that deals obscene damage and comes out like clockwork. I had to use at least 5 Life Fragments when I had previously used exactly none. (The final boss, by contrast, was a pushover with lightning spam.)
More generally, I’d consider this game the 2D version of Sega Nep: satisfying movement with a hint of collectathon, plus battle mechanics that distinguish it from other entries, yet a more minimal cast and not as much depth as the main series. (On that note, Neptunia RPG does not have Mega Drive or Plutia, but it does have Blanc.)
If I had to point out anything in favor of this game (besides the satisfying movement), it would be the few particular background music tracks that supersede the others. Poly Island and Inside Histoire have the most upbeat tunes, while Westwind Valley has what I would call “surprisingly good” BGM like Sunflower Road in Phoenotopia. Also, I find it interesting that Blanc reprised her 4GO healer role despite wearing her usual outfit and wielding her usual weapon. (Plus the equipment level-up system, reminiscent of Final Fantasy Tactics A2, is intriguing.)
But my main gripe about the game is its abundance of missable content combined with a lack of New Game Plus. (For crying out loud, one of the first freaking quests in the game is missable.) Like, what, do you expect me to learn to speedrun the game in order to pick up the content I missed? I mean, I personally am not entirely opposed to that, having already dabbled into my fair share of speedruns (and, in fact, still learning Phoenotopia: Awakening), but it just seems kinda forced.
Oh, and one more remark: The game uses 3D-ish models, even in cutscenes to defy the tradition of using 2D portraits, making the characters’ emotions harder to discern as they talk to each other. (But hey, at least the chibi art doesn’t have that problem.)

All three games have one thing in common: They’re disorienting to play with a Nintendo Switch wired controller, which has been my controller of choice ever since I bought one. 4GO has a “hotkey” skill system as it were, which lays out the buttons as if they were on an Xbox controller, that is with B-A and Y-X pairs reversed compared to the Switch controller. Shooter, similarly, has the attack/confirm button set to B by default, with no in-game way to configure it (as minimalistic as that game is). Nep RPG has battles where the characters are laid out exactly like the skill “hotkeys” in 4GO.
4GO also has the most complicated procedure for running X360CE: by putting the required files in SteamLibrary\steamapps\Common\Cyberdimension Neptunia 4 Goddesses Online\CyberdimensionNeptunia4GoddessesOnline\Binaries\Win64 (whereas any ordinary X360CE-dependent game would have them in the great grandparent directory). Fortunately, Shooter and RPG do not require X360CE, although RPG requires control mapping in advance.

Denouement

I intend for this to be a conclusive post for a long time to come, so this is the part where I *shudder* get more expressive of my opinion *shudder shudder* on the internet. I’ll start off by presenting a personal character tier list, which I constructed via the following URL: https://tiermaker.com/create/neptunia-complete-9507
(I excluded HDD forms, former Histoire, former Arfoire, cleansed Arfoire, true Arfoire, Plutia-era Blanc/Noire/Vert/Histoire, young IF/Compa, and Nepgya because they’re not different enough from their standard counterparts.)

S: My top 6 in descending order.
A: Very likable.
B: Likable.
C: Average.
D: A bit bothersome.
E: My bottom 10 in no particular order.
Limbo: Neither significant nor bothersome enough to deserve a rank. (In particular, I have no clue why Gehaburn is an option.)
Who: Are they from VIIR? DLC exclusive? Not on Steam? Or did I just miss them? (For all I know, some of them might be random Megadimension NPCs, or perhaps the human forms of the Baby Bugs that Mr. Badd raised in Re;Birth 3.)

That’s an overview of the tiers. Now, some justifications are due.

  • I imagine that my ranking of Noire is the most controversial, so I’ll start with that. Obviously, Erin Fitzgerald is no excuse, because I think more of the fanbase prefers the Japanese dub (yet I have no qualms being an exception, even though I started with the JP dub (at which point I disliked Noire anyway))…and Noire’s English voice changed when 4GO was dubbed. (I’m decidedly neutral about the new voice; it’s not as whiny, but somehow it seems…dry.) Voices aside, I’m not a fan of Noire’s run-of-the-mill tsundere personality and appearance, nor her original outfit. (Her Plutia-era outfit, on the other hand, is not bad.) That said, I can’t deny her usefulness throughout the series, if only because she’s one of the four main CPUs. (The Tamsoft games are the only games in which I can help using her.)
  • On that note, I might as well go through the rest of the E tier. Peashy, the other E-tier CPU, has an annoying voice (no matter the language) and, in HDD form, is one of those curvy loli types that kinda bug me. (I’m not a fan of the “cute little fang” trope either. Hmm… Could it be that Yellow Heart is the predecessor of Uzaki-chan? (I have no intention of getting into that series.)) Sango and Lee-Fi, I consider to be the least appealing generals in Hyperdevotion Noire; the former is too haughty for her own good, while the latter has a drab appearance with a personality to match. Black Cat Princess…ugh, she’s immature enough to give Peashy a run for her money, not to mention she only ever hinders the progress of the story. Arfoire and CFW Magic are generic witch-like villains (although I find it interesting that Arfoire has the same English voice as Primrose Azelhart), CFW Trick is an extreme pedophile, and Bamo and Regu I hate the absolute most—primarily because the Deployment Shard exists, and also due to their general annoyingness (appearance, personality, and such).
  • It goes without saying that tiers A-D have a lot more ground to cover than their neighbors, so I won’t elaborate as much upon them. I generally prefer cool and funny characters over the outgoing and cutesy sort, in which sense I’ll just go over whatever notables come to mind.
    • CFW Judge isn’t really outgoing and much less cutesy; he’s just kind of a jerk. As for K-sha, I’m not a fan of her obsession with Noire.
    • Speaking of Gold Third: I like C-sha for her interactions with Blanc, but her outfit is a bit off-putting. B-sha is something of a lukewarm comedy character, and S-sha is the coolest of the quartet while also having an interesting split personality.
    • Ein Al is similar to S-sha, which makes sense because both of them are inspired by Final Fantasy, with the main difference being that Ein Al has an overly active imagination instead of a split personality. That said, the overly active imagination comes with self-murmuring and metaphor-rich phrasing, which both resonate with me as an individual. (Also, she has the same English voice as Marianne von Edmund from Fire Emblem: Three Houses.)
    • Conquest Ending aside, one of my favorite parts of the story of Re;Birth 2 was the dynamic between Uni and CFW Brave: not just an anti-piracy lesson, but a time for Uni to shine despite her striking similarity to Noire. Megadimension put Steamax in a similar position to CFW Brave, but with less villainy and a touch of romantic fluff.
    • Ranking Dogoo Man over Dogoo Lady is not a matter of sexual preference. It’s purely based on usefulness, not only to the Megadimension plot, but also as a (Steam-bundled DLC) support character in Blanc vs. Zombies. (On the latter front, Dogoo Man and Nepgya make a fine combination.)
    • About the Neptunia RPG villains: Ester has a weird appearance and verbal tic, but I can respect her devotion to machines. Paix has a stoic attitude that I would like if she were any other character, but she’s not much more than the mastermind behind the whole conflict. On the higher tier, I respect Artura as a wacko and Filyn as what one would call a “cinnamon roll.”
    • The sleepy lolis with tags on their foreheads…well, I only remember two of them as Chirper NPCs named Dangly and Frons, so I just ranked the three by cuteness. They peak at A because the blue-haired one is that cute, especially with her sleepy face.
    • Kiria is an obvious Sword Art Online reference and always plays the white knight for Black Cat Princess, but I’ve never watched SAO (probably would have ages ago if my tastes in anime weren’t so wayward at the prime of its time) and like the character concept per se: tomboyish yet not the dominant type.
    • Tsunemi and Artisan do not qualify as cool or funny (well, Artisan is kinda cool, but not as much so as Chrome); rather, their appearance and their usefulness in their respective games are boons in their favor.
  • As for the S-tier characters, I may have explained them in prior posts, but I’ll summarize them here: Kurome is cooler than any other villain in the series, Poona is essentially the general counterpart of (non-HDD) Plutia, Broccoli is the cutest character in the series, Plutia has a charmingly absentminded human form yet a stunningly dominant HDD form, Mega Drive is the one to whom I relate most, and Blanc is similarly relatable while also a power player in all her appearances except Neptunia U and Shooter.

Phew… That about covers all the character talk I have in mind. So, how about I rank the games as a whole?
The following table contains criteria-based rankings, with 1 representing the top and 11 the bottom, of the installments covered.
(R = Re;Birth, GBH = Goddess Black Heart, Z = Zombies, SHG = Sega Hard Girls, NS = Neptunia Shooter)

R1R2R3UGBHVIIZSHG4GONSRPG
Gameplay1098311726145
Story6131092875114
Content4329811165107
Music3625174109118
Characters2319876451110
Voice Work2315491086117
Overall4321171106598
Gameplay and Content are both facets of entertainment value, with Gameplay applying to one sitting and Content to the long run.

(Disclaimer about the Music field: Hyperdevotion Noire is the only installment with butchered looping, but I ranked it #1 because it has both One Two Three and Magmatic Magnetics, my favorite two tracks in the series.)

P.S.: With the conclusion of my reviewing the Neptunia series (for now) and the year 2020 (in EST, at least, it has not yet ended), there’s no time like the present to say…

Happy Nyu Year!

Behind the Scenes (Monthly Musing, May 2020)

A week or so after Poké Monday, my elder brother discovered this blog. (Honestly, I’m surprised it didn’t happen earlier, considering I had already told him my online alias way back when.) I thought at first that I would rue the day that anyone associated my real-life self with a blogger who’s far more open than I could ever be to anyone’s face, yet I quelled whatever regrets I had by reminding myself of real-life moments when I shared occasionally questionable writing with others (more on that later). I once mentioned on the sly that I’m hard on myself, and there’s no denying this fact (The saying, “You’re your own worst critic,” rings true here), yet somehow, every time I’ve shared my writing with people I know, they seem to like it despite everything. With that in mind, I figured I’d provide more detail than ever before about my path as an ordinary guy who writes for fun, starting by reminiscing about the past.

The first time I remember writing anything of significance was in second grade, when I wrote an outlandish fantasy story inspired by electronic media (just the sort that I have the most fun writing—I recall that this one in particular involved Ganondorf and some purple dinosaur that I’m pretty sure wasn’t Barney) that I believe was my lifeline for all the times I played hooky. (I’ve been quite the slacker since then, not gonna lie, although I had renewed my motivation to attend classes by third grade.) In third and fourth grade, thanks to comic strips like Garfield and novelty books like Captain Underpants, I became inspired to write comics of my own. (I was also partly inspired by Flash animations such as Stick Wars, which led me to come up with Stick Trek, even though I knew nothing about Star Trek at the time. The fun in that particular experiment was drawing stick figures that could pose to spell out the letters of the title.) In fifth grade, as part of learning how to use computers, I was given a freeform writing assignment, whereupon I unleashed my fantasies once again (this time with the concept of Luigi’s Mansion in mind). While it would be interesting to see such works alive to this day, I care not to search for them, i.e. wouldn’t mind if they were all lost in time.

In my middle and high school years, I happened to have a hand-me-down laptop with Windows 98 and the corresponding version of Microsoft Word, which ended up becoming my recreational documenting machine of the time. At school, I would sometimes draw for fun, although I gave up the hobby because my drawing was never anything to write home about (or to draw home about, if you will) and I found myself caring more about video game mechanics than appearances. That aside, whatever I wrote on the craptop was simply a series of writing experiments; in other words, now that maggots have lived in it and it even broke down at some point, whatever I wrote on there is now lost…except for one particular story.

Yes, I have been hiding a story from this blog. Dun dun dun, big shocker, and all that. It is the first story I’ve ever written entirely in French (and, to be honest, probably the last; je préfère écrire en ma langue natale : anglais), so—on a whim—I shared it with my high school French teacher and the one (female) classmate I had in AP. Even though I boldly—in my nature as a young man—chose to make the protagonist female and have her streaking in freaking Chapter 1, somehow it was well received by the audience, and I learned through my whimsy that my classmate also happened to like fantasy stories. I was only able to share five chapters (whereas it was intended to last at least seven chapters) in the time I had, and…to be honest, I have made no effort to continue in any of the eight years thereafter. That said, on another whim, I present through this blog: Chasseur de Démons (translation: Demon Hunter). Its chapters are shorter than those of Cinq du Soleil (which, despite being titled in the same language, is primarily English), with the five chapters occupying a mere 46 pages. (CdS, by comparison, has 14 complete chapters boasting 333 pages total. There’s a bit of difference in formatting and such, but still.) My main inspirations in writing CdD are French translations of games I’ve played, especially Final Fantasy Tactics A2 and including but not limited to The Legend of Zelda: Phantom Hourglass, Kingdom Hearts: 358/2 Days, Super Mario Galaxy, and Guitar Hero: Warriors of Rock.

And now we arrive at the present. I consider Cinq du Soleil to be my primary project and LUMP (Lana’s Unprecedented Mashup Pilgrimage) to be secondary. I’ve had a few other ideas, but not so much motivation to publicize them (let alone to write a full chapter thereof).

  • In the Mondaiji series, the golem Deen only says its name, leading me to associate it with Pokémon. (I wouldn’t be surprised if anyone else made this association, hence part of the lack of motivation.) This made me think, “What if the two were to cross paths?” And I came up with…not much, but something. (Got writer’s block midway through Chapter 1, before I started writing LUMP.)
  • A more recent idea I had is crossing Neptunia and Bofuri. Sally from the latter resembles IF from the former, the beginning of Neptunia Re;Birth 3 featured the gang playing a VR game, and I figured it’d be interesting to translate the stats of the Neptunia cast into New World Online (I mean, every stat in the latter exists in the former), hence the idea. Due to the recency thereof, I only have brainstorming to show for it.
  • Crossover rubbish aside, I want to write something related to Dungeons and Dragons, to which I was introduced circa 2019 and took a liking in no time. Whether in the form of a CdS spinoff or a from-scratch scenario, it seems like a fun idea that I want to put into practice someday. (I had a little something at some point, but I made a critical mistake with the mechanics and didn’t like how it turned out, so I discarded it.)

To finish my rambling, I would like to not only extend a reminder that the next segment of Cinq du Soleil is—in fact—in the works, but prove it in the form of a Chapter 14 preview. It’s just that I intend for the next segment to encompass the entirety of the arc at hand, and said arc is turning out more ambitious than I expected. Between what I’ve written so far of Chapter 15/20 and the extent to which I’ve been planning ahead, I’d say I’m only halfway through that chapter alone. The most stymieing part of it is giving appearances to the many new characters I have in mind.

While I’m at it, I might as well add my progress on LUMP part 2 to the mix. (Unsurprisingly got writer’s block here too.)

Long story short, having my blog discovered by someone I know (closely, in fact) has caused me to dig into my past and unearth some of the talents that I’ve been burying. (Burying talents is a natural tendency of mine, yet it goes against a parable of the New Testament, so…yeah.) Still, despite everything I’ve written so far (both story-wise and blog-wise), don’t expect much progress from here on, especially since I’ll be occupied with Neptunia and Xenoblade starting tomorrow.

À la prochaine! (Until next time!)

Remembering Pokémon Sun and Moon (Monthly Musing, Nov 2019)

On the first week of the month, the animated adaptation of Pokémon Sun and Moon saw its 146th and final episode, bringing the generation to a close and making way for the next. Therefore, there is no month like the current to recapitulate my pertinent posts and to offer up some final thoughts.

Poké Monday

  • Mimikyu (11/28/16) – Unique setup sweeper/stopper with typing to match
  • Fearow (12/19/16) – Drill Running and U-turning bird
  • Feraligatr (1/16/17) – Water-type Sheer Force user with Dragon Dance
  • Abomasnow (2/13/17) – Hail setter fallen from grace thanks to a certain winter fox
  • Chingling (3/13/17) – Some kind of Trick Room setter in Little Cup
  • Rapidash (4/10/17) – The one Z-Will-o-Wisp user (alternatively, a recoil-reliant offensive Fire-type that can heal itself)
  • Mudsdale (5/8/17) – New Ground-type physical tank
  • Archeops (6/5/17) – Airborne powerhouse held back by one of the worst Abilities in the game
  • Voltorb (7/3/17) – Rain lead, otherwise budget Elekid
  • Starmie (7/31/17) – Speedy but versatile Rapid Spin user
  • Pachirisu (8/28/17) – Hero to Trainers who use their favorite Pokémon in battle
  • Shroomish (9/25/17) – Grass-type staller with unconventional coverage in Drain Punch
  • Pelipper (10/30/17) – The new Rain setter in town
  • Pyroar (11/27/17) – Special attacker with unique typing but lacking in Ability usefulness
  • Regigigas (1/1/18) – BST titan severely held back by another of the worst Abilities in the game
  • Clauncher (1/29/18) – All-around Water-type pivot in Little Cup
  • Bronzong (2/26/18) – Levitating Steel-type Trick Room or Stealth Rock setter newly weak to buffed Knock Off
  • Bunnelby (3/26/18) – Huge Power user in Little Cup with Swords Dance, priority, and enough coverage to get by
  • Azumarill (4/23/18) – Huge Power Aqua Jet and/or Belly Drum user with extra Fairy typing
  • Tepig (5/21/18) – Fire-type physical attacker of sorts in Little Cup
  • Shiftry (6/18/18) – Part Dark Chlorophyll and/or Defog user with near-equal physical and special prowess
  • Charmeleon (7/16/18) – Lower-tier Z-Sunny Day attacker
  • Yanma (8/13/18) – Yanmega Lite but with Compound Eyes instead of Tinted Lens
  • Dodrio (9/10/18) – Lower-tier menace of a Flying-type attacker with new coverage in Jump Kick
  • Dwebble (10/8/18) – Hazard setter and/or Shell Smash user reliant on Sturdy and Berry Juice
  • Ducklett (11/5/18) – Water/Flying attacker or Defogger; a middle ground between Mantyke and the recently banned Wingull
  • Sentret (12/3/18) – Typical Normal-type in Little Cup with a colorful movepool but lacking in the stats to use it
  • Koffing (12/31/18) – Child of an infamous 1.5-weakness tank
  • Aron (1/14/19) – Notorious Head Smash user with Sturdeavor or Rock Head at its disposal
  • Drapion (2/11/19) – The second-best of three Poison/Dark Pokémon
  • Guzzlord (3/11/19) – Mixed attacker with superfluously high HP
  • Throh (4/15/19) – Outclassed Fighting-type tank
  • Piplup (5/13/19) – Water-type dual-purpose hazard setter and remover in Little Cup
  • Rhyhorn and Type: Null (6/10/19)
    • Rhyhorn – Non-Sturdy Stealth Rock setter in Little Cup
    • Type: Null – The newest Eviolite wall
  • Vikavolt (7/15/19) – Special tank/pivot
  • Teddiursa (8/12/19) – Quick Feet user blessed in coverage
  • Gorebyss and Hitmonlee (9/16/19)
    • Gorebyss – One of a handful of Shell Smash users, let alone with access to Baton Pass
    • Hitmonlee – Destructive Fighting-type with the choice to boost its power or speed
  • Prinplup (10/14/19) – Water-type dual-purpose hazard setter and remover in lower tiers
  • Tyranitar and Nidoqueen (11/11/19)
    • Tyranitar – Number one sand setter with a long history
    • Nidoqueen – Bulky-ish Sheer Force attacker

Other Posts

  • Pokémon Sun – My entry into the series, and probably the last time I’ll talk so much about a Pokémon game
  • Pokémon Ultra Moon – Less talk, more complaints (not to say that I prefer the first installment)
  • Brain Food #2 – A dumb idea I had once: a mega crossover fanfiction starring Lana
  • Pokémon Sun and Moon: the Animation – Speaking of Lana, she doesn’t get any better than in this medium

Final Thoughts

The Animation

My first post about the animation was prior to episode 120, so I wish to finalize my thoughts on the matter. And yes, just like before, they heavily involve Lana. What can I say? Perhaps my obsession with her is unhealthy.

Lana did lose brutally in the Pokémon League quarterfinals—her Primarina having suffered a merciless beating at the hands(?) of Guzma’s Golisopod and herself having been dismissed as “small fry” by Guzma—but she kept her cool through it all, whereas Mallow and Lillie got angry in her stead. The gist of her belief was this: “He didn’t break any rules. He was simply too strong.” And while my heart of hearts would have liked her to place higher (and face Ash in the League, or at least at some point), I can at least be content that she was the only girl to make top 8. (i.e. objectively best girl)

On another note, it’s no secret that Lana has a playful side, yet somehow she’s only ever made two puns in the entire series—both as a spectator of Ash’s League battles, and neither appreciated by her classmates. Personally, I love puns, especially when they’re made with such an adorable expression.

…Okay, on to more general talk. After all these generations, Ash has finally become an official League Champion and even got extra credit by defeating Kukui and Tapu Koko. (I wonder what Kukui’s last Pokémon would have been otherwise. Maybe Palossand?) Mimikyu saw its own reflection, leading it to abandon its one-track hatred. Burnet got impregnated. It’s possible that the new animated series, Pokémon 2019, will revisit Alola. (Also, if said series comes out with an episode centered around Manaphy, it’s possible that Lana will be involved.)

The Manga

I have found opportunities to read the first five volumes. It is an interesting story, starring the penny-pinching delivery boy Sun and the sensible pharmacologist Moon. It presents Kiawe and Mallow as characters who can relate to Sun and Moon respectively, whereas Lana is a more unique sort—by which I mean she’s normally meek but becomes dead serious in battle. Granted, Moon changes personality in the same sort of way when she’s deep in thought. Speaking of Moon, she’s a charming character in her own right, surprisingly being skilled at archery and finding Poison-types to be cute. That’s all I have to comment, except that Kahili golfing with Poké Balls atop a Skarmory has to be one of the coolest things I’ve ever seen.

Afterword

The seventh generation of Pokémon was full of surprises: a change to the whole eight-Gym structure, Alolan forms, Z-Moves, a great cast of characters (especially Lana), a fair share of interesting Pokémon (like Bewear and Mimikyu), surprisingly good music, and—most importantly—the removal of HMs from the series.

However, at this point, I think of modern Pokémon games as experimental steps toward the future (or, to play devil’s advocate, the promise of a future that they abuse to make dough), hence Pokémon X and Y (their first release on the 3DS) ended up being forgettable, while the newest generation is deemed by some to be inexcusable for a triple-A game. In the case of Pokémon Sun and Moon, there was too much hand-holding, the new mechanics were too Kanto-centric, and they discarded the Triple and Rotation Battles that previously lasted from Black/White onward. (Less importantly, they introduced physically oriented Fairy-types bereft of physical Fairy STAB: freaking Koko and Bulu; what a tease.)

In terms of animated series, I actually enjoyed Sun and Moon more than X and Y—and not just because of Lana, but because the full cast of characters and the diversity of the Alola region made everything seem more fun and exciting than I remember how it was in the Kalos region. Thus, another surprise from the seventh generation: seeming to take a drop in visual quality, while instead improving overall.
(Note: I am unfamiliar with any part of the manga except the seventh generation (and vaguely the fifth), so I have no say on that front.)

In the end, even amidst the ebb and flow of the Pokémon series, I will not soon forget this particular generation. Its contributions in Pokémon, mechanics, and characters have at least outweighed those of its predecessor. In particular, Lana has become my new favorite Pokémon Trainer of all time.

 

À la prochaine! (Until next time!)

Hyperdimension Neptunia: the Animation and the Re;Birth series (Monthly Musing, June 2019)

Nowi Wins I have had this planned for months on end, and now it’s finally time to make it a reality. The topic is Hyperdimension Neptunia, a video game series about video games and cute girls. It also has an animated adaptation, which is actually the starting point of this review because it was my first experience with the series.

The Animation

It all started one Spring Break when I was in college. I had the wild idea of watching the first episodes of seven anime series, one per day of the week. This gave me a glimpse of series with which I was at first unfamiliar, such as Squid Girl, GJ-bu, and the one in question. In this case, I was drawn in by the cute girls (yeah, typical) and ended up intrigued by the interactions among them; thus, needless to say, I continued all the way to the end of the series.

That time was six years ago, enough for me to have forgotten all but a few bits and pieces. So, naturally, I took two consecutive days of this month (of this week, even) to binge rewatch the animation in order to understand it better now that I’ve completed the Re;Birth games. It worked out, although surprisingly the animation takes place in a separate canon from the games despite being chock-full of inspired elements. (Not just the characters and settings, but even elements as intricate as poses.) That is to say, it’s not so much an animated adaptation as it is an alternative story (kinda like Unlimited Fafnir but even more improvised).

The first time I watched the anime was with subtitles, so I decided this time to try out the English dub, also partly because I’m more accustomed to the English voices on account of my experience with the games (and, call it a surprise, but I prefer the English voices to the Japanese voices). About it…well, first off, it’s definitely not suited for folk with a low tolerance for jokes. Jokes as in memes (arrow to the knee, do a barrel roll), name drops (e.g. Gears of War, Punch Out, The Last of Us, Uncharted), and basic gags (such as chest-related quips and Neptune messing up Arfoire’s name). On the bright side, Blanc’s emotionless voice was done better in the anime than in the games (strictly talking English dubs, of course), although hearing it from her HDD form (which happened at least twice) just didn’t seem right.

In terms of characters, I found Plutia to be the best in the anime the first time I watched it, and I stand by that even now, despite that Blanc is my favorite in the games; that’s just how different the two media are. I like Plutia because her human form is charmingly absentminded while her HDD form is stunningly dominant, and she uses those traits to play devil’s advocate in situations that are tough to comprehend. On another note, the animation doesn’t feature quite as many characters as the games, having relegated a few to cameo roles (MAGES. and every Oracle but Histoire) and nixed many more. (The only minor character of note is 5pb.) This, for one, leaves an odd cast of villains: Abnes, Underling, CFW Trick (of all characters), Arfoire, Warechu, Anonydeath, and Rei Ryghts.

Re;Birth series

Come early 2017, after I had assembled a Windows machine and acquired Re;Birth 1 on sale, I wanted to give the game a try. It has the same sort of charm as the animation, but with more immersion and less restraint on the erotica (e.g. you can see up the girls’ skirts). As a video game, it’s kinda like a Tales game but simplified—the combat is turn-based (instead of real-time) and involves attack ranges reminiscent of a tactics game, while the cutscenes are dominantly 2D. (Well, 2.5D if you count the effects that make the characters look like they’re breathing.)

I mentioned Blanc being my favorite in the games, and now to provide reasoning. She is relatable in being emotionless yet short-tempered, she symbolizes Nintendo, she has the best Rush attack in the series (Satellabute), and most importantly she takes hits like nobody else. (She also somewhat resembles Yō Kasukabe from the Mondaiji series.) (Plutia is decent with her magical prowess and healing skills, but her main issue is her frailty.) I also like Broccoli due to her cuteness (especially when she jumps around like “Jump, nyu!” and “Boingy, nyu!”), sharp tongue, and fun set of skills (particularly “Mekara Beam?”, which is comedic and heals a whopping 80% of a close-range target’s HP). And, on an unrelated note, Purple Heart has always reminded me of Yami Yugi.

Other aspects have the right to be organized specifically by installment.

Re;Birth 1

  • Only has three party slots, each containing up to two characters
  • Has the most difficult main story
    • The Hraesvelgr + Black Heart tag team battle is notoriously punishing towards reckless SP use (the only place I’ve gotten a Game Over in the main story)
    • Fake CPU fights are also tough, especially Fake Green Heart (pulls no punches) and Fake White Heart (tedious)
  • Features a vast multitude of characters who only appear as simple portraits in cutscenes (e.g., Financier, Yvoire, Ran-Ran)
  • One Two Three, the music that plays when you fight a dangerous enemy, is surprisingly good
  • Has a Normal Ending and a True Ending, which are dependent on Shares and no different until after the True Arfoire fight
  • The only installment for which I didn’t bother unlocking all achievements (100 million credits without Symbol Attack Gains…nah)
  • Speaking of being without Symbol Attack Gains, Clione is a nasty post-game enemy.

Re;Birth 2

  • I was considering skipping this installment, but I was persuaded otherwise, and I’m glad for that
  • Formally introduced the Candidates, the Oracles, and some of the villains
    • Also sheds the most light on the human characters (IF, Compa, Broccoli, and the rest)
  • Is the only Re;Birth game to feature Nepgear as a protagonist
    • While not as comedy-oriented as Neptune, she partly makes up for that with the phrase “What the goodness”
    • She starts off wishy-washy and is left in a situation where she must take charge, making her more relatable to young adults
  • Convinced me that Uni is a better Noire…somehow
  • Added the fourth party slot
  • Has the best dungeon music but the worst audio balancing
    • Magmatic Magnetics and History of Collapse are particularly good dungeon themes, especially the former
    • world map music is too loud, especially compared to the better tunes
    • also the only installment that lacks One Two Three
  • The only installment with cutscene triggers that block off certain parts of dungeons (bleh)
  • Has a whopping nine endings, of which a few have their share of similarities and most are dependent not only on Shares but also Lily Rank
    ReBirth 2 ending alignment

    • Normal Ending: Since there are so many endings in the game, this one might feel cheaply earned compared to the rest, further complemented by the fact that it’s the only one without an accompanying image (I used the background of the final cutscene). It’s also the basis of the Planeptune, Lastation, Lowee, Leanbox, and Human Endings.
    • Planeptune Ending: Centered around Planeptune’s Shares and Nepgear’s Lily Rank with Neptune. Lawful Evil = Nepgear hoarding Shares for her own nation
    • Lastation Ending: Centered around Lastation’s Shares and Nepgear’s Lily Rank with Noire and Uni. Chaotic Neutral = heated rivals in perfect harmony
    • Lowee Ending: Centered around Lowee’s Shares and Nepgear’s Lily Rank with Blanc, Rom, and Ram. Lawful Neutral = partners in the civilized activity of reading
    • Leanbox Ending: Centered around Leanbox’s Shares and Nepgear’s Lily Rank with Vert. Neutral Good = giving Vert a new sister
    • Human Ending: Centered around recruiting human characters and bonding with them. Neutral Evil = forgoing the other Candidates/CPUs in favor of a pyjama party
    • Conquest Ending: Hands down, the highlight of Re;Birth 2 as a whole. Mind-numbing in unlock criteria and plot alike. Contains unexpectedly morbid events reminiscent of the Zero Escape series and Of Mice and Men. Makes elegant use of the Decisive Battle and Tear Drop music tracks. Chaotic Evil = sacrificing as much as possible to “save the world”
    • Holy Sword Ending: With a difference of only one recruited character from Conquest Ending, this takes the murder weapon thereof and rectifies it. More importantly, contains a boss rush featuring the Four Felons and the Deity of Sin. Chaotic Good = turning a nasty rumor on its head
    • True Ending: Centered around balancing Shares, keeping them away from Arfoire, and recruiting everyone possible. Goes down similarly to Holy Sword Ending, except with a bath scene, the boss rush split into three extra dungeons, an extra bit with Underling and Warechu, the true form of the Deity of Sin, and no nasty rumor. (Kinda drab if done after Holy Sword.) Lawful Good should be obvious
  • Introduced the Symbol Attack Gains plan, making grinding and post-game content significantly easier
  • Introduced Menu Voices, an improvement towards immersion and humor
  • Introduced Stella’s Dungeon, a mobile-esque minigame that advances in real time
    • I cleared every single floor sequentially without computer time manipulation, and it took me about a year and a half overall
  • Has the toughest Colosseum fights (especially Gamer Legend and Goddess of Calamity)
  • Introduced DLC bundled with the Steam release (mostly equipment in this case)

In the prime of my time playing through this installment, I had issues with crashes relating to entering dungeons affected by Dungeon Change. The troubleshooting step recommended by most Steam users is to use CFF Explorer; load the executable, locate Nt Headers ==> File Header, click the cell intersected by the “Characteristics” row and “Meaning” column, and check “App can handle >2gb address space”. That helped a bit, but the game continued crashing later on, and what I did to stop that for good is make sure to always reboot my PC before starting the game. (Thankfully, thanks to the newer patches, I don’t have to do that anymore.)

Re;Birth 3

  • Suddenly the “Hyperdimension” part of the series name makes more sense
  • Introduced the rest of the villains, along with Plutia and Peashy
    • Speaking of Plutia, I like it when she says “It’s my best!” when using Plutie Attack and “You’re a meanie!” when getting hit
  • Relegated the human characters and Oracles to DLC
  • Introduced Nepstation, which presents special varieties of per-chapter cutscenes inspired by television programs
  • Introduced Challenges, an internal achievement system of mundane tasks
    • The new source of Menu Voices (split among characters)
    • Not worth grinding for, considering the obscene requirements for Marathon Runner (I mean, freaking 5,000,000 meters with every character? I’ve only hit the 300,000 benchmark with one character!)
  • Has possibly the best cutscene in the series: the interaction between Plutia and Blanc when they’re imprisoned in Lowee
  • Fused together EXE Drive and SP
  • Made extra layers of the overworld: G.C.2012, Plutia’s dimension, and the lands within Plutia’s dimension
  • Has the best music overall (featuring Nobuo Uematsu, even)
  • Simplified Stella’s Dungeon, but also made Symbol Attack Gains exclusive to it
    • Also includes punny unlockables such as “95 Broken Windows”
  • Has three endings (Normal, Good, and True), which go back to the basics of building up from least to most progress
  • Steam release includes level 999 DLC
    • Speaking of which, Gacrux is the toughest enemy in the game
  • Too many freaking plans require the Deployment Shard, an item that can only be obtained from an enemy that only appears once after every True Ending (I’ve had to procure the drop three times total, i.e. clear True Ending two extra times)

Conclusion

I would rate the series 9/10, based on my overall experience so far. It is certainly what I would call fun, and that’s all that matters in the end.

Nowi Wins À la prochaine! (Until next time!)

Further reading:

The story continues (Monthly Musing, Feb 2019)

Previously on Vouiv-review:

And now…it’s been more than a year and a half. You could say my pace has slowed threefold and not be wrong. This and that have been happening: writer’s block, adult responsibilities, other entertainment, etc. etc. But I have now succeeded in finding inspiration enough to complete the third part, i.e. up to Chapter 13.


12/31/19 EDIT: As mentioned in the Monthly Musing, one link fits all.

https://drive.google.com/open?id=1iDkskAeOkOf58vw5R4XIq7vuFCy8HOpi


Between the new chapter set and the previous, I am becoming increasingly aware of how much harder the story is to construct the more it develops. The notable difficulty is keeping things fresh while staying consistent with prior elements, or possibly tying up loose ends without being repetitive. And if you recall when I mentioned in my second post how difficult it was to write Chapter 8, the same sort of thing happened with Chapter 13 (and, to a lesser extent, Chapter 12) due to the abundance of casual events and setting the stage for the obligatory [tournament] arc coming up in the next chapter set. (It’s hinted at in Chapter 9, but I’ll hide it just in case.)

By the way, if Chapter 13 seems rushed, that’s because it kinda is. Among the characters, concepts, and tying up loose ends, there was so much to fit in that I suddenly had less room for fully planning and explaining the five days compressed into the one chapter, by which the part lengths turned out rather inconsistent. It was all for the sake of not making the part document too long, using the previous part as a maximum.

I don’t feel inclined to go into too much further detail here, so I’ll just list the number of pages per chapter. There are bits of white text in here, so use caution when highlighting.

  • Introductory content: 7
  • Chapter 1: 11
  • Chapter 2: 15
  • Chapter 3: 15
  • Chapter 4: 24 including 4.5
  • Chapter 5: 13
  • Chapter 6: 14
  • Chapter 7: 20
  • Chapter 8: 35 including 8.5 and alchemy combinations
  • Chapter 9: 26
  • Chapter 10: 20
  • Chapter 11: 15
  • Chapter 12: 16 including Hibari’s “information sheet”
  • Chapter 13: 40 (11-page part 1, 8-page part 2, 10-page part 3, 6-page part 4, and 5-page part 5)

Chapter sets in respective order have 87, 101, and 101 pages (including the table of contents).

 

À la prochaine! (Until next time!)

Fantasy story follow-up (Whimsical “Weekend” #13)

 Yo.

It’s been more than half a year since I first talked about that one fantasy harem series (Cinq du Soleil) that I’ve been working on in my spare time. And somehow, over the past week or so, it’s been on my mind more than anything else I’ve been doing lately.

I mean, I said at one point that I wasn’t going to do a follow-up until I finished the story, but that was before I realized a vital limitation of Google Docs: As the number of pages in a document increases beyond 100, the document also becomes increasingly laggy. I went up to Chapter 7 (if I recall correctly) on a single document, but it was when I finally got fed up with the lag that I decided to start splitting the chapters into groups to be placed in separate documents.


12/31/19 EDIT: At the time of writing, I had just finished up to Chapter 9. However, as mentioned in my Monthly Musing, I now have one link for all chapters.

https://drive.google.com/open?id=1iDkskAeOkOf58vw5R4XIq7vuFCy8HOpi


I don’t have as much to say at this point as I did in the introductory post, but…

  • Since completing Chapter 1, I’ve had the tendency to end chapters only when the main characters sleep. I’ve also desired to add more concepts and characters to the story, which basically led to the later chapters getting longer. To put that into perspective, the first document is 87 pages long, while the second document is 101 pages long.
    • Heck, when I first wrote Chapter 9, I went all out on it. I recall Chapters 6-9 collectively being over 110 pages excluding interludes, and Chapter 9 alone accounted for a whopping 42 of those pages. It didn’t take long for me to split the chapter into two pieces: the first one (Chapter 9) being 25 pages, and the second (Chapter 10) being 17 pages.
  • I decided to add an “Interlude” section to the end of every chapter. This idea came about when I realized, before the information updates of Chapter 2, that there was a short aside conversation between Yue and Toru (which was, at the time, the first three lines of the current interlude of that chapter), and I hadn’t really considered making a similar thing for other chapters. Only sometimes (like the case of the interlude before I implemented interludes) do the interludes clarify otherwise unknown or incomprehensible aspects of the plot, but others of times they’re just purely for the heck of it.
  • In a similar vein to the “Information updates” sections, I recently decided that I would initiate later chapter documents with earlier chapter summaries (for instance, the 6-9 document has a summary for Chapters 1-5).
    12/31/19 EDIT: This practice is obsolete now that every chapter is in a single document.
  • The next point is not only a spoiler of Cinq du Soleil Chapter 5, but also of Volume 12 of the Mondaiji light novel, so I shall hide it with white text in brackets. Highlight at your own risk. [In Cinq du Soleil, I included a plot twist that Dealer is Yue’s thought-to-be-dead sister (Diana Panishi). In the Mondaiji light novel, it is revealed that the character Faceless is Asuka’s thought-to-be-dead sister (Ayato Kudō). (I mean, Faceless isn’t portrayed as masculine, but that’s beside the point.) The thing is, though, I wrote that Dealer was Yue’s sister before I read that Faceless was Asuka’s sister, even though Mondaiji Volume 12 was published before I even started Cinq du Soleil. Coincidence? I think so.]
  • Dealer’s Treasure name was changed from “Trump” to “Lucky Draw”, to avoid confusion with the current President of the United States. I came up with the initial name more than two years ago, but it wasn’t until recently that I decided to change the name.
  • I had to make another shoutout to good ol’ Kili Surtr Muspelheim. In Chapter 7, Will, the Chief Elemental of Spirit, performs magic attacks by snapping his fingers, like how Kili does in the Fafnir anime.
  • I might have to say that Chapter 8 has been the hardest to write so far, particularly the beach visit and the aftermath thereof. It might be because I’m the type to care more about game-like concepts and plot points than how the characters interact from a casual standpoint.
  • It’s never like I’m totally finished with the chapters I’ve already done. Sometimes I can’t help scrutinizing my metaphorical footprints and, if something seems even a bit off, correct it accordingly.

I think that’s all I have to say for now. I’ve definitely been having fun with this story as I intended to, even if I struggle to find inspiration from time to time. As for the next set of chapters, I’ve gone up to 12 and done a tiny bit of 13 (currently on page 63 of the next document), although I’m thinking there are a few revisions to be made there, and I can’t make any promises regarding how close exactly I am to declaring that set as completed.

Speaking of not making promises, I wonder how long I’ll continue the story as a whole…

 À la prochaine! (Until next time!)

Juuou Mujin no Fafnir? (Whimsical Weekend #10)

Still technically a weekend because I haven’t had work since Friday 

Juuou Mujin no Fafnir (alternatively known as Unlimited Fafnir, henceforth referred to simply as Fafnir) is a fantasy harem light novel series written by Tsukasa (ツカサ) and adapted into an anime for the winter 2015 season. I have already talked about the anime once before, but because I am currently reading through the light novel and have also rewatched the anime, I decided that I would go back and provide further detail, be it through rephrasing or adding on to what has already been said.

Back when the anime started airing, I was the type of guy who could (and would) chase breezes when it comes to anime series; I would pay no heed to clichés or minor animation faults or anything like that. Even though I had already watched Seirei Tsukai no Blade Dance, which is very similar in terms of execution (in the beginning if nothing else), I somehow decided that Fafnir was worth my attention. That, plainly and simply, was how I got into it.

The lore of Fafnir is centered around gargantuan beasts known as dragons (which are not quite comparable to the types of dragons normally depicted in mythical stories) and humans with dragon marks who are sometimes sought to become mates of the dragons (i.e., transformed into dragons themselves). The humans with dragon marks, who are also characterized by their ability to generate dark matter (a substance that can be molded into a different material by the user’s imagination), are called ‘D’s (with no connection to male genitalia, mind you), and the main character, Yuu Mononobe, happens to be the only male who fits this criterion. Initially a part of NIFL, a military organization meant for dealing with dragon disasters, he starts off having been transferred to Midgard, an island meant for housing an educational institute for ‘D’s, and becomes acquainted with the other ‘D’s who are all female. In particular, Yuu is assigned to the Brynhildr Class and becomes comrades with:

  • Mitsuki Mononobe, his foster sister
  • Iris Freyja, the first person whom he met on Midgard
  • Lisa Highwalker, a blonde tsundere who initially disapproves of him
  • Firill Crest, a (mostly) emotionless avid reader
  • Ariella Lu, a brown-haired tomboy
  • Ren Miyazawa, a red-haired laptop girl of few words
  • Tia Lightning, a transfer student (introduced later in the series) who starts off under the impression that she is a dragon and his wife (she is called Tear in some translations, but I prefer the name Tia because it’s more of a real name (I’ve never heard of “Tear” being a name outside of fiction) and, as mentioned in the light novel, is short for Tiamat (which is dragon-related))

However, Yuu finds himself different from the other ‘D’s not only in his gender, but also in his combat experience. While ‘D’s are usually trained for dealing with dragons, Yuu is initially only experienced in man-to-man combat. Fortunately, Yuu has a dragon living inside him (“Green” Yggdrasil) that provides weaponry for the destruction of other dragons in exchange for his memories. It does get the job done, but with the drawback of hindering his relationship with Mitsuki.

Throughout the story, it is made clear that decisions are to be made when a dragon attacks. The best case scenario would be to eliminate the dragon, but such is much easier said than done. Because dragons are such threats, the characters are occasionally stuck contemplating between two options: (1) killing the ‘D’ whose mark has changed color, or (2) letting that ‘D’ transform into a copy of the dragon in question. They obviously stand and fight to the end, but they always take care to prepare for the worst case scenario.

Anyway, I’d say that about covers it for basic plot elements. So, I mentioned how I got into the series, and the next step would be to talk about how it has managed to keep my attention for so long. The way I was the first time I watched through the anime, it was not hard for a series like this to do such a thing. However, a less common phenomenon is for such a series to leave a legacy even after I finish watching the anime. I would say that this series is nothing special…that is, if not for the existence of one particular character: Kili Surtr Muspelheim. Yes, she is the one depicted in the third panel of the image at the beginning of this post.

Kili starts off as a terrorist responsible for the death of Tia’s parents and the creation of Tia’s two horns, and she appears to Lisa (and is soon encountered by Yuu) in an attempt to kidnap Tia and force her to live as a dragon. In spite of her villainy, however, she is surprisingly attractive (especially with that long black hair), voiced wonderfully by Marina Inoue (who also voices Yozora in Haganai), and has some amazing super powers centered around the conversion of dark matter into thermal energy.

Through her mind alone, Kili can create fire and explosive dark matter, and she can melt material such as bullets and guns. She was confronted at one point by a direct attack from Lisa, but she deflected it as if it were nothing. As if that wasn’t enough, she is capable of biogenic transmutation, which allows her to take on any appearance she pleases, notably that of her mild-mannered alter ego [Honoka Tachikawa] (who actually becomes friends with Yuu [and, in the anime, the rest of the Brynhildr Class] before revealing her true identity), and even to heal her own wounds (a quirk that is sadly not seen in the anime). She can also do this biogenic transmutation to other people, which is how Tia got her horns. How is this all possible? In volume 4 of the light novel, it is explained [that she is made of dark matter]. (See those brackets? They indicate spoilers. Highlight the white text within at your own risk.)

So…yeah. The first five episodes of Fafnir were not all that interesting, but then when Kili made her first major appearance in the second half of episode 6, I was left thinking something along the lines of, “Wow…what an amazing character,” and then I became more invested in the anime as I continued watching (hence the image at the beginning of this post). The time between her disappearance at the beginning of episode 7 and the unveiling of her disguise at the end of episode 11 made me increasingly anxious as it passed by, but the finale was well worth it. Her final fight with Yuu made her seem like a pushover (especially considering how close she was to having her way in episode 6), but…well, that’s to be expected. I mean, the battle couldn’t be dragged out any longer because there were still some loose ends to tie up, especially the attack on “Red” Basilisk and the aftermath thereof. I mean, I will admit that it’s a bit disappointing, but hey, that’s just the way it is.

Primary thoughts on the anime as a whole:

  • The story was decent. I particularly liked how the conclusion played out and how the characters were affected.
  • While the nomenclature of ‘D’s is questionable and might turn off some (if not most) critics, I wasn’t the type to care about that sort of thing, and I’m still not.
  • I had no strong feelings about the music or visuals. The theme songs were meh.
  • The characters as a whole were…above average, I’d say. Tia was bleh, Iris was meh, Loki (NIFL representative, formerly Yuu’s commanding officer) and Lisa were okay, Charlotte (the principal of Midgard) was good, Firill and Mitsuki were decent, Yuu was great, Kili was awesome, and everyone else was darn near forgettable (although Ren stood out the most amongst the forgettable characters).

Needless to say, since the first time watching, Kili gradually ended up becoming one of my favorite anime characters of all time. As such, when I was reading through the Mondaiji light novel, I figured that Fafnir would be next on the list, especially since I had read some dissonant information on a certain character profile of Kili. I did mention that the Fafnir anime is an adaptation of the light novel, and it’s specifically based on the first three volumes, although with a few notable differences. There is also a manga adaptation of the light novel, although from what I’ve read of the manga (i.e., only a few chapters), it seems to follow the light novel more closely than the anime.

To summarize the light novel a bit, it’s a story told mostly from the first-person perspective of Yuu, although some parts are from the perspective of Mitsuki, and there are even a few third-person parts as well. As such, not only does the light novel explain and describe more than can be fit into twelve episodes of anime, but the first-person aspect of the light novel makes it so the character’s thoughts and senses are more vividly communicated. Additionally, as mentioned before, volumes 1-3 of the light novel differ in canon from the anime, not to mention the light novel canon carries on much longer (and, consequently, goes further beyond face value).

The main difference in canon lies in how Kili impacts the Brynhildr Class and is kept in check by Yuu. Specifically, Kili, who is initially taken into Midgard as her alter ego, reveals her true identity in the middle of volume 2 of the light novel, which corresponds to the middle of episode 6 of the anime. In the anime, however, she doesn’t reveal her identity until the end of episode 11, which would be more around the middle of volume 3 of the light novel. To elaborate, it’s almost as if the close encounter with Kili in the light novel was split into two moments in the anime: the encounter at Midgard where she appeared to Tia and Lisa as her criminal self, and the encounter on that one ship where she posed as her alter ego and unveiled her disguise. I say “almost” because the anime doesn’t perfectly simulate Kili’s battle tactics as described in the light novel. In particular, the light novel implies that Kili does not require any preparatory motion to generate dark matter and such; but in the anime, the explosions caused by her are heralded by a snap of her fingers. I would assume that this is partly for dramatic effect, and partly because implementing spontaneous combustion would look silly and be tough to find a way to explain. Even aside from that, the clash in the light novel is so much more fierce than the split clashes in the anime that I would go as far as to say that the split clashes collectively are an abridged version of the full clash. (Another case of the “light novel adaptation curse,” as I would like to call it.)

[As a side note, I mentioned in my primary review that I had trouble wrapping my head around the dual identity of Honoka Tachikawa and Kili Surtr Muspelheim, because the anime was rather vague about it. Having read the light novel, however, I’ve come to the conclusion that…well, actually, both are fake names. She needed a normal-sounding name to infiltrate Midgard, and she gave her havoc-wreaking form a more sinister moniker. Well, that’s how I see it, because the light novel is pretty vague about it as well, albeit less so. (Just before the full clash, Kili said that the name “Kili Surtr Muspelheim” was randomly chosen, and I’m thinking “Honoka Tachikawa” is in the same boat. She also said she liked the latter name, but Yuu refused to call her by that name when she revealed her identity, so she stuck with the former name.)] (Sorry, just had to belt out a lengthy spoiler. Once again, highlight at your own risk.)

Also worth noting is that during the Basilisk arc, when the Brynhildr Class relaxes at a hot spring, only Firill sees Yuu there in the anime, whereas in the light novel, Tia is involved as well. Oh, and I’d like to point out that Ren actually says more in the anime than in volumes 1-3 of the light novel (which makes sense, considering her only form of verbal communication in the light novel is “んん” (“Nn,” basically just a grunt) until volume 6, and the anime doesn’t go nearly that far). Wait, one more thing: Kili has purple eyes in the anime, while colored depictions of her in the light novel show her with green eyes.

As for volumes 4 and onward, needless to say, there is plenty of new content compared to volumes 1-3 / the anime: new dragons, new characters, new plot twists, new character development, new camaraderie, new lore, and did I mention the plot twists? What’s particularly great is being able to see the characters in a new light, even in such a way that I ended up convinced that all of them are awesome in their own right (even Iris and Tia, of whom I was not a huge fan when I watched the anime). With that in mind, I wanted to establish a new character ranking of the Brynhildr Class, including the four characters who are newly inducted as members thereof. (I won’t spoil any further than that Kili is one of those characters, so the other three will be hidden through the magic of white text.)

  1. Kili
  2. Ren
  3. [Vritra (given the pseudonym “Ritra”)]
  4. Yuu
  5. Ariella
  6. Firill
  7. Mitsuki
  8. [Shion Zwei Shinomiya (Kraken Zwei subdued)]
  9. Tia
  10. [Jeanne Hortensia (enrolled as Shion’s guardian)]
  11. Lisa
  12. Iris

With all that said, I think it’s time to wrap things up. To recap, Juuou Mujin no Fafnir is a fantasy harem series that I undoubtedly would not have found all too interesting if not for Kili Surtr Muspelheim. But alas, after having fully watched the anime when it aired, I got interested to the point of reading the first 12 volumes of the light novel and even rewatching the anime. Speaking of which, over the course of the rewatch, I have to admit that I noticed some animation faults that my former self didn’t care about: Firill mysteriously disappearing in episode 7, Lisa occasionally having Iris’s hair color when shown at a distance, and that Basilisk’s head skin looks like an unfinished Blender project.

But anyway, if this series is unfamiliar to anyone, I can totally understand that, because on the surface it totally looks like the type of series to be lost in a sea of fantasy harem series. I also wouldn’t openly recommend the series to anyone, but if anyone is somehow interested, all I have to say is:

 

 À la prochaine! (Until next time!)

Phoenotopia speedrunning: resting on my laurels…for now (Whimsical Weekend #4)

I know it’s unusual to with a post one week after the previous post, but I just had to get this off my chest (so to speak) as soon as I could.

Screen Shot 2015-08-14 at 11.25.35 PM

Phoenotopia is a 2014 Flash 2D platformer developed by Quang H. Tran a.k.a. Quells. This game is hosted on a number of sites such as Newgrounds (the original) and OneMoreLevel (my preference), and playing it is absolutely free.

Since one year after the release of the game, I have written articles on how much I enjoy playing it, as well as my endeavor to do what no one else has done and make an official leaderboard of the game on speedrun.com. First off, I wish to go through a retrospective of what I’ve written in the past.

A Retrospective of Former Articles

Spontaneous Saturday 8/15/15: Phoenotopia

This is the first Phoenotopia-related post that I’ve published to this blog, and it’s a simple review consisting of my thoughts on the game and my desire to make it a speedgame (primarily influenced by the “Speed Runner!” medal in the game and my love for the game in general). I also included compendia of purchasable items and enemies / environmental hazards inspired by my go-to walkthrough at the time, as well as this little meme:

StraightOuttaSomewhere

Spontaneous Saturdays 9/12/15 and 12/5/15

I only talk briefly about Phoenotopia in these posts, and it’s just thinking out loud about the routing process of any% and 100%.

Phoenotopia speedrunning (Thought Dump Thursday 1/7/16)

This was after I had finished constructing the primary route for the any% category and was in the process of constructing a primary 100% route. The post contains the following: how I started running the game, how I discovered Loot Duping (a glitch that produces extra spoils from Rai containers and heart pots), and an analysis of my first recorded any% run with a time of 59:22 RTA (1h 2m IGT). Some of the information contained within the post is obsolete (notably claiming that Loot Duping is pixel-perfect when it’s actually a three-pixel window), although the first two videos included are still relevant. The first video demonstrates what I was doing when I first discovered Loot Duping, and the second video involves combining the pixel-based and timing-based methods of Loot Duping.

Potpourri feat. winter 2016 anime

As the title implies, this post was mostly centered around the interesting anime series that aired during the winter 2016 season (Phantom World, Dagashi Kashi, and KonoSuba), although I did briefly mention Phoenotopia. Specifically, I tried out the French version and got a new PB of 55:14 RTA (58m IGT), but I came to realize that the French version is roughly 4 seconds slower in any% due to longer blue text boxes (i.e. the sorts of text boxes that appear when you obtain an important item) and differing dismissal timings of said text boxes (more consistent in the French version, but overall slower). I also publicly wrote some food for thought regarding the routing of 100%.

Phoenotopia 100% speedrunning (Thought Dump Thursday 2/4/16)

After having demystified any questions that I may have had while routing 100% and completing the primary route, I did my first run of the category and ended with 2:06:39 RTA (2h 9m IGT). This was back when I thought that doing the Loot Dupes in Sunflower Road was a good idea. Therefore, some of the techniques mentioned in the post are obsolete, although a majority of them still apply to the current route.

Another glitch in Phoenotopia + current speedrun PBs (Thought Dump Thursday 3/3/16)

This was the point at which I discovered a glitch other than Loot Duping. A day or two after my first 100% run, I was mucking around with pots in Prince Tower and found a way to get the moonstone on the 7th floor without having to use the Rocket Boots. Later on, as I wrapped my head around what I had stumbled upon (a phenomenon that I ended up dubbing “Pot Head Clipping” (even though I don’t do drugs)), I decided to record a clarifying demonstration and include it in the blog post.

To explain, if Gale has a harmless solid object sitting on her head and independently affected by gravity, trying to jump will result in Gale being warped to the nearest available space in any of the four basic directions: up, down, left, or right. At the time of the blog post, I thought of Pot Head Clipping as abusing this concept of warping to such a degree that would allow Gale to clip past barricades and walls. I also thought that Pot Head Clipping had no practical use other than the alternative way of getting that one Prince Tower moonstone, but that ends up changing later on.

Glitch aside, I also mentioned how I got 54:52 RTA (57m IGT) in any% and 1:59:43 RTA (2h 2m IGT) in 100%.

Phoenotopia Forgotten Forest navigation + yet another glitch (Thought Dump Thursday 3/31/16)

Let’s be honest here: Forgotten Forest was atrocious in my 1:59:43 run of 100%. By the time of this post, however, I managed to figure out ways to take one of the worst parts of the run and make it faster and less risky. First off, I found another practical use for Pot Head Clipping, and that is to bypass the first locked door without having to kill any of the Arc on the screen of that door or the Plant Dog one screen to the right thereof. Second, in order to bypass the locked door on the screen with the Big Robot 2.0, I tried unsuccessfully to set up a Pot Head Clip (in the traditional manner), but then I discovered something even more astounding: While I was fiddling around with two of the boxes taken from the lower path, one on top of the other while slightly farther forward, I was overcome with disbelief when I found that pushing the duo into the locked door actually caused it to move from its normal position. Like, how is that possible!? When I look back on the concept of a locked door being pushed, I still can’t believe it. (I simply referred to the phenomenon as “Door Pushing.”)

At any rate, the new glitch and the new application of the old glitch allowed me to move through Forgotten Forest more elegantly, although I have picked up some new tech since then. Regardless, here is the video demonstration:

(Also, I would not attempt the Forgotten Forest JBJ (Javelin Bomb Jump) in a real run, let alone succeed as well as I did in the recording above.)

Phoenotopia speedrunning: status update (Thought Dump Thursday 4/28/16)

I talk about how I got 54:02 RTA (56m IGT) in any%, and I also rambled about categories that I was considering beyond any% and 100%, as well as the imminent possibility of improving my 100% time.

Back from hiatus! Anniversary potpourri (Thought Dump Thursday 6/2/16)

This blog experienced a hiatus for pretty much the entire month of May because I felt like I wasn’t taking things seriously enough (specifically overdue assignments and job hunting). When I got back, I dropped a whole load of detail on my 1:48:16 RTA (1h 50m IGT) run of 100%, including some amazing new discoveries with Pot Head Clipping—namely, you can clip through locked doors from the left without placing any objects behind you, and using a container containing a moonstone or inventory item causes Gale to obtain that item upon clipping (and also go through a jumping animation)—and also that Loot Duping is not pixel-perfect but a three-pixel window. It was when I realized the second fact that I went and wrote a Loot Duping Guide containing revised and detailed information on the glitch and all loot containers that can and cannot be subject to Loot Duping.

Nothing Specific (Thought Dump Thursday 6/30/16)

Just talking about my future plans regarding the speedgame and potential improvements to existing times, resources including a save password compendium for practice/learning, and the possibility of running Diamond Hollow II in the future.

Phoenotopia – How to softlock in less than a minute (Thought Dump Thursday 7/4/16)

Just a little filler post showing off the quickest way to force yourself into a softlock in Phoenotopia. It’s a simple Pot Head Clip in Panselo.

Phoenotopia 100% – New speedrunning guide in the works! (Whimsical Weekend #2)

This is the most recent post that I’ve made on Phoenotopia. It covers a detailed guide of the 100% category and the thought process behind constructing the guide, including some new tech in Prince Tower, specifically on the first floor (image below) and in the second tower box puzzle (video below).

Screen Shot 2016-09-05 at 7.27.45 PM

And Now We Arrive at the Present (This is now)

Transitioning from memory lane, the main purpose of this post is to say that I am on temporary hiatus in terms of speedrunning Phoenotopia. That is to say, I have established every category that I feel like establishing, and I have run times that are satisfying enough for me to stick with until they are contested. Specifically…

Any% record

For some reason, I don’t think I ever mentioned that I got 51:53 RTA (54m IGT) in any%.

The run was pretty shaky in some areas (such as failing Golem Skip), and it was before the time that I discovered the “chandelier climb” (as I call it) on Prince Tower floor 1, but it was a good run overall.

100% record

As for 100%, my most recently achieved time is 1:44:08 RTA (1h 46m IGT), and that was after I constructed not only a written guide but also a video tutorial series (which I’ll explain later).

This was also a pretty good run, even though it had a sloppy beginning and some minor execution faults throughout. I did manage to get all four skips in Ancient’s Crater regardless, and I did the new tech in Prince Tower, so that alone already makes it better than my 1:48:16 run.

All Moonstones record

All Moonstones is the first and only miscellaneous category that I decided to establish. I was initially reluctant about it due to the riskiness of the route, what with the whole run being under bare minimum conditions (no extra items other than the Iron Hammer and Lamp), but then I figured that it was the only miscellaneous category discussed in Thought Dump Thursday 4/28/16 (or thought of externally) that I saw fit to officialize. Why did I refuse to officialize the other categories? Well…

  • 99 HP RTA (Diamond Skin) / All Heart Rubies: As I mentioned in the aforementioned Thought Dump Thursday post, there is a Heart Ruby that requires 40 moonstones to obtain, which makes a category like this not much different from 100% in my opinion. So, I am completely opposed to officializing a category like this.
  • Max HP no Moonstones: I initially thought very highly of this misc. category idea because of how it was pretty much the safest middle ground between any% and 100% that I could think of, but I ended up feeling unsettled by how arbitrary the category actually is, particularly in its nomenclature.
  • All Tools: Why? Why did I even begin to think this was a good idea? Similarly to the previous category, the nomenclature just makes it seem…off.
  • 88%: At one point, this sort of idea crossed my mind: a category that involves collecting all Heart Rubies and all Moonstones but nothing else. The issue is that it’s difficult to name such a category, and 88% was honestly the best I could come up with…and that’s saying something, because the name “88%” isn’t very descriptive of the category itself.
  • Most Dangerous Arsenal: I just thought of this recently: a category in which all Tools and Misc. Items are obtained (based on the medal “Most Dangerous Arsenal,” for which the category goal is based on the condition of obtaining the medal). This might actually have potential for a misc. category, but I shudder to imagine Nebula Armlet with 20 HP.
  • Glitchless subcategory?: I was considering adding a glitchless subcategory to the speedrun.com leaderboard, which would forbid the following: duplication of Rai or heart drops by breaking a container multiple times on the same frame; deliberately placing anything on top of Gale’s head; and pushing objects into locked doors. (The restrictions are meant to encompass Loot Duping, Pot Head Clipping, and Door Pushing, respectively.) However, I can’t help thinking how much of a pain it would be to have to deal with 100% or All Medals glitchless (or All Moonstones, which would actually require backtracking through Prince Tower since PHC is forbidden), so I just decided to discard the idea altogether. I might change my mind if someone else were to record a glitchless any% single-segment run with an in-game time of less than an hour, though.

Anyway, I did end up doing an All Moonstones run in spite of my initially reluctant self, and I ended up achieving a time of 1:13:17 RTA (no in-game time because the category does not require beating the final boss).

Obviously not perfect, and Forgotten Forest + Hidden Village can stand to be routed before the Daea backtrack, but it’s a miscellaneous category, so I don’t plan on improving any time soon.

All Medals record

I’ve had a route in the works since the time I wrote Thought Dump Thursday 4/28/16, but I never got around to finishing the route until after I did the All Moonstones run. It took me less than a week to complete the whole run, and I ended up with 2:09:18 RTA, which is surprisingly close to my first 100% record.

I have a strong feeling that it’s possible to obtain all medals in under 2 hours, but I currently have no strong desire to improve my record.

Resources

Over the course of routing and running the categories above, I have been compiling a number of resources throughout the journey, such as Q&As (which I used to call GQIGAs (Got Questions? I Got Answers)), written routes, detailed information on glitches (through blog posts, guides, or otherwise), and perchance various specific compendia. The following remain relevant to this day:

  • Speedrun.com leaderboard – The “official” leaderboard for the game, which I myself submitted for approval, and of which I am currently the sole moderator.
  • Any% Q&A 4.0 – Q&A for my most recent any% run.
  • 100% general Q&A – That’s what I called it at first, but it’s actually the 100% Q&A 4.0, which relates to my most recent 100% run.
  • All Medals Q&A – Q&A for the All Medals category (version 1).
  • Loot Duping Guide – An elaborate guide on the method behind the madness of Loot Duping: what it is and where/how it can be applied.
  • Save Password Compendium – A collection of save passwords for practicing/learning the any% and 100% categories.
  • Any% guide – A guide to the any% category. I have kept this guide up to date between the first time I decided to run the game and the most recent run, so note that it does not contain information regarding the chandelier climb.
  • 100% guide – An elaborate written guide to the 100% category.
  • 100% video tutorial playlist – Between Whimsical Weekend #2 and this post, I had the wild idea of coming out with a video tutorial (in spite of myself) of the 100% category.
  • All Moonstones planning/route – The planning and condensed route (the latter is on page 3) of All Moonstones. No, the route has not been updated since the recorded run.
  • All Medals route – The condensed route for All Medals. I do not plan to make a full guide of this category, because doing so would be rather redundant in my opinion.
  • Splits:

Conclusion

All right, I think that about covers everything: the retrospective, the point that I’ve currently reached, and a set of resources that might help provide further insight. Now that I am temporarily resting on my laurels, I will move on to Diamond Hollow II.

Nowi Wins À la prochaine! (Until next time!)

Something about those Problem Children… (Whimsical Weekend #3)

smug-mondaiji-tachi

From left to right: Yō Kasukabe, Asuka Kudō, Izayoi Sakamaki. This trio of teenage troublemakers forms the essence of the light novel series Mondaiji-tachi ga Isekai kara Kuru Sou Desu yo? (which translates to “Problem children are coming from another world, aren’t they?”), or Mondaiji for short, by Tarō Tatsunoko. As the story goes, the problem children are blessed with godlike super powers known as Gifts. Specifically:

  • Yō’s Genome Tree allows her to communicate with animals and call upon the powers of those whom she has befriended.
  • Asuka’s Authority can be used to manipulate lower-level beings or to bring out the utmost potential of other Gifts.
  • Izayoi’s Code Unknown gives him super strength, which includes the ability to cancel other Gifts.

Consequently bored with their daily lives, the problem children receive an invitation to the world of Little Garden, which they naturally cast aside their own worlds to accept. Little Garden can be described as a haven of many convergent histories: past, present, and future; tangible and conceptual. For example, each of the three problem children is summoned from a different era: Asuka from the post-WWII era, Izayoi from a modern point in time, and Yō from the future; plus many residents of Little Garden are not merely human. Take for example the first one whom the trio meets: Kuro Usagi (Black Rabbit).

She is a human-like “moon rabbit” who, after requesting that the problem children be summoned, introduces them to Little Garden and tells them the ins and outs thereof. The central point of her introductory lecture is that being in possession of a Gift grants one the privilege of participating in Gift Games, which are more or less the law of Little Garden. The concept behind Gift Games is simple: a Host establishes an objective accompanied by a prize for the Player(s) who complete the objective. A Gift Game may or may not include conditions to affect how the Player(s) behave or what the Player(s) put on the line.

Another point of Kuro Usagi’s lecture is that it is required to be part of a Community…and of course she invites the problem children to her own Community. However, because the Community is in shambles as a result of a Demon Lord attack, her primary motive is to have the problem children use their top-tier Gifts to work towards reclaiming the name and flag of the Community. Although Izayoi figures out the ulterior motive, he fully accepts the invitation to the no-name Community, fixated on the idea of taking on other Demon Lords as they seek out the one who attacked their Community. (Asuka and Yō have no objections either.)

So, I guess that about covers the introductory plot points. Anyway, back on track with the problem children. They may have top-tier Gifts, but they like to cause trouble wherever they go, particularly by messing with Kuro Usagi (through which they respectively play boke and tsukkomi). In terms of personality, Izayoi is a forward type of guy who describes himself as “vulgar, brutal, and hedonistic”, Asuka is sassy, and Yō is the type to play along. All I’m saying is…everything about this trio is just awesome, and that’s primarily what leads me to adore the Mondaiji series as a whole.

Speaking of the series, the structure thereof is as follows: While the original light novel has 12 volumes, the manga adaptation has 18 chapters that cover the first two volumes, the spinoff manga (Mondaiji-tachi ga Isekai kara Kuru Sou Desu yo? Z) has 15 chapters, the anime adaptation has 10 episodes (also covering the first two volumes) plus an OVA (which does not cover any part of the light novel), and the sequel (Last Embryo) is currently at volume 3.

Honestly, it’s a shame that the anime, as short as it is, has no more than one season. Then again, there’s so much more content covered by the light novel, including stories of the past (particularly in volume 9 and the second half of volume 8), and I suppose the conclusion of the Pied Piper of Hamelin Gift Game is a better stopping point than any. If there were a second season, I imagine it would cover volumes 3-5, even though that’s a greater number of volumes than how many the initial season covers (because the Harvest Festival in Underwood, introduced in volume 3, does not conclude until volume 5). Then again, therein lies another issue: What about subsequent seasons? Volumes 6-12 cover a lot of content (although 1.5 volumes are stories of the past) and are chock-full of cliffhangers, so it would be tough to decide how to continue from a hypothetical second season. For that reason, at this point, I think a Last Embryo adaptation would be more likely than a second season of the Mondaiji anime, and also because the anime has gone so long without a second season that the sequel to the light novel is already in progress. I haven’t actually read Last Embryo (yet), but…yeah, that’s what I think. Sadly there still remains the possibility that the Mondaiji series won’t even get another anime adaptation, but…a man can dream.

So, how did I happen to stumble upon this series? Well, some time around mid to late 2013, when I really started getting into anime, I was part of an online community of Expert Guitar Hero players, and one had a profile picture looking kinda like this:

screen-shot-2016-10-01-at-3-50-08-pm

…and so part of me was curious as to who this bunny girl might be. At some point, I stumbled upon the manga titled Mondaiji-tachi ga Isekai kara Kuru Sou Desu yo? Z thinking, “Wow, this is a long title. Let’s see what it’s about. Hey, I recognize that bunny girl! I wonder if there’s an anime of this…” Surely enough, there was. I watched it fully and also read the spinoff manga. My thoughts at first were: “Well, it’s pretty good. I’ll just leave it at that.” But then, some time late 2014, I decided to watch the anime again. Then it ended up becoming my favorite, and to this day it still is.

I mentioned that the problem children themselves are the primary reason; other reasons include the video that accompanies the ending theme song “To Be Continued”, the opening theme song “Black † White” to some extent, the voices of Izayoi and Shiroyasha (by Shintaro Asanuma and Satomi Arai respectively), the characters in general (Ratten is the only one I would say I even remotely dislike), the idea of a Community in shambles rising to reclaim their name and flag with the help of a particularly strong set of players, the reasonable level of fanservice (although the OVA takes it a little far), the deepness of the lore, and the thought and action involved in the Gift Games.

As for other parts of the series, I have not read the manga adaptation nor Last Embryo, but I have read the spinoff manga and light novel. Starting with the spinoff manga, I would say that it focuses more on the comedic aspect of the Mondaiji series, including the boke+tsukkomi moments shared by the problem children and Kuro Usagi, the tension between Pest and Shirayuki of Leticia’s maid squad (Shirayuki is the serpent whom Izayoi defeated near the beginning of the story for the water tree sapling, reduced to human form), and poking fun at some new characters as well (such as the butcher and the hamster).

As for the light novel, it extends beyond its adaptations not only in terms of content, but also in terms of descriptiveness. For that reason, I would consider any given adaptation naught more than a preview of the light novel…and the same goes for all light novel adaptations, really. That said, re-watching the anime after completing the entire light novel (and re-reading the spinoff manga) was a refreshing experience for me.

Also, to those who have seen the anime and not experienced the light novel, I would advise against skipping volumes 1 and 2; not only are the volumes more descriptive, but they contain afterwords from the author, and also a few story inconsistencies, including:

  • In the anime, Kuro Usagi challenges the problem children to an introductory Gift Game to accompany her explanation of Little Garden. This Gift Game does not happen in the light novel.
  • The female shop assistant, though a minor character regardless (insofar as she is never given an actual name), plays a more active role in the light novel.
  • In the light novel, Asuka summons Deen, a red iron giant bestowed unto her by the 130 spirits of Rattenfänger, from her Gift Card the second time she sees Ratten. At that point in the anime, she simply appears atop Deen’s shoulder.

There may be more that I haven’t mentioned, but if so, all the better.

But anyway, the light novel as a whole is really amazing, even though it’s very lore-heavy. I would have to say that my preferred volumes are 5 and 12. Volume 12 is an obvious preference because it’s natural to prefer newer content over older content (and some of the plot twists in that volume are mind-blowing), while volume 5, along with featuring the girls in swimsuits (which are more appealing than in the OVA), contains what I find to be the most comedic moment in the series: http://pastebin.com/7YPSa3nQ

So, well…that’s all I have to say about the Mondaiji series. I can declare with confidence that it is my favorite anime/manga/novel series, although I find difficulty in explaining the exact reason why, let alone recommending the series to others. I’ve stated most of my reasoning above, although the fact that it’s scattered among so many other words is an accurate depiction of how such reasoning lies within my thoughts. Perhaps there’s another way…?

Similar Anime

Ah, yes. Whether through inspiration or coincidence, it’s likely that any given form of media will somehow be similar to another. In that case, I wish to talk about some anime series that I have watched and find to be similar to Mondaiji, and also try to explain why I prefer Mondaiji.

No Game No Life (henceforth NGNL)

This is the most obviously similar anime series to Mondaiji, because the concept is just about the same: Gifted humans who are bored with their lives are invited to a world of fantasy in which games are law and humans are looked down upon. Also, Sora is strikingly similar in personality to Izayoi. However, as similar as the concept is for both series, there are still some differences: The character set as a whole is different; the world of NGNL is more based on fact and logic whereas that of Mondaiji is more based on myths and legends; the main duo of NGNL is inseparable while the main trio of Mondaiji just so happens to converge from different eras (consequently, the duo of NGNL has no evident difference in level, while the trio of Mondaiji starts off with Izayoi being the strongest (and the others don’t even come close until the later stages of the light novel)); the art style and music are evidently different; NGNL is more perverted; and NGNL contains references to otaku culture.

Although NGNL is evidently more popular than Mondaiji, I wholeheartedly prefer the latter. First off, I prefer the art style, the music, and most importantly the character set of Mondaiji. Speaking about the characters: Sora and Izayoi are very similar, but I feel like Izayoi is just cooler, specifically in terms of voice and capabilities. As for the other characters, none of the other NGNL characters really stands out to me (and Stephanie Dola in particular is kind of irritating), whereas Mondaiji has awesome characters in Yō, Shiroyasha, and to an admittedly lesser extent Asuka and Kuro Usagi. I will concede that the whole “fact and logic” aspect of NGNL makes the world and the main characters more relatable, but both series are works of fiction regardless, and so I shall lean towards the more fictitious. That’s just how I am.

One Punch Man (henceforth OPM)

Saitama has super strength just like Izayoi, and the other characters have their own quirks as well. That’s where the similarities end, I guess. Talking about differences, the world of OPM has a one-world structure, and the hierarchy is more individual-based than community-based; in OPM each hero is given their own rank based on heroic prowess, whereas in Mondaiji each Community can choose to reside on a certain level based on its overall prowess in Gift Games (or something like that). On that note, while Saitama is obviously the main character of OPM, Izayoi is more like one of a trio of main characters (i.e., the problem children). Heck, OPM and Mondaiji are completely different genres: super power parody and parallel world fantasy, respectively. (On another note, OPM is manga-based whereas Mondaiji is novel-based, and OPM is getting a second season soon.)

This comparison is a toughie. In regards to personal ranking, I would say that OPM is a close second to Mondaiji, and one reason is because Saitama is such a similar character to Izayoi: a guy with super strength who does what he does for fun. Saitama has his own fair share of quirks as well, particularly that he usually takes on a bland appearance like on the cover, but then his appearance changes when he gets serious, like this:

Regarding the music, I would say OPM has a better opening theme, but the ending theme…is not my type of song. What ultimately leads me to like Mondaiji better, though, is that OPM doesn’t quite have as stellar a set of side characters…although Genos and Mumen Rider are pretty cool. (Tatsumaki would be cool as well if she didn’t have such an annoying voice.)

Kono Subarashii Sekai ni Shukufuku wo! (henceforth KonoSuba)

10-episode (plus 1 OVA) light novel adaptations with long titles, parallel world fantasy genre, and quirky sets of four characters (three female and one male) aspiring to defeat a certain Demon Lord. As for differences: Kazuma is the only one of the four main characters known to originate from the real world (at least as far as the anime canon goes) and usually the one to play tsukkomi amongst the quartet; the characters of KonoSuba start off weak instead of strong (although Megumin isn’t so much weak as she is limited); KonoSuba actually has RPG themes and is (arguably) more perverted; and the art style is evidently different.

KonoSuba is a pretty good show, particularly in the comedic department, but if there’s anything that I would point out as bothersome, it would be the art style. It’s not so bad in the manga and light novel (though I’ve only seen covers of the light novel), but in the anime it’s…unsettling. On that note, it bugs me how Aqua’s butt and Luna’s (the quest giver’s) breasts are so ridiculously exposed in their regular outfits. Mondaiji, on the other hand, only has Ratten with that caliber of exposure. (I mean, Kuro Usagi and occasionally Asuka show some cleavage, but that’s not too bad.) Plus, it shouldn’t be a surprise at this point that I prefer the characters of Mondaiji over those of KonoSuba, and the only KonoSuba characters who can remotely contend are Megumin and, to a lesser extent, Kazuma. Also, to me, the opening and ending theme songs of KonoSuba are nothing special.

Conclusion

I’m not saying that Mondaiji is for everyone, because that would be a total lie; I’m just saying that Mondaiji is the series for me, and part of me is saying that the series gets less recognition than it deserves. I also don’t mean to imply that anyone who prefers any of the above three shows over Mondaiji is wrong, because most of the comparison factors that lead me to prefer Mondaiji are pure bias, and openly slandering opinions is uncool. I’m just saying: If anyone, preferably who has seen any or all of the above three shows, has not watched the Mondaiji anime yet, I would recommend giving it a try. If anyone has already given it a try, I would recommend waiting until about a year after the first time watching and giving it another try, because sometimes once is not enough (as was the case with me). However, if anyone has already done so and still does not enjoy the anime as I do, then so be it.

That’s all that I have to say. I hope this writing was enjoyable and/or informative; if not, I apologize.

Nowi Wins À la prochaine! (Until next time!)