- 50 HP
- 53 Attack
- 62 Defense
- 58 Special Attack
- 63 Special Defense
- 44 Speed
Ability: Mega Launcher boosts Clauncher’s pulse moves by a factor of 1.5. (Specifically, this includes Water Pulse and Dragon Pulse.)
Notable physical attacks: Aqua Jet, Crabhammer, Rock Slide, U-turn
Notable special attacks: Dragon Pulse, Flash Cannon, Ice Beam, Scald, Water Pulse
Notable status moves: Swords Dance
- Hydro Vortex (Water)
- Physical – Converts one use of Crabhammer into a base 180 physical Water-type attack.
- Special – Converts one use of Surf into a base 175 special Water-type attack.
- Supersonic Skystrike (Flying) – Converts one use of Bounce into a base 160 physical Flying-type attack.
- Z-Rain Dance (Water) – Grants +1 Speed with one use of Rain Dance.
Considering how specially oriented Clauncher’s Ability and evolution are, it might come across as a surprise that the mon in question has balanced stats. As such, Clauncher doesn’t have much to distinguish itself from the sea of Water-types within Little Cup. In terms of offense, it is outclassed by Carvanha, Corphish, Krabby, Shellder, and Staryu. In terms of defense, it is outclassed by Mareanie, Shellos, and Slowpoke. Utility-wise, it doesn’t offer much.
If anything, what distinguishes Clauncher from the crowd is access to a pivot move (U-turn) and a priority move (Aqua Jet). It also gets pseudo-STAB on Dragon Pulse thanks to Mega Launcher, making the move a strong coverage option against the Dragon-types and opposing Water-types that resist its STAB and Ice coverage. On a lesser note, Clauncher gets double STAB on Water Pulse, making it an actually viable move, granted no stronger than Surf and no better than Scald (let alone in this generation, with the confusion nerf).
Not much left to say here. I guess “bulky pivot” would be the best way to describe Clauncher as a whole.
Clauncher @ Eviolite
Ability: Mega Launcher
EVs: 12 Atk / 180 Def / 52 SpA / 252 SpD / 4 Spe
– Aqua Jet
– Dragon Pulse
A pivot set that makes the most of Clauncher’s STAB, coverage, and rather lackluster utility. Aqua Jet is priority for picking off weakened foes. U-turn is the pivot move in question and, considering Clauncher’s below-average Speed, grants one teammate a safe switch-in in most situations (well, given it can take a hit). Scald is reliable supplementary STAB that can also be used to spread burns. Dragon Pulse with Mega Launcher deals particularly high damage for a coverage move, especially against Dragon-types and opposing Water-types.
The Nature and EV spread provided give it a stat line of 21/10/16/13/16/11. This makes for as good a balance of bulk and offensive prowess as it can get, taking into consideration that odd numbers are better for HP and even numbers are better for defenses (because decimal values, notably residual damage and Eviolite-boosted defenses, are generally rounded down in the Pokémon games).
Ice Beam hits Grass-types, notably Foongus and Morelull, harder than its main options. Hidden Power Fire is a considerable option for Ferroseed, because Clauncher unfortunately does not get Aura Sphere unlike its evolution. Flash Cannon (or Iron Tail on the physical side) is a less orthodox coverage option for Fairy-types such as Spritzee.
Speaking of the physical side, Crabhammer is easily its best physical STAB, and Flyinium Z + Bounce or Return/Frustration is its best bet in terms of coverage. It also has Swords Dance and Waterium Z + Rain Dance for boosting options. But you know, there are better options for that.
- Krabby has a more reliable Speed-boosting move in Agility, slightly better STAB in Sheer Force Liquidation, and better coverage in Knock Off.
- Corphish has Dragon Dance and also has Knock Off, and its Water STAB is boosted by Adaptability.
- There are also a number of Shell Smash users such as Shellder and Tirtouga that perform better offensively.
Problems and Partners
Ferroseed is tough for Clauncher to break down without Hidden Power Fire. If the two are faced with one another, then Clauncher is very likely to become setup fodder. Even worse if Ferroseed carries Bullet Seed.
Chinchou also resists most of Clauncher’s coverage options and has super-effective Electric STAB.
Helioptile’s Dry Skin means that it can take anything that Clauncher can throw at it, and super-effective Electric STAB means that it can easily make short work of Clauncher’s HP. Not to mention Helioptile is evidently faster than Clauncher.
In a similar vein to Helioptile, Lileep has Water Absorb and super-effective Grass STAB. There are a few coverage options to be considered here, but Lileep is bulky enough to take at least one.
Aside from that, anything faster with super-effective STAB and/or coverage is an effective check for Clauncher. Take these four for example.
As a pivot, Clauncher’s primary purpose is to provide switch-in opportunities for teammates that benefit from such opportunities. Here are a few examples.
On the other hand, Clauncher will not likely be able to do its job alone, and Spritzee is the most likely helper by virtue of its access to Wish and Aromatherapy.
And, in terms of typing, Foongus is a good defensive backbone. That is to say, resistances to Grass and Electric are key.