Anime from Left Field: Set 1

Of all the things I blog about, anime is the primary thing I have been shying away from lately. Introducing a new answer to the “I can’t think of anything to blog about, but I also don’t want to double down on Aleatory Alliance” dilemma: Anime from Left Field. I’ll arbitrarily choose three to five series that have held my interest for at least one season and, for each of them, provide an overview ranging in length from a sentence or two to a quasi essay. That’s the whole description, so here comes this installment.

Sleepy Princess in the Demon Castle

(Maoujou de Oyasumi)

A subversion of the ubiquitous “hero and demon lord” fantasy trope where a kidnapped princess finds ways through her cuteness, wit, and inhuman feats to steadily improve her living conditions so she can sleep her best sleep while painstakingly awaiting her hero. At first, I found the princess’s appearance uncanny, but I ultimately warmed up to the character in light of her actions and demeanor, and the demon castle residents support the lighthearted comedy aspect well. All in all, it is what I call “surprisingly good,” enough so for a solid 9/10 by my standards, primarily as a sort of lesson on the importance of sleep.

The Journey of Elaina

(Majo no Tabitabi)

The difference between self-confidence and egoism is having something to flaunt and keeping it in moderation. This is my dividing line between characters like Elaina and characters like Goldmary from Fire Emblem Engage.

The titular character, after going through rigorous training to become autonomous at a young age, travels her fantastical world in a bid to witness all its joys and sorrows. It’s mostly a thing of beauty with traces of mystery and light conflict, although episode 9 is straight-up nightmare fuel. At least they have a disclaimer at the beginning, but it only scratches the surface of the horrors that lie in wait. (Hints: creepy demon girl, bloody) 7/10 overall.

(Also worth noting that Elaina is voiced by Kaede Hondou, the voice of Maple from Bofuri)

The Strongest Sage with the Failed Crest

(Shikkakumon no Saikyou Kenja)

Most of this is stockpiled from last year (for uh…reasons), hence the “quasi essay” below while just about everything else is hastily compiled within an hour or two of this post’s “due date.”

Gaius the sage reincarnates a thousand years into the future as Matthias Hildesheimer, a mold-breaking existence in an era corrupted by unexpected demonic intervention. On one hand, it might seem like a good chunk of the conflicts are resolved too easily. On the other hand, two of the heroines stood out among the three whom Matthias befriended while living his best life. These heroines also happen to look like Hololive members: Watson Amelia and Hakos “Bae” Baelz.

Lurie Aventrot, the Amelia look-alike, swiftly becomes a classic example of a modest, yet the primary, love interest for a dense comrade. Sometimes she breaks her own mold because it’s a very “Matty-kun” thing to do. Best of all, her outfit, consisting of a pleated skirt with thigh-high black socks, is some of the best eye candy that the series has to offer. This doesn’t say much, admittedly, which leads me to a genuine if not frivolous gripe about the series: Little to no attention is drawn to the skirt, even with the presence of implied nudity and moments where Lurie leaps around in public places.

As for the Bae look-alike, her name is Iris, a darkness dragon with a human form that she finds difficult to use without causing minor inconveniences for her party. Not only is she leagues better than another Iris I know (hint: both Is are soft), but I would go as far as to consider her one of the top three characters of the year, primarily because she embodies everything I know and love about Shiori Izawa. This voice actress is the one behind two of my favorite characters of all time, Mega Drive and Saya Sasamiya, although I suspect that she is more accustomed to goofy voices such as those of Tanpopo Kuraishi from Witch Craft Works, Azuki from Nekopara, and Nanachi from Made in Abyss. As it happens, the voice of Iris is in line with the norm, but what distinguishes this particular character is her aloof neutral expression that somehow brings Saya to mind. Moreover, when I read 56 chapters of the manga after watching the anime, I came to relate to her inability to pay attention during information overload moments.

(The third heroine is Alma Lepsius. While middling by contrast, this tomboy makes a good third wheel for Matthias and Lurie, and she shows off some interesting forms of archery.)

The only thing left of note is that the final boss of the season, Zardias, has the Dio voice courtesy of Koyasu Takehito (whom I personally associate more with Roswaal from Re;Zero). So, I’ll summarize what I think of the series: It’s a kind of mindless fun akin to a Rube Goldberg machine—the process looks elaborate, but the conclusion makes it seem simple. Overall, 7/10.

The Lucifer and Biscuit Hammer

(Hoshi no Samidare)

Presenting a tad more stockpiled content. About ten years ago, I was the type to actively seek “ecchi” manga (not that I can say I have entirely shrugged off this mentality), and this unusual title popped up on my radar. I actually wound up liking it for what it was, not just the few moments of indecent exposure, so it took me by pleasant surprise to find that it was finally being adapted. Too bad the result has severe tones of mediocrity that even I cannot deny. I mean, it’s one thing for them to shy away from Samidare’s panties and more from Hisame (the other Asahina), but the adaptation as a whole just looks and sounds so behind the times, it would have been better off ten years ago.

Yuuhi Amamiya, the “just like me fr” character, is somewhat ruined by sounding like Naoya Mukai from Girlfriend, Girlfriend (Kanojo mo Kanojo)* and being less curt in his response to being called out for his first “lucky perv” happening. His animal companion, Noi Crezant (or Neu Crescent, or whatever you want to call him), may be voiced by Kenjirou Tsuda, but it is the most scuffed role I have ever heard from him. (Granted, it gets less scuffed towards the end of the anime.) Also, Yoshitsugu Matsuoka has a rather unorthodox role. On the flip side, Samidare is voiced by Naomi Oozora, also known for her roles as Satania from Gabriel Dropout and Kiriha from Tsugumomo; can’t go wrong with a unique talent like that.
*But hey, at least it’s not the most that this voice has ruined a character. That distinction has been overtaken by Shinji Enomoto from the currently airing anime Liar Liar.

Despite its shortcomings, the animation proved worthwhile as a refresher for a story that I mostly glossed over while retaining only a few bits and pieces, and it was not devoid of pleasant surprises, whether adaptation-exclusive or unusually absent from my memory. Overall, a 6/10 adaptation of a 4/5 manga.

The Legendary Hero Is Dead

(Yuusha ga Shinda!)

Shion Bladedarts is the hero in question, and a pitfall trap made by a perverted farmer boy named Touka Scott was the cause of his death. This seemed to Touka like a “Peaceful living, here I come!” kind of event, but little did he know that a necromancer girl named Anri Haynesworth would give him the body of the hero, leading to a series of KonoSuba-esque events where he balances out acting in place of the hero (despite his much lesser power level) and seeking fetish fuel.

The fetish in question is thighs in knee socks, which he simulates using daikon radishes that he harvests as a farmer. In fact, most of this series is about fetishes, what with Kyle Osment being a nudist, Leland Tolman being obsessed with bones, and Diego Valentine being a battle maniac. If I had to say what my fetish was, it would be the involuntary exposure of undergarments (or a lack thereof), which the series has in spades.

Before this gets too out-of-hand (if it hasn’t already), it goes without saying that I should mention the heroines besides Anri, the happy-go-lucky cinnamon roll type who sometimes proves to be a handful even beyond making Touka more of a hero than he ever wanted to be. Yuna Yunis, the tomboyish childhood friend who plays hard-to-get, is basically the Noire of the series: of undeniable importance, but a low-hanging fruit in terms of picking favorites. Marguerite (or Margaret) Farom, originally Shion’s fiancée, falls for Touka as a result of heroism eclipsing the front he has to put up for her sake. While primarily the sheltered princess type, she takes after her father figure Isaac Gardner, and her main charm is being too good for Touka, especially during the Diego arc when she has to take the place of Yuna as the number-one tsukkomi to Touka’s boke.

Much like the sleepy princess, Anri is an uncanny-at-first sort of character to warm up to over time. If not a love interest, she can be considered a partner in crime, even willing to wear knee socks for Touka’s sake despite being told, “They look like sticks.” She and Marguerite are high-tier characters, although I have taken more of a liking to Dorothy, now knowing a truth about her in Chapter 83 of the manga. [She originally lived as a cat before dying and being revived as a human.] Speaking of the manga, I am 17 volumes in at the time of writing and can say for certain that it gets better beyond the first 6, from which the anime is adapted. I am tempted to rate it 4/5, whereas the adaptation is merely 6/10 (“had its moments”).

(EDIT: All done, albeit more than 1.5 hours late with most of the above overview.)

À la prochaine! (Until next time!)

Aleatory Alliance #3: Wired to Weather (VGC22 Series 13)

I checked the competitive formats anew, and somehow I wound up with fewer to choose from than last time. Not only that…

…but this one is VGC22 Series 13, and I know nothing about VGC, so everything below is just a sample set. (Important disclaimer there.) This format is Doubles-based, Level 50, and limited only with Item Clause, Species Clause, and each Pokémon being either Galar-born or Battle Ready. In other words, Ubers and even Zacian from the realm of AG are naturally prominent. One more thing: Each player can only select four out of six Pokémon at a time, meaning that hazards like Stealth Rock and Spikes are trivial.

So here are the lucky six drafted by none other than random.org:

Kyogre @ Mystic Water
Ability: Drizzle
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
– Water Spout
– Origin Pulse
– Thunder
– Ice Beam

Stats: 176/94/110/202/160/156

I’m not gonna sugarcoat it: Water Spout at high HP, Origin Pulse at low HP. (The cutoff value for when Water Spout gets weaker is 73%, or 129 HP.) It also has Thunder for opposing Water-types (and a perfect-accuracy one at that, thanks to its own weather) and Ice Beam to round off its coverage for Water-absorbing Ground-types like Gastrodon. It holds Mystic Water for a boost to its Water-type moves that does not lock it into them.

Melmetal @ Weakness Policy
Ability: Iron Fist
Level: 50
Gigantamax: Yes
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
– Double Iron Bash
– High Horsepower
– Thunder Punch
– Protect

Stats: 211/214/163/90/117/54

Double Iron Bash? More like Dumb Iron Bash. An effective 144 BP with perfect accuracy and a too darn high chance to flinch, not to mention base 143 Attack, make this nutty beefcake a force to be reckoned with. Moreover, High Horsepower and 90 BP Thunder Punch round off its coverage perfectly excluding Electric- and Ground-immune Abilities. (High Horsepower is preferred over Earthquake in Doubles because it does not target the user’s ally, and it also benefits from not being hindered by Grassy Surge.) This gives it room for Protect, an omnipresent move that makes targeting opponents a guessing game. That said, Melmetal can take a hit even without it, in order for Weakness Policy to act as a makeshift Swords Dance and bolster its already outstanding physical prowess.

Calyrex-Ice @ White Herb
Ability: As One (Glastrier)
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
– Glacial Lance
– High Horsepower
– Trick Room
– Protect

Stats: 207/238/171/94/150/70

Ice Rider Calyrex is Melmetal’s best friend, having Trick Room to compensate for both their low Speed stats and Glacial Lance to cover what Melmetal cannot. Speaking of Glacial Lance, it is the best physical Ice-type move in the game, being even stronger than five hits of Icicle Spear and, like Kyogre’s Water STAB, capable of hitting both foes at once. It holds White Herb to counteract one instance of Intimidate such as from Incineroar.

Grimmsnarl (M) @ Light Clay
Ability: Prankster
Level: 50
EVs: 252 HP / 132 Def / 124 SpD
Impish Nature
– Light Screen
– Reflect
– Scary Face
– Spirit Break

Stats: 202/140/112/103/111/80

Returning from the first Aleatory Alliance, this hairy gremlin is just as ready as before to set up screens. This time, it packs Scary Face as a form of Speed control to which Ground- and Electric-types (particularly Regieleki) are not immune. It also runs Spirit Break to mitigate special attackers and because Yveltal does not typically run as much bulk investment as in Ubers.

Groudon @ Assault Vest
Ability: Drought
Level: 50
EVs: 252 HP / 156 Atk / 100 SpD
Adamant Nature
– Precipice Blades
– Heat Crash
– Rock Tomb
– Shadow Claw

Stats: 207/209/160/108/123/110 (184 Special Defense with Assault Vest)

The antithesis of Kyogre, but not nearly as threatening without the Red Orb that ORAS spoiled it with. Still, Precipice Blades hits more targets than High Horsepower and fewer than Earthquake, but with more base power despite rather low accuracy. Heat Crash is boosted by the sun and has the following BP values against the following weight values.

  • 190 kg or less: 120
  • Between 190 kg and 237.5 kg: 100 (notably Ho-Oh and Yveltal)
  • Between 237.5 kg and 316.7 kg: 80 (nothing notable here)
  • Between 316.7 kg and 475 kg: 60 (notably Zekrom, Kyogre, Crowned Zacian, and Dusk Mane Necrozma)
  • More than 475 kg: 40 (notably Melmetal, Ice Rider Calyrex, and opposing Groudon)

Rock Tomb is a Speed control tool that Yveltal cannot block, as well as a means of hitting Ho-Oh for significant damage while counteracting its likely Max Airstream. Shadow Claw most notably hits Shadow Rider Calyrex, which otherwise tramples this team with its stupidly powerful special attacks, especially Astral Barrage. Assault Vest compensates for Groudon’s rather low Special Defense, improving its effectiveness as a tank.

Zekrom @ Life Orb
Ability: Teravolt
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
– Bolt Strike
– Draco Meteor
– Earth Power
– Dual Wingbeat

Stats: 175/222/126/141/120/142

The one mixed attacker in the entire team. Bolt Strike is its number one power move, and physically defensive investment against it leaves its foes open to Draco Meteor and Earth Power. (Draco Meteor is chosen because the team is lacking in special attacks, while Earth Power is notable for being super-effective against Steel-types such as opposing Melmetal, Dusk Mane Necrozma, and Crowned Zacian.) Dual Wingbeat is its best physical coverage and covers Grass-types such as Amoonguss. It’s also worth noting that Zekrom is the most likely Dynamax candidate, capable of boosting its Speed with Max Airstream (from Dual Wingbeat) and its Electric STAB with Max Lightning (from Bolt Strike) while resistant to Behemoth Blade. Obviously, Max Airstream is best paired with Kyogre, the ally that benefits most from Speed boosts.* (On a lesser note, Max Lightning boosts Melmetal’s Thunder Punch. And speaking of Melmetal, it is the second most likely to Dynamax, or rather Gigantamax, with G-Max Meltdown to limit the opponent’s possible shenanigans.)

*Kyogre at +1 Speed is faster than Shadow Rider Calyrex.


Importable: https://pokepast.es/91a28bed9cdfa8bc

What went wrong?

Not enough checks for the absolute biggest threats of the metagame: Crowned Zacian and Shadow Rider Calyrex. At best, Grimmsnarl can soften blows from them using its screens and hope for Ice Rider Calyrex to set up Trick Room, or hope that Scary Face and Groudon’s Rock Tomb can provide enough Speed control for Kyogre or Zekrom to finish the job. Speaking of which, where’s the priority? (Aside from Prankster, of course.) Yveltal with Sucker Punch styles all over half the team, especially Ice Rider Calyrex, and there’s not a darn thing the other half can do about it. Also, despite rocking dual weather setters (which is honestly another thing that went wrong), there aren’t any real abusers aside from the setters themselves (and like…Kyogre mitigating the Fire weakness of Melmetal and Ice Rider Calyrex); I mean, wouldn’t it be better with a Chlorophyll user like Venusaur or an allied Fire-type like Ho-Oh?

Top 5 Watchlist

Crowned Zacian, this generation’s representative of AG (Intrepid Sword was a mistake), is a veritable threat against a team with no Intimidate or any Fire-types whatsoever. While the team has Trick Room, Scary Face, and Rock Tomb for Speed control, it will have to take a hit from this souped-up Koromaru before or upon executing whichever move. Whatever the case, nothing on the team resists any two of Behemoth Blade, Sacred Sword, and Play Rough apart from Melmetal’s resistance to the outer two.

A similar threat on the special side, watch Ghost Rider Calyrex come in with gamer glasses and dump its Astral Barrage all over the team. It would take a Light Screen or a Spirit Break for anyone but Grimmsnarl to withstand any more than two; even then, the other foe is not to be counted out.

With all the physical attackers on the team, it shouldn’t be all that surprising for every Doubles player’s favorite Intimidate user, Incineroar, to have its place on this list. The only thing that really daunts it is Kyogre, which is uncomfortable around Fake Out due to its special inclination.

Again, Yveltal has Dark Aura + Sucker Punch going for it, which is particularly baneful to Ice Rider Calyrex regardless of Trick Room. Foul Play is also concerning, as everything has a high Attack stat except Kyogre and, to a lesser extent, Grimmsnarl. Also worth noting that the former has Snarl to fear, so it falls primarily on the latter to check this threat.

With no Grass-types, Overcoat users, or sleep-immune Abilities, amogus Amoonguss can put anything to sleep with its Spore and redirect any single-target attack with its Rage Powder (particularly Grimmsnarl’s Spirit Break and all of the team’s Electric-type attacks), not to mention it can run Pollen Puff to keep its allies up and kicking.

Afterword

“Chocolate rain! Some stay dry while others feel the pain.”

“You can’t kill the Metal. The Metal will live on.”

(“Where do you work out?”) “Yes.”

“Don’t call it a comeback. I’ve been here for years!”

“I got a pocket, got a pocket full of sunshine!”

“Thunder! Feel the thunder! Lightning and the thunder!”

Aleatory Alliance #2: Suns Out, Dumbs Out (2v2 Doubles)

After some deliberation, I narrowed the competitive format count down to 36 by excluding formats that do not, or cannot, have any competitive analyses. Thankfully, no rerolls were necessary, but…

Number 2 corresponds to 2v2 Doubles (how fitting), a competitive format that I had never even known by name until the date in the random.org screenshot above. At least it’s easy enough to understand: a cross between 1v1 and Doubles. I gave the overview and analyses a once-over that led to selecting 17 of the 18 provided (because Whimsicott was banned some time after its analysis), alongside Incineroar and a few more weather/terrain setters (paired with abusers, if possible), resulting in the following overall roster:

  1. Cinderace
  2. Genesect
  3. Incineroar
  4. Indeedee-Female
  5. Kyurem-Black
  6. Naganadel
  7. Nihilego
  8. Ninetales (Drought) + Venusaur
  9. Ninetales-Alola (Snow Warning) + Sandslash-Alola
  10. Pelipper (Drizzle) + Barraskewda
  11. Pheromosa
  12. Pincurchin (Electric Surge) + Raichu-Alola
  13. Regieleki
  14. Rillaboom
  15. Tapu Fini
  16. Togekiss
  17. Torkoal (Drought) + Venusaur
  18. Tyranitar (+ Excadrill)
  19. Urshifu-Rapid-Strike
  20. Victini
  21. Zapdos
  22. Zeraora
  23. Zygarde-50%

With that, here’s a rundown of how the dice rolled.

Ninetales @ Iron Ball
Ability: Drought
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
– Fire Blast
– Scorching Sands
– Protect
– Imprison

Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
– Leaf Storm
– Sludge Bomb
– Weather Ball
– Protect

Ninetales is an unfortunately fast weather setter, with the only faster one being its Alolan counterpart, meaning that it doesn’t take much for an opposing weather setter such as Tyranitar to have its Ability activate second and override Drought. Such is the reasoning for minimal Speed, Iron Ball and all. Fire Blast is a given, Scorching Sands is potent for coverage and spreading burns, Protect is the most common move in the metagame, and Imprison rounds off the set with utility in that exact vein.

Venusaur, obviously, is the butter for the bread that is Ninetales’s sun. It’s all about power, and its moveset exemplifies that. …Well, almost. Going Timid is the only way for it to outspeed non-Scarf Regieleki under the sun.

Incineroar @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 68 Atk / 188 SpD
Careful Nature
– Flare Blitz
– Knock Off
– Fake Out
– Drain Punch

One of the few Pokémon with Intimidate and Fake Out, as well as the only Fire-type one. Its Flare Blitz hits rather hard under the sun, even with the bare minimum investment required to OHKO Dragapult with Knock Off. (This is derived from the Doubles Pivot set.) Since neither U-turn nor Parting Shot does much of anything meaningful in this metagame, Assault Vest with Drain Punch is a better way to go. The latter also ravages Tyranitar, which makes for a whole lot of healing.

Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
– V-create
– Zen Headbutt
– Bolt Strike
– Trick

An alternative to Venusaur that’s more physically oriented and not as weather-dependent, but certainly not one for type synergy. Granted, V-create obviously hits like a truck and Bolt Strike is the only anti-Flying coverage on the entire team. Zen Headbutt wrecks Nihilego and gets its shaky accuracy boosted to 99% thanks to Victory Star (which also makes Ninetales’s Fire Blast 93% accurate). Trick throws a wrench into the plans of more defensively oriented / redirection users like Female Indeedee and Togekiss. A Speed-boosting nature is preferred because 50% Zygarde prefers it too. (Also, the 4 goes into Special Defense because the strongest attack Genesect has against it is Bug Buzz.)


Importable: https://pokepast.es/fb36acd0e9326c7e

What went wrong?

2.2/10 Too much fire. I also randomly generated 22 and 13 (Zeraora and Regieleki) after the three numbers above, but I didn’t know until after hitting the “Validate” button in Pokémon Showdown (which honestly I should have been doing the whole time, but it only just occurred to me) that only four party members are allowed. (There’s also a little fine print under the “Composition” header, and obviously I overlooked it.) Still wouldn’t have increased the type variety by much, but it’s something. I also came up with the name “Burning Sunder Bolts,” which I thought was clever, but alas. (For clarification, it’s a portmanteau of “burning sun” and “thunder bolts,” and the inner words combine to form “sunder,” a fresh and poignant verb that sounds strikingly close (no pun intended) to “thunder.”)

Ranting aside, this is a fine example of how not to make a team of four. Only one of the members is not Fire-type, and it goes without saying which teammate would accompany it. There’s just nowhere near as much mix-and-match potential as there ought to be. Guess I’ll call that the bottom line.

Top 6 Watchlist

(The change from 5 to 6 is just a measure to account for the weather pairs.)

The team has no Ice, Dragon, or Fairy moves (Victini could run Glaciate, but it’s not a very potent option, especially with the spread penalty), let alone any Ground or Dragon resistances, giving 50% Zygarde free rein to wreak havoc with Thousand Arrows. At best, Venusaur outspeeds under the sun (even in the face of a Choice Scarf or Dragon Dance) and does neutral damage with Leaf Storm, which barely manages a 2HKO on variants with minimal investment in bulk.

In a similar vein, Black Kyurem is only hit super-effectively by Incineroar’s Drain Punch, which is non-STAB with not much BP. It also tends to run special attacks (despite its new access to Dragon Dance and Icicle Spear that gave it the final push to the Uber tier), so it wouldn’t be all too bothered if Ninetales were to burn it with Scorching Sands. In return, Ice STAB hits Venusaur super-effectively, and everything else is covered by Earth Power.

If Tyranitar is holding an Iron Ball itself, then it wins the weather war, allowing its best buddy Excadrill to go wild in a similar vein to Zygarde, but with blistering Speed and significantly higher Attack despite its lesser coverage. (Keep in mind that this counts as two, so the next two are the last.)

In a similar vein, if Pelipper is holding an Iron Ball, then Barraskewda can get scary with Liquidation and Psychic Fangs to cover the entire team. (An alternative partner for Pelipper is Ludicolo, which functions similarly with Ice Beam for coverage and has considerably more backbone, but packs less raw power and lacks the benefit of outspeeding Scarf Regieleki (let alone the regular type, which has to have less investment to be slower) in the rain.)

Afterword

“Here comes the sun, doo doo doo doo. Here comes the sun! It’s all WRONG.”

“IIIIIIIIIIIIIIIIII’m gonna soak up the suuuuuuuuuuuuuuuuun! …Probably.”

“Don’t. you. be. intimidated.”

“V for victory! …Or perhaps vacuous.”

Aleatory Alliance #1: Black Sea of Fire (Uber)

I counted 48 competitive formats, although I learned the hard way that I should exclude Challenge Cup and Random formats because it’s literally impossible to build teams for them. (My first two rolls were 11 and 36.)

Number 42 corresponds to the Uber tier, which has 77 Pokémon listed (and Original Magearna, which is not different enough from standard Magearna to justify separating). So, here’s how the RNG went down.

Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
– Light Screen
– Reflect
– Taunt
– Play Rough

A dual screen set is the only way to play with Grimmsnarl, let alone in Ubers. I would normally not recommend Play Rough over Spirit Break because of the slight accuracy difference, but it’s important for dealing more damage than Yveltal can heal with Roost. (Yveltal is notable for being immune to Prankster Taunt and having Defog to clear away the screens.)

Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
– Fishious Rend
– Outrage
– Psychic Fangs
– Sleep Talk

Choice Scarf is the best way for Dracovish to double the base power of its Fishious Rend, which ultimately reaches a daunting 255 thanks to Strong Jaw. (Is there any wonder that this thing is Uber?) Note that Jolly Scarf is barely faster than base 136, whereas Adamant would merely be ahead of base 120. In particular, this range encompasses Eternatus, Marshadow, Mewtwo, Naganadel, Spectrier, crowned Zamazenta, Aerodactyl, and Weavile. Outrage is for quad resists and Pokémon with Water Absorb or Storm Drain, Psychic Fangs primarily offers the utility of breaking opposing screens, and Sleep Talk allows Dracovish to absorb a sleep move if the opponent packs it (e.g. Sleep Powder on Tangrowth).

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 216 HP / 252 Def / 40 SpD
Bold Nature
IVs: 0 Atk
– Scald
– Earth Power
– Toxic
– Recover

As the defensive backbone of the team, Gastrodon naturally takes on a mixed defensive role. The EVs provided give it 417 HP, the second-lowest HP value that allows Leftovers to recover as much HP as possible. Gastrodon is also good at spreading status conditions, namely Scald burns and Toxic poison, while also carrying Earth Power to discourage Heatran.

Reshiram @ Heavy-Duty Boots
Ability: Turboblaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
– Defog
– Blue Flare
– Draco Meteor
– Roost

Reshiram is the only Pokémon of the six that can remove hazards, as well as the strongest special attacker, so putting two and two together makes it an offensive Defogger. The most viable foe that resists both Blue Flare and Draco Meteor is Tapu Fini, but keep in mind that these moves can be easily PP stalled, given their paltry combined maximum of 16.

Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
– Knock Off
– Triple Axel
– Poison Jab
– Swords Dance

What good is a screen setter without anything to take advantage of the damage reduction? Such is the role of Weavile. Its Knock Off and Triple Axel hit lots of Ubers super-effectively (thanks to Psychic and Dragon being common Uber types), while Poison Jab primarily targets Tapu Fini.

Side note about Triple Axel: It has a 10% chance to miss, a 72.9% chance to hit three times, an 8.1% chance to hit twice, and a 9% chance to hit once. This gives its base power an expected value of 94.14, making it objectively the best non-signature physical Ice move to date. Its ability to break through Focus Sash / Sturdy leads can also be helpful.

Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
– Wicked Blow
– Sucker Punch
– Close Combat
– U-turn

It’s one thing to double up on Water- and Dragon-types, but tripling up on Dark-types? How deplorable. (Also worth noting that all three of the Dark-types are physically oriented.) Weighing my offensively oriented options, I decided to make Urshifu the figurehead of raw power. Wicked Blow and Close Combat effectively both have 120 BP, with the former having the added benefit of breaking through Iron Defense + Body Press users, meaning that each of them hits like a truck. Sucker Punch is the only damage-dealing form of priority on the entire team, just as U-turn is the only pivoting move. Also, Unseen Fist means that not even Protect is safe from the funny karate bear.


Importable: https://pokepast.es/787aad380ba34e89

What went wrong?

No hazard setters or clerics. Too many Dark-types. Not enough speed. The only hazard remover is weak to Stealth Rock. (Sure, that’s what Heavy-Duty Boots are for, but Knock Off and Trick/Switcheroo also exist.)

Top 5 Watchlist

Because the team is half Dark and one-third Dragon, Fairy-types are tough to handle. Tapu Fini in particular resists virtually the team’s entire coverage, has Misty Surge to defend against Toxic, and has a non-zero chance of packing Defog to remove screens (despite the downside of removing its own terrain).

Geomancy Xerneas can switch into anything but a Fishious Rend or Blue Flare, and nothing can stop it when it’s boosted.

Magearna, albeit weak to Gastrodon’s Earth Power and Reshiram’s Blue Flare, resists every single move between Weavile and Urshifu while packing Fleur Cannon to punch holes in the team. Also, Volt Switch can be annoying in the absence of Gastrodon.

Moving on from the Fairy-types, Tyranitar is worth noting as a Stealth Rock setter capable of pressuring Reshiram and soaking up Prankster Taunt.

While susceptible to Reshiram, Tangrowth soaks up everything else the team has to offer, punishes contact moves with Rocky Helmet (especially Weavile’s Triple Axel), and keeps itself healthy with Regenerator.

Afterword

This screening process is neither processing nor screening very well.

Waka waka waka (etc.)

The Amazing Mr. Absorbency!

Is it hot in here, or is it just me?

This dance contest is neither contesting nor dancing very well.

If fighting is sure to result in victory, then you must fight!

Loaded Month 5 (Monthly Musing, July 2021)

Last Monthly Musing, I devised too broad a subject and gave myself too little time to construct a full-fledged musing on the subject. I’m inclined to think that this is nothing new, and Loaded Months were made for times like these when the final week of the month is at hand and specific topics elude me, but for some reason this incident has left a particularly bitter taste. …Oh well, all I can think to do is shake it off and keep up my usual slow and steady approach to blogging.

That said, I figured that perhaps I should add headers to Loaded Month posts like this, making for less redundancy and easier organization for myself and whatever audience I may have.

Smash Ultimate: Fighter Pass 2 prediction

MinMin, Sephiroth, Steve/Alex/Zombie/Enderman, Pyra+Mythra, Kazuya.

What do these five fighters have in common? They’re all humanoid.

In the first Fighter Pass, Banjo and Kazooie were collectively the only non-human fighter (whereas Joker, Hero, Terry, and Byleth* are as human as can be), so I’m expecting DLC fighter 2-6 to also be non-human.

*…Well, I’m not so sure about Byleth.

Therefore, as unfamiliar as I am with Crash Bandicoot and Spyro the Dragon, I envision that they are the most likely candidates to fill the very last slot. Another likely possibility is a Pokémon from one of the unrepresented generations: 3, 5, or 8. (I’m thinking maybe Absol, Excadrill, or Falinks respectively.)

My heart of hearts wanted a Neptunia character like Blanc or IF, but I prefer to be realistic, keeping my expectations low to minimize disappointment.

Tales games on Steam

Perhaps my little talk about voice acting made it evident, even though I haven’t stated it outright, that I have some sort of interest in the Tales series. As is typical of a Nintendo kid, I started with Symphonia on the GameCube and its sequel on the Wii, and then this and that led to Vesperia on the Xbox 360 and the 3DS port of Abyss. Of those four, I would say Vesperia > Symphonia > Abyss > Symphonia 2. They’re all decent in their own right, but Abyss shows its age in its simplicity, while Symphonia 2 has the plotline of an amateur fanfiction.

With that in mind, I got Berseria and Zestiria during Steam sales, and when I completed the Steam release of Phoenotopia: Awakening and Adventure Mode of Puyo Puyo Tetris 2, I jumped to Berseria. (This also partly stemmed from watching the animated adaptation of Abyss.)

Berseria: Main story finished

This became my new favorite Tales game, although I can’t exactly pinpoint why. It’s a revenge story, similar to the Blue Lions route of Fire Emblem: Three Houses, centered around a female protagonist whom I want to call an improved Ratatosk. It also features Benjamin Diskin as a voice actor, like Puyo Puyo Tetris and FE3H. But most importantly, there’s just something about the fluidity of the gameplay that proves its worth as the currently most recent entry in the series.

That said, I do have my fair share of gripes about it. One: The Phoenix side quest deserves to be post-game. That stinking normin is Level 100, while the final boss is only Level 65. So I ground to about Level 80 to complete the side quest, and the final boss was a pushover.

Two: What’s with the plains area music and its “endings” followed by awkward silences preceding each loop? Despite the recency of the game, such a rookie composition mistake somehow exists in its otherwise decent soundtrack. (I mean, if nothing else, the Innominat dungeon music is hype.)

Three: Some of the sub-chats have erroneous subtitles. Below are a few examples.

  • 38: That Exorcist…
    • “How do you think Videl would have taken this?” subtitled “How do you think for those who have taken this?”
    • “One of you can surely squeeze out a prayer or two, yeah?” subtitled “One of you can surely squeeze out private too, yeah∙∙∙” (This is suggestive in context, as Magilou is addressing Laphicet, Eizen, and Bienfu.)
  • 42: Laphicet Feels Something Wrong – “At least… that’s what she projects.” subtitled “At least… that’s a cheap project.”
  • 44: Believe in Her – “That’s just who she is.” subtitled “That’s so true she is.”

This is my conclusion after having played for almost 77 hours.

Zestiria: Taking my first steps

I was concerned when I found out that Zestiria was released before Berseria, but then shortly afterwards I learned that Berseria is a prequel, justifying the order upon which I decided. However, Zestiria predates the polish that was added to Berseria, namely in graphics and intuitiveness of controls. Not to say that it’s without its own benefits, primarily with Edna contesting Rita Mordio as my favorite Tales character.

I cannot contain my hype for the Steam Deck

Speaking of Steam games, reservations for the upcoming new handheld console dropped halfway through the month, and I pounced as quickly as I could with a mobile phone and all the traffic from other reservations. I reserved the most high-end model, considering about half my Steam library takes up at least 170 GB. Turns out I won’t be getting mine until early next year, but I’m still ultra-excited for it.

I’ve never bothered getting a laptop beyond the clunking MacBook Pro from 2012; I was considering it one of these Black Fridays, and I was on the brink of reserving an OLED Switch, but then this happened. Now, why would I purchase a high-end laptop and a new Switch, when I can get a combination of the two? I would love to be able to grind out games like Megadimension Neptunia VII (which made me consider replaying it on the Switch), Puyo Puyo Tetris 2 (which I got on Steam despite having the first one on the Switch), and Tales of Berseria while on the go.

The World Ends with You, and Square Enix has not ended

I was introduced to the original DS game the year it came out, as I recall, and it was nothing short of revolutionary. It featured a multitasking battle system, whereby the touch screen controlled Neku (the protagonist) and the D-pad/buttons operated his partner, along with an exquisitely inspirational plotline.

“Give up on yourself, and you give up on the world.”

Joshua

It has been about fourteen years since the game was first released, with mostly only remakes to show for it. Last anime season, Spring 2021, held an animated adaptation with bits and pieces omitted from the plot, plus some low-quality CG. It was…an adequate refresher, I suppose. And I’m glad Sanae Hanekoma got the voice he did.

Then, earlier this week, a sequel subtitled NEO arrived to the Switch. I played through the first three in-game days, and I have to say: It has the nostalgic charm expected of a long-awaited sequel, but the cast seems tailored towards a younger audience, and there’s just no console like the DS for this series’ gameplay.

VouichecWeegee MAL in Detail

I probably should have started this years ago, but since I don’t have the confidence or competence to write proper reviews (despite the name of this blog), I’m making a spreadsheet of anime and characters sorted in descending order of how I rank them overall. Each anime will have a rating, a summary, and some thoughts, while each character will have an origin and voice actor instead of a rating. In other words, a more detailed (and streamlined) MyAnimeList, hence the name. Have some previews.

My intention is to make a big step towards making sense of my preferences through simple expression that cannot fill orthodox review character limits. It’ll be a long-term goal, but maybe I’ll publicize it faster than the next thing I’m about to cover.

Cinq du Soleil: Nouveau status update

Planning ever continues, but progress is rather slow. I have a 10-page Prologue, and I’ve written more than another 10 pages on only one of the five protagonists. Accordingly, I drew inspiration from the Mondaiji light novel by splitting the chapters into parts, like how volumes are split into chapters. In terms of the first chapter, this would allow me to dedicate one part to building the environment, one part to each protagonist, and a seventh part to the titular troupe formed by the protagonists. So at least I have that going for me, but man, writer’s block plagues me here too. (I’ll start publicizing the work when I finish Chapter 1.)

À la prochaine! (Until next time!)

En vacances (Whimsical Weekend #26)

(TL note: “En vacances” means “On vacation”)

Thank goodness for post scheduling, because I am on vacation (to Nova Scotia to visit relatives) as of June 23 and until the weekend after the next (July 7 or 8), all with meager guarantee of Internet access. If you look closely, you’ll notice that the mm/dd date of upload and Eastern Daylight time of upload are identical.

What I thought about before the trip? A number of things. First, I was hoping to get a satisfactory Most Dangerous Arsenal run before leaving, but I have too many commitments alongside my full-time job to dedicate so many hours to grinding out such an irritating category (actually more irritating than New Game Plus, I dare say). One such commitment is to the Hyperdimension Neptunia Re;Birth series. While I’m still hacking away little by little at Stella’s Dungeon in Re;Birth 2 (I’m at the last 15 floors of Lost Ruins), I started Re;Birth 3 (or, as I like to call it, 3Birth) at the beginning of the month. Ah, what an experience. Plutia is a great character. That said… When I watched the anime, Plutia ended up being my favorite character. But, I’ve reached Chapter 9, and I have to say as a whole that I consider Blanc to be better. Partly for relatability, and partly for her usefulness in battle. I mean, she is the tank of the series, hands down. …But anyway, I just brought that up because it’s another thing that I thought about before the trip. I was hoping that I could reach the Normal End of 3Birth before leaving. But, it’s currently the dead of Thursday night, the exact departure time is 5 AM on Saturday, and I still have further commitments (translation: Smogon Pet Mods), so I ended up thinking, “Nah, why even bother at this point.”

Another thing is that I’ve been considering getting Puyo Puyo Tetris. Ever since watching 360chrism play through the game and end up speedrunning it (which, by the way, he will do live on European Speedrunner Assembly 2018 stream 2 next month), as well as watching a few other streamers play it (SimpleFlips, S2LSOFTENER, DarkSpinesSonic), I became inspired by the game. What ultimately solidified my decision to buy was that I figured the Switch library was looking a little bleak and that it would be nice to have a 2-player game, particularly for the vacation in question. As of right now, I’ve made a modest progress past 2-1 of Adventure Mode, and the game has proven to be quite entertaining so far. Not as easy as it looks, and certainly not easy to get into, but that’s all part of the experience.

 

That’s all from me. Perhaps, when next we meet, I will be refreshed and of boosted morale.

 À la prochaine! (Until next time!)

Potpourri feat. winter 2016 anime (Thought Dump Thursday 1/21/16)

The thing about Thought Dump Thursdays is that sometimes they may be focused on one topic, but other times (like now) they may just be in the classic potpourri style of the former Thought Dump series, wherein I just say what I’m thinking, not caring how many different topics I bring up within the post in question. However, from now on, I decided with such potpourri posts that I would include the main topic of focus—i.e., the topic which I discuss first—as the defining feature of the part of the title outside of the parentheses. This is partly to make the end part of the URL unique and partly so that the posts are less likely to be overlooked.

So, first off: I tend to limit myself in the anime that I watch (especially now that I’ve reached my last semester of college) to series that really interest me. So far, of the anime that have started airing this season, three have successfully grabbed my attention:

Musaigen no Phantom World

I owe my interest in this anime to a tweet by Dutch speedrunner CriticalCyd. From what I’ve seen (i.e., the first three episodes), it’s about people being able to see illusions, including illusionary beings known as Phantoms, and put to rest the Phantoms that cause mischief. In terms of main characters, we have: Haruhiko Ichijou, a dark-haired dude who excels at dropping trivia and carries a sketchbook for sealing and summoning; Ruru, a fairy-like Phantom who accompanies Haruhiko much like Navi; Mai Kawakami, a blonde and busty chick who excels at martial arts; and Reina Izumi, a black-haired girl who has…quite an appetite, to say the least. I don’t have much to say about this one…yet, although the lore is pretty interesting, and I am eager to see more out of the other students who have had various minor appearances (i.e., Koito Minase and that one loli with the teddy bear).

Kono Subarashii Sekai ni Shukufuku wo! (KonoSuba)

I’ve been awaiting this anime ever since 2015 when it was announced. Before then, I was already familiar with the manga and had read the first four chapters, and it is certainly great stuff. It’s centered around the shut-in Kazuma Satou who ends up dying a ridiculous death and is invited by the “goddess” Aqua to an RPG-like world to which he is allowed to take any one thing…and he chooses Aqua. So, this fledgeling shut-in and demoted goddess are stuck in the world to make a living and get stronger in hopes of defeating the demon king. On the way, they meet the explosion-obsessed chuunibyou arch wizard Megumin and the masochistic blonde crusader known as Darkness. As a whole, all I can say is that the anime defied some of the expectations I had while reading the manga: Aqua’s hair seems brighter and her skirt a whole lot more see-through, Megumin has a more emotional voice than I expected, and Kazuma is portrayed to be seemingly more useful than the manga made him seem. Still, I’m looking forward to how it will unfold, for better or for worse.

Dagashi Kashi

I have no idea what force of nature compelled me to watch this anime…and read up to chapter 38 in the manga…but I am liking it so far. It’s about an aspiring mangaka, Kokonotsu Shikada, whose father, You Shikada, is the owner of an urban shop that sells cheap snacks (known as dagashi) and wishes for Kokonotsu to succeed the shop, even if he doesn’t want to. Suddenly, he meets the dreamy but eccentric lavender-haired Hotaru Shidare, who makes a deal with You that he will help the Shidare family with their dagashi-selling business if she convinces Kokonotsu to succeed the Shikada shop. Even though Hotaru (and Kokonotsu, whether he likes it or not) is enthusiastic to a fault about dagashi, Kokonotsu refuses the offer through and through, making for a lasting, comedic, and somewhat educational relationship between the two, with some moments shared with Kokonotsu’s friends Tou and Saya Endou. Good stuff.

The rest of the potpourri

Phoenotopia

First of all:

New any% PB! (Please read the following Pastebin—http://pastebin.com/GHcvwBFs—before watching.) 55:14 RTA, which is a 4-minute time save over my previous run! I did say before that sub 1 hour in-game time was possible, and I managed to cut the in-game timer down to 58 minutes! I also said before that “sub 56 [RTA] would be an ideal time for this category,” but I feel even at 55:14 that there is still plenty of room for improvement. I’m honestly surprised that I ended up saving time on the Dread Lands / Mul Cavern split, seeing how I lost about 18 seconds by clumsily falling at the very end. I also lost another 18 seconds (maybe more) by failing Golem Skip, and the early game was rather shaky as a whole. So, I’m thinking low 54 RTA (so 56 or 57 in-game time) would be an ideal goal time.

I should also add that this is my first (and possibly last) run completed on the French version. I decided to try it out, just out of curiosity, but I went back and timed it in comparison to the original English, and it wastes about 4 seconds in text boxes.

Second, about 100%…I’ll probably start up another playthrough just to experiment with some things (and get screenshots of potential split icons) because, now that I think about it, I’m kinda confused on Moonstone #42 on the Scribd guide (the moonstone that you get from Floe in Cross Roads). Like, according to the guide, you have to exterminate the slimes, talk to Gill at Great Walls, and then talk to Floe for the moonstone, and that’s how it’s currently routed out. However, to have to go through that much seems a little suspicious to me. Is it really necessary to talk to Gill? Heck, is it even necessary to exterminate the slimes? (I’m thinking “yes” to the latter question, just because it makes more sense that way, although I’m not so sure about the former.) Other than that, I don’t know about changing the route; the only trick in the route for which a stamina boost is absolutely necessary is Harpy Skip, which saves having to put up with an RNG-heavy fight in Ancient’s Crater that would otherwise probably take forever (but most likely not as long as in any% because you would have more HP in 100%). As for everything else, it’s just minor time loss…and besides, stamina-boosting items are not just available at Honey Labs Inn; there’s also the Honeyed Tumonds at Bandits’ Lair and Dread Lands, as well as the Jar of Honey in the Dread Lands save room and the E-Soda in Ancient’s Crater. So, that adds up to 6 minutes of stamina boosts.

Anyway, that’s what’s on the table whenever I get back to it.

Freemium 3DS games

Pokémon Shuffle came out with a whopping 40 normal stages (261-300) in one update. To put that into perspective, that’s literally two-thirds of Roseus Center, which has the most stages of any location in the game, and, heck, even just the number of released stages exceeds the number of stages in any previous location. That’s really something. Another thing about this update: I started out at 99999 coins, spent 15500 on Zekrom (I defeated it without items, but given that I did so on the last move, I obviously failed to catch it at that time), and pretty much all of the rest went into Great Balls, which allowed me to catch everything up to Palpitoad (if only the RNG could have been more cooperative) and a few others with luck. Also, get this: I spent 13300 coins (for Moves +5, Mega Start, Complexity -1, and Disruption Delay) on Mega Rayquaza and still fell short of S-ranking it (had 8 moves remaining). I don’t know if it had something to do with my team; I had Mega Latios, Goodra, Dragonite, and Rayquaza (8/8/7/6)…but hey, now that I have Mega Ray, I can give it a taste of its own medicine next time! (What I have in mind is a team of Mega Ray, Xerneas, Diancie, and…er…Articuno.) Anyway, that’s what’s on the table for Pokémon Shuffle, along with having to S-rank 30 more stages and later take care of the EX stages, so…I guess I’ll just Meowth grind a bunch and get back in the fray when I feel ready.

Next: Pokémon Picross. For a cheapskate like me who refuses to pay for freemium games, progress is quite slow on that game. It really is just like Rumble World in terms of its currency system: get a bunch of Picrites (Picross’s equivalent of Diamonds), unlock the next zone, clear that zone, rinse and repeat. I may have once said that progress is slower in Picross than Rumble World, but now that I think about it, they are about the same; if not, Rumble World may be the slower one because the number of Diamonds you get from Rumble World in the daily events external to missions is entirely RNG-dependent, whereas how many Picrites you get in the Daily Challenge depends mostly on execution and somewhat on RNG. Being on Area 09 and having reached level 10 of the Daily Challenge (which wasn’t too hard due to the prior experience I’ve had with Conceptis’s Pic-a-Pix), I get a daily yield of 11 (or 9 if I get sloppy), which isn’t too shabby. What annoys me, though, is that not a single Pokémon prior to Area 12 is Rock- or Ground-type. Like, really, why the heck is that, especially considering some of the challenges prior to that area have objectives requiring Slash Reveal?

As for Badge Arcade and Rumble World, I don’t have much to say about those. Badge Arcade…doesn’t leave much room for explanation, although I’m going to come out and say that I wish I had a swimsuit Nikki badge. In Rumble World, I’m really close to unlocking the 160-Diamond balloon, whatever that is (I can’t be bothered to look it up), and there’s still the 200-Diamond balloon waiting in the wings.

 

Nowi Wins À la prochaine! (Until next time!)

Spontaneous Saturday 12/5/15: Thought Dump 7

It’s been a while (by which I mean about 4 months ago) since my last official Thought Dump. Since I’m approaching the end of my penultimate semester, having just completed one dastard of a project and having to worry about a final exam and another project, I haven’t given much thought to what I wish to write for this Spontaneous Saturday. Therefore…well, here’s Thought Dump 7.

 

I’d like to start with freemium games I’ve been playing on 3DS. Along with the already released ones, Rumble World and Shuffle (the latter of which is now on mobile), there are now two others: Nintendo Badge Arcade and Pokémon Picross. Nintendo Badge Arcade apparently came out about a month ago (although I only learned about it a week ago), while Pokémon Picross came out two days ago.

Nintendo Badge Arcade is where you play crane games and earn badges, which can be used to decorate your HOME menu. Some of these badges can be used to launch applications (specifically System Parameters, StreetPass Mii Plaza, Nintendo eShop, DS Download Play, Sound Studio, Camera, Mii Creator, and Activity Log), meaning they are not entirely pointless. You can pay $1 for five plays, hence the freemium aspect of the game. However, there is a practice machine that you can use once daily (renews at 5:00 AM EST) that could potentially result in one or several free plays, and some days the bunny who runs the arcade may just randomly give you free plays. If there’s anything I dislike about the game, it’s that you can’t back out when given a free play (which would be useful if you got a free play from the bunny and wanted to get more through the practice catcher, then use them all in one fell swoop) and that every time you use up all your free plays, the bunny will ask, “You can swap over to paid play now. Would you like to do that?”, which to me is one of those “I hate saying ‘no’ every time” situations.

Pokémon Picross…well, I can’t say I don’t like it, but there are some things about it that just…make it the most pay2win game ever. Literally. The pixelated Professor Tetra gives you a bunch of Picrites during the tutorial, but then the only ways you can get any further Picrites are (1) by beating further levels, and (2) by taking part in the daily challenge, which has an appallingly low Picrite yield. Want to get to the next area but don’t have enough Picrites? Oh, and you don’t want to pay? Tough luck; you’re stuck with the slow-as-molasses Picrite gain of the daily challenge. I’m especially frustrated that I happened to boot up the game and find that a rare Pokémon appeared in the second area…which I haven’t unlocked yet…which requires 50 Picrites to unlock and I only have 49……………

“Go to the next area to find the rare Pokémon!” I would if I freaking could! Anyway, at least the gameplay is good, but I’d rather do weekly puzzles on Conceptis than have to put up with the crud that Pokémon Picross is made of.

In summary, Nintendo Badge Arcade is not worth paying for, but Pokémon Picross is too worth paying for. Even so, I like to take the “mium” out of “freemium” and get as much as I can out of these games without paying a cent.

12/9 EDIT: Another thing about Nintendo Badge Arcade: on daily updates, it has possibly the longest loading time of any video game I have ever played (and I believe TF2 is the only other contender). Pokémon Picross, on the other hand, loads instantly when you boot it up, every time.

As for the freemium games I already have, well, my Rumble World experience has been enhanced with one heck of a gem: a 1854 Epic Cascoon with Speedy, Snappy, Gutsy+, Lucky++, Effective, and Lingering+. The combination of Bug Bite and Lucky++ gives it maximum coin yield per KO, and Lingering+ makes its Iron Defenses (yeah, Iron Defense is its best secondary move) linger for a very long time. With 651 HP, Iron Defense makes it much more difficult to take down than the 1464 Epic Sandile (with Speedy, Snappy, Gutsy+, Lucky++, Techie+, and Greedy) that I was using before. As for Shuffle, I have S-ranked all currently unlockable stages and captured every Pokémon available except Thundurus (which I plan to catch after my next check-in), and I’ve saved enough coins that I feel I’ll be ready for the next major update.

Any other games I wish to talk about? Well, actually, I won $25 from a giveaway at twitch.tv/360chrism, and I spent $2.99 on The Stanley Parable and $2.09 on Super Meat Boy. Stanley Parable was pretty entertaining, especially in the instances of defying the narrator. Super Meat Boy, even if it is a dated game, is really fun, although quite frustrating. At the time of writing, I have 100% completed Forest and Hospital, 90% completed Salt Factory (18/20 bandages; need to beat 15-20 in Dark World), and 57% completed Hell (completed Light World; haven’t started Dark World), meaning I have completed 63% of the whole game (with 3010 deaths so far). However, I plan to set Meat Boy aside in favor of more important things (like, you know, studies).

 

I want to keep anime talk at a bare minimum here for reasons that I am not at liberty to discuss, but let me just say: One Punch Man is a great show. It really is.

 

Another thing I wish to bring up, that I haven’t in previous Thought Dumps, is Cinq du Soleil (a fantasy story that I talked about in detail on Spontaneous Saturday 11/7/15). As of now, I have completed chapter 4 and am working on 4.5. Why 4.5? Well, I write the story in third person limited, meaning I write as if I only knew what Toru (the main character) was perceiving, and the fourth chapter ends in such a way that…well, let’s just say he’s unable to witness a certain event that was destined to happen to the whole group. Therefore, I am writing chapter 4.5 as if I did not know what anyone was thinking, because I feel it is essential to know what happened among the rest of the group after the end of chapter 4.

 

I guess that’s all for now. So…

Wait, no! I also want to talk about Phoenotopia routing. In any%, I managed to route out Dread Lands, but obviously Mul Cavern is going to be way more difficult to route out, especially without the Lantern. As for 100%…I did manage to get a fresh file up to 100% completion, only to realize that I am now thoroughly confused by the percentage counter. In that file, I had all Moonstones, all Heart Rubies, all Tools, all Misc. items, all Bag Attachments, 5 Chocolate Protein Shakes consumed, and all locations uncovered, but the file still showed 99%. All the testing of the percentage counter was really annoying since checking the percentage counter in the first place takes like 30 minutes: defeating Big Eye, watching a cutscene, escaping from Android 66, watching another cutscene, and waiting for the credits to display the percentage counter. Most of the times I tested it, it displayed 99%, but it actually displayed 97% when I bought the Leather Armor and then the Chain Mail. But, in 99% conditions, when I unlocked the Mystery Bento and Power Potion, the counter showed 100%. This confuses me because I still don’t know whether the Chocolate Protein Shakes and the Bag Attachments influence the counter, nor do I know which of the Mystery Bento and Power Potion (maybe both) influences the counter and how. So, it turns out there’s far more testing to do than I thought. On a final note, from what I know so far, I figure that a 100% run of Phoenotopia would last about 3 hours in-game time.

 

Okay, now I’m done.

Nowi Wins À la prochaine! (Until next time!)

Spontaneous Saturday 9/12/15: More spontaneity

Nowi Wins Once again, just speaking my mind here.

 

In Pokémon Shuffle, I have managed to S-rank all of levels 1-220 and, by extension, unlocked all of the currently released EX levels! Additionally, I have caught Terrakion and Virizion (not without the help of power-ups, of course) and am currently attempting to capture Cobalion. Sadly, even though I invested a whole 15k coins into my first attempt at capturing Cobalion (12.5k for all of Complexity -1, Mega Start, and Disruption Delay, and the other 2.5k for a Great Ball), I only managed to reach a catch rate of 16% without the Great Ball and 32% with (which, if I recall, was the result of 16 seconds remaining), so, naturally, I failed to capture it. Thankfully, Cobalion was the only one of those three legendaries that I failed to capture first try with all power ups.

What I don’t understand, though, is those moments when a Great Ball shakes less than a regular Poké Ball. I mean, the Poké Ball I used on Cobalion shook twice, but the Great Ball? Only once.

Anyway, I’m currently accumulating 15k coins again (and I’m really close), and hopefully I’ll perform better next time with my team of Blaziken (mega), Heatran, Moltres, and Delphox. Then, what will I do after catching Cobalion? Keep money grinding in preparation for the next update, of course! You can never have enough coins in that game, seriously…

Quick update: It pains me to say that I have once again failed. At least this time I performed better (22 seconds left; 22% capture rate, 44% with a Great Ball), but it looks like there’s more grinding to be done. Man, this is such a pain.

 

I’m still progressing in Persona Q as well. I’m up to the third floor of the fourth labyrinth (Inaba Pride Exhibit) and still…er…going strong, I guess? I mean, I’m getting annoyed at the tree shadows with their Hamaon, but I guess you could say it’s a taste of my own medicine because I always have Aigis use Mahama (past) or Mamudo (present) turn 1. (Too bad the Iron Dice are immune to Darkness.)

By the way, about the third labyrinth, it’s funny how the boss of the labyrinth isn’t even the scariest thing in the labyrinth. Seriously, the Lovely Dolls are scarier by a long shot. Like, walking into them is honestly the scariest thing not just in the labyrinth, but in the entire game. (I mean, I haven’t played the whole thing, but it’s the scariest thing so far. Fortunately, the jump-scares can be remedied by backing into the FOEs rather than walking face-first into them.) They’re also formidable FOEs that evade like 50% of attacks aimed at them, but thankfully, thanks to Aigis having a Persona with Lethargy Circle (chance of Agility Bind every turn for 3 turns) and Binding Hands (increases chances of binding), it became a much easier feat than normal. That said, to make matters worse, Lovely Dolls have Mamudoon, for which my only two options are 1) Recarm from Aigis or 2) Yomi Return (Leader skill). I still managed to defeat the darn thing eventually, and boy does it feel satisfying.

On another note, the fourth labyrinth, I have to say, is surprisingly the least scary of the quartet. Like, there’s hardly anything creepy in it, if there even is anything. I will say, though, that the encounter rate is pretty high in comparison to the other labyrinths, but maybe that’s just my imagination. Also, for the first time in any labyrinth, I defeated an FOE (specifically the Fast Guy (yep, that’s literally its name)) before completing the dungeon. Twice, even. I thought it was required in order to 100% complete the second floor because for each of the two FOEs, there is a tile that cannot be stepped on without defeating that FOE. (There’s no obvious proof, but through trial and error I have theorized that the tiles are unreachable without defeating their respective FOEs.) There is a third one, but I just decided to proceed to the third floor in hopes that I wouldn’t even need to bother with it (because there’s also a tile to uncover that requires going upstairs from the third floor). I mean, once is fine. Twice, I’ll do it if I have to. Three times…no. That’s where I draw the line. I may be a completionist, but I don’t want to go that far if I don’t have to.

By the way, as of this labyrinth, I noticed Aigis was missing so many times that I actually had to put Aim Goggles on her. I mean, it’s bad enough that she goes last all the time, but I really don’t want to be missing half of my moves, especially with my favorite character. (Missing Mahama or Mamudo isn’t a big deal, but missing something like Lightning Smash is a problem.)

 

I’ve also been working further on the any% route of Phoenotopia after discovering Loot Duping. My plan with the route is to stop at the honey shop only once and to only buy what’s necessary and faster (Rolling Technique Scroll, 6 Jars of Honey, Talkinator Juice, Iron Hammer, and Floatation Device), and I routed it in such a way that factors in all of the required funds without even having to raid the palace’s secret stash earlier than intended. The problem now is mastering movement through the rest of the game, starting at Misty Gorge.

What about 100% progress? Well, I feel routing 100% is more boring than I thought originally. I’ll get back to it after I’m done thinking about any%, but not right now.

 

On a final note…

…Suu is best MonMusu.

 

Nowi Wins À la prochaine! (Until next time!)

Spontaneous Saturday 8/29/15: Actually spontaneous

No rules, no format, no nothing. Just…

Nowi WinsNowi WinsNowi WinsNowi WinsNowi WinsNowi WinsNowi WinsNowi WinsNowi WinsNowi Wins

…spontaneous.

 

Like I can just write quality content at the drop of a hat, right? It’s so close to Sunday that I might as well just speak my mind as accurately as possible.

 

Persona Q is actually a darn good game. I’m on the third labyrinth right now. I have to say, the second boss is very interesting. At the beginning of every other turn, it says something along the lines of, “You must vow to me…” something, and then it summons a bunch of coffins, at least one of which is colored. Sometimes, it may say, “You must vow to me all manner of things!” or something along those lines. Before that point, you’d have to memorize what exactly the coffins do, or just figure out that the colors correspond to the colors of menu actions (red = Attack, yellow = Skill, cyan = Leader Skill (in the boss’s terms, “being bossy”), green = Items, orange = Defend). Handicaps are fun…except for some of the laws in Final Fantasy Tactics A2 (for instance, the one that forbids “Harming the weak”).

By the way, I have this game on rental, I chose the Persona 3 protagonist, and my supposed “destined partner” for the second labyrinth was Fuuka. It makes me think, though. The mad clergyman (or whatever that second boss is called) tried to force us into marriage, but Aigis came to the rescue. So, I wonder if Aigis is a more likely candidate… ( ͡° ͜ʖ ͡°) I mean, she is my favorite character, and the main reason why I chose the Persona 3 protagonist. (She is a robot, but still…)

Also, I should mention that the 3DS I own is currently living on its left hinge. Maybe it’s time for a new one.

And Persona Q’s labyrinth boss music is pretty cool.

 

My penultimate semester of college has started, so the likelihood of me producing “quality content” (if that even means anything in terms of this blog) is relatively low. Just a heads-up.

 

Nowi Wins That’s all, folks!