As a typical Nintendo kid, my interest in the Tales series began with Symphonia on the Nintendo GameCube. I don’t remember much about it, but it brought a unique form of enjoyment compared to the first-party Nintendo games I was used to. It also got me into the sequel on the Wii, Vesperia on Xbox 360, and Abyss on the 3DS. More recently, thanks to Steam sales last year, I got Berseria and Zestiria for $8 each, although I never got around to playing them until a few months ago when I started keeping a written backlog handy. My first instinct was to go in alphabetical order, not knowing the release dates of the games, so I started with Berseria. As I found out after completing the game, it is the prequel of Zestiria, making it a valid first choice regardless.
Tales of Berseria
Velvet Crowe starts off as a doting older sister until her brother Laphicet becomes a “necessary” sacrifice for Artorius, who used to be like an uncle to her. Then, to make a long story short, “Her smile and optimism: gone.” Next thing she knows, she becomes a bloodthirsty daemon known as a therion, desiring nothing short of revenge. Yet, thanks to her resourcefulness, she gains her fair share of companions along the way:
- Rokurou Rangetsu, a daemon similar to Velvet but a swordsman instead of a therion. His prime objective is to kill Shigure, the head of the Rangetsu clan, despite being the sixth son (hence his name). On the side, he “owes a debt” to Velvet for finding his decorative sword on the prison island Titania.
- “Malak number two,” whom Velvet names Laphicet after an incident reminiscent of her brother’s death. Although originally clueless about the world around him, his significance grows exponentially throughout the story.
- Eizen, the notorious Reaper malak of Aifread’s pirate crew. While ordinary malakhim turn prayers into blessings, he only has curses to offer, although being a millennium old comes with the benefit of wisdom. He and the crew seek the whereabouts of their captain, who had gone missing before they met Velvet.
- Magilou, a self-proclaimed “witch” with exorcist powers. …Well, she starts off powerless because her malak was taken from her before she met Velvet on the prison island. While usually the comic relief, she is wiser than she looks or acts.
- Eleanor Hume, a true exorcist who initially observes Velvet out of vigilance. She comes to realize the Artorius beyond the one she chose to serve, which turns her betrayal from mere conjecture to a resolute decision.
Controlling Velvet gives the feeling of chillin’ like a villain, her companions have a special sort of variety despite the party size being merely average, the gameplay is considerably fluid, the soundtrack is…mostly well done, and the graphics are decent. Not to mention the wide variety of mini-games, the best two being reminiscent of Crazy Taxi and Amazing Island. These qualities make it the best Tales game I’ve played, although I have a few gripes about it:
- The “endings” of the plains music are followed by awkward silences preceding each loop.
- Getting a Game Over (which I first did in the 1v1 against Eleanor) has a distinct lack of the series’ staple, “…and they were never heard from again.”
- Some of the sub-chats (38, 42, and 44 for example) have erroneous subtitles.
- The Phoenix side quest deserves to be post-game. That stinking normin is Level 100, while the final boss is only Level 65. So I ground to about Level 80 to complete the side quest, and the final boss was a pushover.
In terms of English voices, I like Velvet’s post-traumatic voice and how Rokurou sounds just like Lemres from Puyo Puyo. Going purely by characters, I like Eizen best and consider Velvet my favorite protagonist.
Tales of Zestiria
(Due to the usual sort of time constraints on my part, I had to edit this section after publishing it. Also, from here on out, brackets denote spoilers in white text.)
300 years after Velvet’s story, Sorey becomes the Shepherd, as did Artorius before him, and bands together with seraphim (malakhim equivalents) to purify the world. His seraphim are the Prime Lord Lailah (reminiscent of Vert from Megadimension onward) and the following sub-lords: Mikleo (his best friend), Edna (Eizen’s sister, who has to put up with his transformation into a dragon), and Dezel (an edgy dude with blind eyes and sharp teeth). Later on, [Zaveid, once a frenemy of Eizen, takes Dezel’s place once the latter dies.] This replacement seraphim is essentially the Zelos Wilder of Zestiria (i.e. a total womanizer), and interestingly his one-liners in battle become pickup lines when he uses his artes on female targets. (He doesn’t even discriminate against hellions (such as the Medusa-looking kind), which are similar to daemons.)
Sorey and Lailah also enlist the help of a Squire: originally the straitlaced Alisha Diphda but ultimately [the peppy merchant/assassin Rose.] The latter complements Sorey really well [by pitching in when a little charisma or dirty work is necessary].
Below are additional differences from Berseria: + pros, • changes, – cons.
+ More elaborate puzzles (including matchup-based preemptive attacks)
+ Intriguing Support Talents (Windstepping makes up for the lack of Geoboarding)
+ Talking to the Squire is a more satisfying way to progress through side quests than just consulting the map screen
+ Malevolence Crucibles challenge the player to use other characters
+ Less BGM loop butchering
+ Higher hidden/seraphic artes are fun
• Different cast: Edna is the best, but the others balance that out
• “Good” vs. “evil” instead of “evil” vs. “good” (like Log Horizon and Overlord)
• The differing battle controls take some getting used to
– Not as smooth 3D graphics
– No indication as to which inn visits result in cutscenes
– Significantly harder to grind out, and the final boss is too much stronger than the enemies of the final dungeon (Level 80 vice Level 65-69)
– Overwhelming Battle Actions
– No mini-games, Code Red Hunts, or clock-based activity
– Arguably not as good BGM overall
Lefay, the Shrine of the Water Trial, is probably the most annoying dungeon I’ve ever had the displeasure of suffering through. The goal is to use Mikleo’s stealth bubble to stay out of the view of all the eyes on the walls, and failure to do so results in being sent to the very beginning of the dungeon. It helps to have eye-shaped markings in the earlier rooms to indicate where not to step, as well as two checkpoints accessible through warping, but the travel time to the more difficult rooms still manages to be quite grueling. That said, at least the music is motivating enough to make it all tolerable.
Edna has an exceptional English voice, as well as probably the best line in the series: “Being big is for losers. Big losers.” Speaking of voices, I find it interesting that Sorey, Rose, and Symonne have the same English voices as Hubert (FE3H), Haumea (Fire Force), and Amitie (Puyo Puyo) respectively. The last of these, which I realized in the final battle against Symonne, made it difficult for me to take the character seriously.
(And even though I prefer English dubs of video games, seeing the name Marina Inoue paired with Turtlez in the credits always baffles me. Like, I can’t imagine how someone I’ve always known and loved as the voice of Yozora (Haganai) and Kili (Unlimited Fafnir) could voice a character with a similar vibe to Team Rocket’s Meowth. (Then again, I’m no stranger to her versatility, what with Kana Minami being such an outlier.))
Tales of Zestiria the X (anime)
Like the Neptunia anime, it’s clearly inspired by the video game, yet its canon is different enough to qualify as more than a mere adaptation. For one thing, it’s laced with elements from Tales of Berseria, namely: a re-telling of Velvet’s escape from Titania (in episodes 5 and 6), an embellishment of lore from her legacy as the former Lord of Calamity, a surprise appearance by Grimoirh, and a vision in which Velvet tells Sorey why she thinks birds fly. (Velvet is also shown in the OPs, although this is just a tease at best.)
The prologue, Age of Chaos, simply adds a bit of backstory to Alisha. Season 1 ends after the first battle between Hyland and Rolance, while season 2 covers the rest. Further details are listed below.
- The anime cuts no corners when it comes to travel. Horses and carriages are involved, along with the issues and necessities in using them (e.g. nights are elapsed, requiring those involved to set up camp).
- (Rayfalke Spiritcrest) [Sorey and co., with the help of Zaveid, actually manage to reason with Eizen on their first encounter. Mikleo, meanwhile, goes off on his own to obtain his bow.]
- Rose’s identity [as the leader of the Scattered Bones] is discovered sooner, and Rose plays a more overt role in the midpoint skirmish.
- Speaking of which, the skirmish ends differently. [Sorey, instead of barely getting bailed out by Rose, is challenged to clear out a horde of hellions summoned by Heldalf.]
- The problem at Pendrago, instead of [a corrupt Cardinal], is [a rotting dragon corpse].
- Sorey’s first dragon purification happens [at Ladylake instead of Glaivend Basin].
- Rose and Alisha are on roughly equal footing as Squires, at about the midpoint between where they stand in the video game. [(Rose is not as significant, but Alisha can armatize.)]
- Lunarre’s morality [somehow changes for the better (surprising even himself), while the video game portrays him as a villain through and through.]
- Symonne [willingly becomes a dragon instead of simply being defeated and left alone.]
- Dezel [“dies” sooner in the video game.]
- In the final battle: [Maotelus manifests himself sooner and actually gets a few lines in, Sorey manages to perform a full armatization with all four seraphim, and Heldalf’s defeat does not involve any sacrifices.]
- The epilogue [involves more than just Mikleo. Alisha becomes queen, Lailah finds another Shepherd, Edna and Zaveid occasionally visit Eizen, and Rose
has a nice midriff resumes business as a merchant.] - Maltran never outs herself as [a hellion. Whether she is or not, remains a mystery.]
The most interesting aspect of the anime is that the previews in the last minute of every non-finale are presented in the style of party chats, making them seem like part of the games.
Afterword
Here’s my ranking of the Tales games I’ve played so far: Berseria > Vesperia > Zestiria > Symphonia > Abyss > Symphonia 2. Out of 10, I would rate them 9, 8, 8, 8, 7, and 6.
And, of course, I gotta throw in a playable character tier list with that.
S: Edna (Z), Rita (V), Tear (A), Eizen (B), Presea (S)
A: Jade (A), Velvet (B), Colette (S), Raven (V), Rose, Zaveid, Dezel (Z), Zelos (S)
B: Raine (S), Rokurou (B), Regal (S), Yuri, Repede (V), Lloyd (S), Magilou (B), Mikleo (Z), Guy (A), Lailah (Z)
C: Estelle (V), Laphicet (B), Genis (S), Sorey (Z), Eleanor (B), Natalia (A), Sheena (S), Judith (V)
D: Karol (V), Alisha (Z), Marta (S2), Luke, Anise (A), Emil (S2)
À la prochaine! (Until next time!)
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