Pyroar (Poké Monday 11/27/17)

With the release of Ultra Sun and Ultra Moon, the upper bound of the random number generator will henceforth be 807.

  

Type: Fire/Normal

Base Stats:

  • 86 HP
  • 68 Attack
  • 72 Defense
  • 109 Special Attack
  • 66 Special Defense
  • 106 Speed

Ability choices:

  • Rivalry Pyroar deal 1.25* damage to Pokémon of the same gender, 0.75* damage to Pokémon of the opposite gender, and normal damage to genderless Pokémon.
  • Unnerve Pyroar prevent opposing Pokémon from consuming Berries. As of Sun/Moon, this Ability makes wild Pokémon more likely to call for help.
  • Moxie Pyroar, upon scoring a KO, have their Attack raised by 1 stage. (Hidden Ability)

Notable special attacks: Dark Pulse, Fire BlastHyper Voice

Notable physical attacks: Bulldoze, Crunch, Flare Blitz (Egg move), Frustration/Return, Iron Tail (via tutor), Wild Charge

Notable status moves: Taunt, Will-O-Wisp, Work Up, Yawn (Egg move)

Notable Z-moves:

  • Inferno Overdrive (Fire)
    • Physical – Converts one use of Flare Blitz into a base 190 physical Fire-type attack.
    • Special – Converts one use of Overheat into a base 195 special Fire-type attack.
  • Breakneck Blitz (Normal)
    • Physical – Converts one use of Giga Impact into a base 200 physical Normal-type attack.
    • Special – Converts one use of Hyper Beam into a base 200 special Normal-type attack.
  • Bloom Doom (Grass) – Converts one use of Solar Beam into a base 190 special Grass-type attack.
  • Tectonic Rage (Ground) – Converts one use of Dig (via gen 6 TM) into a base 160 physical Ground-type attack.
  • Z-Work Up (Normal) – Grants +1 Attack with one use of Work Up.

Overview

Funny to think that Litleo was my second Poké Monday analysis, and I’m now returning to the evolutionary line not long after the release of Ultra Sun and Ultra Moon. Well, not that Ultra SuMo really provided anything special for Pyroar (aside from making it available without requiring gen 6 transfer), but the original SuMo gave the Pyroar family Flare Blitz as an Egg move (which is quite a boon, considering that its best physical Fire STAB before then was Fire Fang).

Regardless, taking into consideration the overall base stats, Ability choices, and movepool, it’s easy to see that Pyroar is a mess of a Pokémon, and not the good type of mess. If it had a higher Attack stat, it could make much better use of Moxie. If it had a better movepool or Ability, it could be a much better special sweeper. But alas, you have…this.

On the bright side, Pyroar still has high Speed and Special Attack for its tier, coupled with powerful special STABs in Fire Blast and Hyper Voice. On top of that, SuMo introduced Grassium Z, which is the new Power Herb when it comes to firing off a one-time instant Grass-type attack via Solar Beam. Alternatively, Normalium Z with Work Up presents an option for making its physical prowess at least slightly more usable.

As for defenses, 86/72/66 might not be the best, but unique Fire/Normal typing gives it a nice set of resistances in Ghost, Fire, Grass, Ice, Bug, Steel, and Fairy (while only being weak to Water, Fighting, Ground, and Rock). Notice especially Ghost and Fairy; the Pyroar line has the only existent type combination resistant to both types. (Heck, it used to be resistant to most of Mimikyu’s coverage until Mimikyu got Drain Punch via Ultra SuMo tutor, but that’s a Pokémon tiers beyond Pyroar regardless.) Fire typing also makes it immune to burn, so at least physical sets aren’t super easy to shut down…

Sets

Set 1: Bloom Doom

Pyroar @ Grassium Z
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
– Fire Blast
– Hyper Voice
– Solar Beam
– Will-O-Wisp

A simple dual STAB attacking set with simple coverage. Fire Blast and Hyper Voice are its main STAB moves. Solar Beam in conjunction with Grassium Z grants Pyroar one-time base 190 Grass coverage, a huge improvement over the base 60 that it would otherwise have with Hidden Power. Will-O-Wisp is a sort of filler option for Pyroar’s severe lack of special coverage.

EVs and Nature are obviously tailored towards fast special attacking. Unnerve is the preferred Ability on special sets because Rivalry is too situational and Moxie is physically oriented.

Set 2: Z-Work Up

Pyroar @ Normalium Z
Ability: Moxie
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
– Work Up
– Flare Blitz
– Frustration
– Wild Charge

With Normalium Z, Pyroar can utilize Z-Work Up for a one-time +2 Attack and +1 Special Attack in order to make the most of its meager physical prowess. Flare Blitz is a stronger and more accurate STAB off a weaker attacking stat and with a bit of recoil. Frustration (or Return with 255 happiness; doesn’t matter) is in the same boat minus the accuracy and side effect parts. Wild Charge grants coverage against (most) bulky Water-types that would otherwise cause problems.

EVs and Nature are physically oriented, and Moxie is great for racking up extra boosts against unsuspecting prey.

Other Options

Z-moves can only be used once per battle, and perhaps Pyroar is not the best user thereof, so the best alternative would be Life Orb or Choice Specs on a specially offensive set. Going down that route, Hidden Power Grass is the best bet for special coverage, unless for whatever reason you want to run Power Herb Solar Beam in a similar vein to the Bloom Doom set. (Keep in mind that Power Herb, unlike Grassium Z, is prone to Knock Off.) Choice Scarf is also a usable option for surprising boosted or naturally faster threats.

As an alternative to Will-O-Wisp, the specially offensive set can run Taunt so that it won’t end up bamboozled by utility Pokémon or setup sweepers. Speaking of offensive, a real hardcore offensive Pyroar set can run Overheat for an even stronger STAB than Flare Blitz, although with the severe drawback of greatly reducing Special Attack.

In the physical set, Iron Tail can be used to hit Rock-types that resist its dual STABs.

Problems and Partners

Problems

All of the listed Pokémon above have super-effective STAB and outspeed Pyroar. (Granted Lycanroc won’t stay in Pyroar’s tier for long, considering Ultra SuMo gave it Drill Run and an exclusive Z-move.)

Pyroar doesn’t have many super-effective options against Probopass, and the few are either Hidden Power or unconventional. Probopass isn’t particularly fazed by Will-O-Wisp either, considering it only ever runs special attacks.

Camerupt is in the same boat, and better yet, it’s immune to burn and has a particularly strong super-effective STAB in Earth Power.

Lanturn doesn’t really have anything to fear but Bloom Doom, and it can retaliate with Scald or Volt Switch.

Partners

Gastrodon is a great sponge for the above mentioned problems, taking neutral damage or less from most of their attacks and being able to spread Scald burns or Toxic poison while keeping itself healthy with Recover. Ground STAB helps too.

Aside from that, I suppose Water-, Grass-, and Ground-types are generally the way to go.

Okay, if I had to name one Grass-type…

Super-size Gourgeist is a magnificent physical wall in Pyroar’s tier, also having the virtue of spreading burns and keeping itself healthy, as well as being helpful for scouting the occasional Scarfed or Mach Punch Fighting-types.

Moves that heal allied status conditions (such as Heal Bell, Aromatherapy, and Healing Wish) are also advised, particularly with any of the two partners above.

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