At a standstill 3 (Whimsical Weekend #17)

First off, I’m still in the process of going for all the endings of Hyperdimension Neptunia Re;Birth 2. As of last time, I took care of the Planeptune, Leanbox, Lastation, Lowee, Human, and Conquest endings in that order, so I only have the Holy Sword and True endings left.

The Land and Human endings are basically just the Normal ending with a bonus cutscene after the credits, so not much beyond the standard fare of cutesy aftermath. Conquest ending, on the other hand… I’m still reeling from that jank. It requires a complicated set of criteria to be done before the end of Chapter 5 (a.k.a. the Planeptune event after defeating three of the Four Felons), and I now realize that the developers were right to make it so.

I’ll try not to go into too much detail (for the sake of avoiding spoilers and saving the detailed talk until I finish the entire Re;Birth series), but I will say that Conquest ending has a fairly similar plot line to Fire Emblem Fates: Conquest (hence “Conquest” is in both names), only it’s smaller scale and with less painstakingly difficult battles, but with a greater touch of guilt and loneliness as the plot advances (granted I haven’t finished Fire Emblem Fates: Conquest, but that’s the best comparison I can draw). And actually, seeing the more morbid events unfold made me think back to when I played through the Zero Escape series, which is a far cry from what I’d normally expect of a Neptunia game. That said, I’m guessing that the other two endings won’t be quite as intense (but probably at least more intense than the Normal, Land, or Human endings).

While I’m at it, I never really explained to what degree I play through the installments of the Re;Birth series before I consider myself “done” with them. Along with making sure that I’ve seen all the endings, I also strive to unlock all characters, complete all quests and colosseum battles, fill the image gallery (in other words, each ending done on a separate cycle of a single playthrough), and unlock all plans. Anything beyond that would be…excessive, I imagine.

Other than that, the only notable thing I’ve been up to is continuing my Breath of the Wild playthrough, in which I’m up to 108 shrines, 231 Korok seeds, 10 memories, 30 Shrine Quests, 44 Side Quests, 4 Great Fairies, and 231 Hyrule Compendium entries  (64 Creatures, 58 Monsters, 35 Materials, 70 Equipment, and 4 Treasure).

…Yeah, that’s really all I have to say for now.

 À la prochaine! (Until next time!)


At a standstill 2 (Whimsical Weekend #14)

It kinda pains me to be doing this when my last “At a standstill” post was Whimsical Weekend #12, but once again, I just don’t have any particular writing topic in mind right now. I did mention freelance coding before, and I’ve been really into it as of late, especially considering I can see the light at the end of the metaphorical tunnel. That and the regular work routine are making it difficult to think about anything else.

I would like to briefly touch upon a few things, though. First off, I take back what I said about the Hyperdimension Neptunia Re;Birth series; I’d rather cover all three installments en masse after all. (I also plan to re-watch the anime afterwards, because that was a blur to me the first time I watched it.) I mean, I decided to start playing Re;Birth 2 last month and managed to achieve the Normal Ending (rather anticlimactically, I must say), and there seems to be a lot more ground to cover for the remaining endings, what with the Shares and Lily Ranks and such. For now, I will say that Re;Birth 2 took a step down from Re;Birth 1 overall, but I won’t explain why in full detail.

Second, about the same time I started Re;Birth 2, I actually bought the secondary story (Conquest) for my copy of Fire Emblem Fates: Birthright, considering the advent of newer Fire Emblem games and that I haven’t gotten the most out of the Fates series yet. But dang, man, I’m sixteen chapters into Conquest on Hard mode, and I have to say that the difference between Birthright and Conquest is the difference between Super Weenie Hut Jr.’s and the Salty Spittoon. (Shoutouts to SpongeBob.)

And finally, I’m thinking that I should later get around to speedrunning Phoenotopia more seriously. My mindset as of late has been: “Wait until a golden opportunity to stream,” but now that I think about it, that’s a terrible mindset to have. I mean, I set my expectations too high when I stream, only to be disappointed when I end it off at an inevitably early time because I can’t get a run past Bandits’ Lair due to my rust. Coupling that with the fact that I get few opportunities to stream in the first place (considering I still live with my parents, and I don’t know when would be a good time to change that), I now realize that I’m probably better off just recording offline instead. And yes, I do still plan to improve my times, even in any% and 100%. (For both categories, I recently devised new strats that I don’t plan to discuss right now. Also, my times in All Moonstones and All Medals could definitely stand to be more optimized, the more I look back at them.)

So, um…that’s about it.

 À la prochaine! (Until next time!)

Slight delay on Whimsical Weekend #13

It’s in the works, trust me, but considering how much effort I’d have to put into it, as well as the importance of not staying up too late (for the sake of work), I think I’d be better off putting in the effort over the week instead of pulling an all-nighter or similar to do so.

 Please understand.

I will give a minor hint about the topic, though: It’s about something that I haven’t brought up in detail in over half a year.

6/20/17 EDIT: Done now.

At a standstill (Whimsical Weekend #12)

Yeah…I’m not even ashamed to be posting this on Monday midnight. The truth is, I haven’t been motivated at all to come up with a proper post over the course of these two weeks. I’ve just been going through the standard routine of going to work every weekday and using my leisure time to indulge in whatever forms of entertainment may tickle my fancy. In particular, watching Twitch streams while doing some freelance coding is what I’ve been into lately. (Whom I watch depends mostly on the time of day, but is definitely the stream where I hang out most.)

I suppose, if there’s anything I would have felt like writing about if I had taken more time to think, it’s Hyperdimension Neptunia Re;Birth 1. Part of me wanted to save such talk until after completing the entire Re;Birth series, but later on I thought, “Well, it was recently that I decided that I had played the first installment to my heart’s content, so…” Wait, actually, I was considering optimizing the equipment of at least my main party members (Blanc, Noire, Vert, Ram, Neptune, and Nepgear), and I never really got around to that, so perhaps delaying that sort of talk is for the best.

I was also considering talking about the Conceptis Block-a-Pix app now that it’s recently come out on Android (I don’t have an iOS device), but there’s not much to talk about, considering I’ve done an entire analysis on the form of puzzle in question, so I’ll just say here what little I have to about the app. My main beef with it is: If you create a box around a number, the area of that box can exceed the number of tiles required by that number, whereas the site applet has a constraint for that. Second, in greater puzzle sizes on smaller screens (e.g., 30*45 on an 854*480 screen), it’s hard to tell ‘6’s from ‘8’s. The second one is not of dire importance and definitely not an easy fix (considering it’s the standard Conceptis font), but I’m hoping the first one gets fixed in a future update.

I guess that’s all for now.

 À la prochaine! (Until next time!)

…Hopefully I’ll actually have a substantial post by then…

What’s to come (Whimsical Weekend #9)

So, as of the beginning of this month, I have been privileged to work full-time, and my hours are similar to those that I had during the internship, only one hour later and with only half the commute. Because of this, and because I’ve been spending my leisure time in such weird ways, it’s become increasingly difficult to think of what to write for this blog. This is the second week after my most recent Poké Monday, but I can’t really think of anything that I’d like to write about at this time. For that reason, I will use this post to discuss my plans for the future. (I know this makes things less whimsical, but when I put my thoughts out front, it increases my inspiration to create new content.)

Memeathon X submission

Memeathon is a speedrunning marathon for meme categories and games. The duration of the upcoming Memeathon (Memeathon X) is from March 31 to April 2, and submissions (which opened on February 11) end on March 5. For that reason, I figured it would be the best opportunity to submit my main speedgame: Phoenotopia (the Flash game, of course). I mean, the game itself isn’t enough of a meme on its own, especially considering the non-meme categories range from 50 minutes to just above 2 hours long, so I submitted something shorter and more meme-related: 69 HP RTA. I’ve mentioned the category in at least one previous post, but the route has since changed for the better. Actually, rather than writing about it, perhaps it would be better to link a demonstration video:

I have done a few runs since changing the route, and I’ve completed the objective (getting a maximum HP value of 69) in less than 30 minutes on multiple occasions, although I don’t believe that it’s possible in under 29 minutes. Regardless, when I submitted the run, I used 34:30 as an estimate, although solely because it’s half of 69 minutes. Not a very generous estimate, but I’m hoping to make it work by rehearsing plenty. That’s assuming I’ll get accepted, though, and that’s not a 100% guarantee. If it does happen to be the case, however, I’ll make sure to post something about it on the Whimsical Weekend thereafter.

Phoenotopia any% post-commentated

Earlier this month, I did end up improving my Phoenotopia any% PB by roughly a minute; my record is now 50:53 RTA, 53 minutes in-game time. I streamed the run live on Twitch during midnight hours on that day, and the video without commentary can be viewed at (Sadly, Twitch videos cannot be embedded on this site quite like YouTube videos can.)

Currently, I am working on a commentary transcript so that I can eventually upload a post-commentated version to YouTube. The transcript right now covers about 23% of the video length, so there’s still work to be done in that department.

Juuou Mujin no Fafnir review

I’ve been meaning to do this for a while, but similarly to what I did with Mondaiji, I felt like doing a review of this series after finishing the 12th volume of the light novel (although the 12th apparently isn’t the last of Fafnir). It wasn’t until about a year ago that I delved into the world of light novels, and I chose this one second because I was so big a fan of Kili Surtr Muspelheim in the anime that I became insatiably curious about her. Currently, I am on chapter 3 part 4 of volume 12, making very gradual progress because I don’t read it all that actively (maybe once every few nights).


I have no idea, to be honest. Cinq du Soleil and Diamond Hollow II Story Mode New Save are still on the backlog, and I also plan on improving Phoenotopia categories other than any%, but everything else is up in the air.

Nowi Wins À la prochaine! (Until next time!)


Poké Monday update: Transition to Gen 7, compendium of Gen 6 analyses

The new generation has come. Pokémon Sun and Moon have been released worldwide, and I beat the game in roughly 48 hours (I haven’t quite enjoyed all of the postgame content, but I’ve at least gotten started), so I’m ready to adapt to the new generation. That’s right; Poké Monday will now involve random numbers generated from 1 to 802 (yes, including the unreleased Marshadow) and also start on a clean slate, meaning that Pokémon already reviewed on prior Poké Mondays will just be re-reviewed (especially due to the introduction of Alolan formes, notably Diglett). Speaking of which, let’s take a trip down memory lane and look back over the 6th generation analyses.


  • 7/28: Gigalith (526, NU) – Sturdy Stealth Rock user mostly outclassed by Golem
  • 8/11: Litleo (667, LC) – middling offensive Fire-type with an odd movepool and borderline-at-best Ability selection
  • 8/25: Latios (381, OU) – specially offensive Dragon/Psychic-type Trick/Defog user with Levitate
  • 9/8: Makuhita (296, LC) – slow Fighting-type with poor stats but a few unique traits
  • 9/22: Bronzor (436, LC) – bulky Steel-type that fell from grace after the transition to gen 6
  • 10/6: Malamar (687, NU) – Contrary Superpower user with better stats than Spinda
  • 10/20: Lampent (608, NU) – lower-tier Chandelure that can use Trick Room effectively
  • 11/3: Claydol (344, RU) – bulky Stealth Rock user resistant to EdgeQuake albeit weak to Knock Off
  • 11/17: Thundurus (642, OU/BL) – Electric-type special attacker with more speed in Incarnate forme but with more power in Therian forme
  • 12/1: Carbink (703, NU) – utility Pokémon with sky-high defenses but poor other stats
  • 12/15: Rapidash (78, NU) – fast physical Fire-type attacker with reliable recovery
  • 12/29: Sandslash (28, NU) – physically-oriented Ground-type Stealth Rock setter and Rapid Spin user that can also abuse sand


  • 1/12: Heatmor (631, NU) – slow and frail Fire-type mixed attacker with odd coverage options
  • 1/26: Floatzel (419, NU) – fast Water-type attacker with Switcheroo and Water Veil
  • 2/9: Bagon (371, LC) – Dragon-type physical attacker with exclusive access to Sheer Force Dragon Rush
  • 2/23: Kyogre (382, Uber) – strong Water-type special attacker with a new form of rain
  • 3/9: Watchog (505, NU) – Unova’s Route 1 Normal-type, has Analytic and a not-too-bad movepool
  • 3/23: Staraptor (398, BL) – Sinnoh’s Route (20)1 Flying-type, boasts strong Reckless base 120 (Attack and move power) dual STAB
  • 4/6: Nidoran♂ (32, LC) – Poison-type physical attacker with Hustle and Sucker Punch
  • 4/20: Krokorok (552, NU) – lower-tier Krookodile with solid dual STAB and great utility options
  • 5/4: Cloyster (91, UU) – the ultimate Skill Link and Shell Smash (ab)user
  • 5/18: Vigoroth (288, NU) – respectable NFE Normal-type with interesting utility in Bulk Up, Slack Off, and Taunt
  • 6/1: Vivillon (666, NU) – Quiver Dance user with Compound Eyes Sleep Powder and STAB Hurricane
  • 6/15: Tornadus (641, BL2/OU) – Defiant abuser on the Incarnate side, fast all-arounder on the Therian side
  • 6/29: Croconaw (159, NU) – lower-tier Feraligatr (Dragon Dance user with excellent Sheer Force coverage)
  • 7/13: Machoke (67, NU) – lower-tier Machamp (STAB No Guard Dynamic Punch abuser)
  • 7/27: Pineco (204, LC) – hazard setter with just the right amount of utility but hardly any offensive presence
  • 8/10: Plusle (311, NU) – the only Pokémon in existence with Lightning Rod and Baton Pass (as well as Nasty Plot)
  • 8/24: Cacturne (332, NU) – slow+frail attacker with STAB Sucker Punch and more
  • 9/7: Darmanitan (555, UU) – extremely strong Fire-type physical attacker with a gimmicky hidden ability
  • 9/21: Chesnaught (652, UU) – physical Grass-type tank with spiky utility
  • 10/5: Groudon (383, Uber) – tanky Stealth Rock setter with an amazing new forme
  • 10/19: Flaaffy (180, NU) – okay wall with okay utility options and Volt Switch
  • 11/2: Lopunny (428, OU) – extremely fast and decently strong Mega with Scrappy Normal/Fighting dual STAB
  • 11/16: Swanna (581, PU) – offensive Defogger with great coverage in its dual STABs
  • 11/30: Grovyle (253, PU) – outclassed Grass-type that can only rely on Unburden as a “niche”
  • 12/14: Yveltal (717, Uber) – strong Dark-type attacker with an odd stat layout
  • 12/28: Glalie (362, PU/RU) – base is a lead, Mega is an offensive threat


  • 1/11: Loudred (294, PU) – outclassed Normal-type with Scrappy Circle Throw as a “niche”
  • 1/25: Surskit (283, LC) – specially offensive Sticky Web user with respectable coverage
  • 2/8: Rhydon (112, NU) – strong EdgeQuake user with great bulk thanks to Eviolite
  • 2/22: Ludicolo (272, NU) – rain abuser with unique Water/Grass typing
  • 3/9: Horsea (116, LC) – one of many Water-types; a rain abuser (yeah, 3/9/15 is a Wednesday, because I had to postpone the article due to real-life matters)
  • 3/21: Gorebyss (368, NU) – specially offensive Shell Smash abuser
  • 4/4: Diglett (50, LC) – ridiculously fast, physically offensive Arena Trap abuser with some utility
  • 4/18: Petilil (548, LC) – sun abuser with a dual niche in Sleep Powder and Healing Wish
  • 6/9: Tyranitar (248, OU) – strong and bulky sand setter (6/9 is a Thursday, but again, had to postpone)
  • 6/20: Pumpkaboo (710, LC) – super size and small size have offensive and defensive potential, respectively
  • 7/4: Maractus (556, PU) – lower-tier cactus with an odd Ability in Storm Drain
  • 7/18: Dratini (147, LC) – notable Extreme Speed user with decent offensive prowess
  • 8/1: Sudowoodo (185, PU) – Rock-type with subpar base stats but niche access to Wood Hammer
  • 8/22: Feebas (349, LC) – like Magikarp except with TMs/HMs, Egg/Tutor moves, and Adaptability
  • 9/19: Helioptile (694, LC) – fast Electric-type special attacker with odd coverage an odd Ability in Dry Skin
  • 10/17: Poliwag (60, LC) – fast Belly Drum user with Hypnosis and decent coverage
  • 11/7: Rhyhorn (111, LC) – tanky Stealth Rock user with a poor set of Abilities


That aside, regarding Gen 7 analyses, I decided to change up the formatting a little, in hopes that I can not only accommodate the new Z-moves but also make the post look better in general. Shown below is a brief preview demonstrating some changes that I plan on making. (Specifically, this part of the review is meant to be between the Pokémon/RNG images and the “Overview” heading.)

For one thing, important words/numbers are bolded, including typing, base stats, Abilities, STAB moves, and Z-moves. What’s more is that I organized the notable moves based on my own judgement instead of just copying off of the usual list from Pokémon Showdown. This way, I can set aside moves that are universal (like Frustration/Return and Toxic), weak, redundant, and/or come off of a far weaker attacking stat. In this case, I omitted: Dark-type attacks because they are redundant with Ghost STAB; special attacks because of the base 50 Special Attack; Trick Room because of the base 96 Speed; and other moves that have situational-at-best effects in general.

Thinking further beyond, I will no longer provide sample teams; the associated segment will be replaced with a different segment named “Problems and Partners,” which elaborates upon two different sets of Pokémon: those that are threatening to the reviewed Pokémon, and those that would make good teammates for the reviewed Pokémon. Again, a brief preview:


Nowi Wins I think that’s all I have to say for now. Stay tuned for the next review, which will come out before midnight (eastern time) tonight!


Another schedule change

Yeah, I’m doing this again. Apparently, as occupied as I am with the internship (which is more than I had initially thought), even limiting my activity on this blog to weekends doesn’t seem to be enough for me. In that sense, all I can think to do is limit it to every other weekend, starting this weekend when I will have the next Poké Monday posted.

Nowi Wins That’s all that I feel like saying for now. Please understand.