- 45 HP
- 30 Attack
- 50 Defense
- 65 Special Attack
- 50 Special Defense
- 45 Speed
Ability: Levitate makes Chingling immune to Ground-type moves, Spikes, and Toxic Spikes. Additionally, it prevents Chingling from being trapped by Arena Trap.
Notable special attacks: Dazzling Gleam, Psychic, Psyshock, Shadow Ball
Notable status moves: Calm Mind, Heal Bell (via ORAS tutor), Recover (Egg move), Thunder Wave, Trick (via ORAS tutor), Trick Room, Wish (Egg move), Yawn
- Shattered Psyche (Psychic) – Converts one use of Psychic into a base 175 special Psychic-type attack (or Future Sight into base 190).
- Twinkle Tackle (Fairy) – Converts one use of Dazzling Gleam into a base 160 special Fairy-type attack.
- Never-Ending Nightmare (Ghost) – Converts one use of Shadow Ball into a base 160 special Ghost-type attack.
Hoo boy, it’s once again time to play the “what does this nonviable-looking Pokémon have that no one else does” game. To be honest, all I can think of is that Chingling is the slowest Ground-immune Trick Room user with access to a recovery move. It’s also one of surprisingly few Psychic-types in the tier with Fairy coverage in Dazzling Gleam, which grants it much better coverage than the standard Signal Beam or Hidden Power Fighting (granted HP Fighting is the most likely option for hitting Pawniard).
What more needs to be said about this? It’s literally a bell that doesn’t get Heal Bell naturally…it looks a bit similar to Pac-Man…and Healing Wish is something that its evolution gets that it wish it had… Yeah, that’s about it. Not much of a sight to behold, this one.
Chingling @ Colbur Berry
EVs: 156 HP / 116 Def / 236 SpA
IVs: 0 Atk / 0 Spe
– Trick Room
– Dazzling Gleam
Ladies and gentle…not ladies, for the first time since transitioning from Gen VI to Gen VII, I…only have one set to suggest for the Pokémon of the Poké Monday. That’s because only four components really distinguish it from any sort of crowd: its Ability Levitate, a decently slow Trick Room, Fairy coverage in Dazzling Gleam, and reliable Recovery for longevity. Along with the three aforementioned moves, it should obviously run Psychic STAB because that’s usually the best chance it has at ever exerting any offensive presence.
Minimum Attack and Speed with Quiet Nature is the ideal fare for a purely special Trick Room user, and Colbur Berry is the suggested item to make Chingling less vulnerable to Knock Off and Pursuit. To further patch such vulnerability, extra physical bulk (with 156 HP EVs to ensure that its HP hits 23, a number not divisible by 8) is given by the leftover EVs from the obligatory maximum Special Attack investment.
Chingling actually gets Knock Off via ORAS tutor, which it can use instead of its coverage to be less of an attacker and more on the utility side. However, notice that Dark-types would completely wall it if it were limited to Psychic and Knock Off in terms of attacking options. (That wouldn’t be good, considering the high possibility of Pursuit trapping.)
Speaking of options resisted by Dark-types, Shadow Ball also fits this criterion, but the quirk about it is dealing neutral damage to Steel-types and super-effective damage against opposing Psychic-types.
Now, if it wanted to get by Dark-types (particularly Pawniard), it could run Hidden Power Fighting, but do keep in mind that it does not OHKO the bulky attacker set without hazards.
Its movepool seems to imply that it can also pull a clerical role with Wish and Heal Bell, but Spritzee does that better.
Problems and Partners
I cannot stress this enough: Watch out for Pawniard! It’s immune to Chingling’s Psychic STAB, neutral to standard Fairy coverage, and can threaten with its Dark STAB.
Honedge resists most of Chingling’s options and has a slim chance of avoiding a 2HKO from Shadow Ball (specifically the lowest possible damage roll paired with a damage roll other than the highest possible, given 0/36/220 Adamant with max Atk), while Shadow Sneak and Iron Head both easily 2HKO (OHKO after Swords Dance).
Frillish can easily OHKO with Shadow Ball, and the tank set (236/116/76 Bold) is not 2HKO’d by any of Chingling’s options.
All in all, if using the specified Trick Room set, do consider that 45/50/50 isn’t the greatest bulk around. Strong special attacks—such as Modest Carvanha’s Hydro Pump, mixed attacking Houndour’s Fire Blast, and especially Gastly’s Shadow Ball—will destroy it. Calcs for proof:
236+ SpA Life Orb Carvanha Hydro Pump vs. 156 HP / 0 SpD Chingling: 23-29 (100 – 126%) — guaranteed OHKO
196 SpA Life Orb Houndour Fire Blast vs. 156 HP / 0 SpD Chingling: 23-29 (100 – 126%) — guaranteed OHKO
196 SpA Gastly Shadow Ball vs. 156 HP / 0 SpD Chingling: 32-38 (139.1 – 165.2%) — guaranteed OHKO
I mean, Psychic is a rather vulnerable type in general, being hit super-effectively by U-turn and Dark-type attacks, and this vulnerability is more easily exploited when Chingling’s Colbur Berry is consumed.
As a Trick Room user, Chingling’s best partners are naturally slow ones, particularly those that can absorb one or multiple of its weaknesses. Spritzee is especially notable, resisting Chingling’s Dark and Bug weaknesses while also being able to set up Trick Room (and, with its Fairy STAB, allowing Chingling to afford to run Hidden Power Fighting or Shadow Ball). Honedge quad resists Bug and, if Chingling goes down to a Ghost-type, can threaten to revenge KO with Shadow Sneak. Munchlax is immune to Ghost and neutral to Chingling’s other weaknesses, and it benefits greatly in Trick Room by virtue of being the literal slowest thing in the tier, but be warned that it doesn’t like Knock Off (granted, neither does Honedge).
Because Trick Room only lasts five turns, having a Trick Room team does not necessarily mean that everything has to be slow. Mienfoo is an example of something fast that supports Chingling well, taking Bug- and Dark-type attacks comfortably while threatening Dark-types with its STAB. Pawniard is another example, resisting Ghost- and Dark-type attacks while being able to threaten Ghost-types with its Dark STAB.