Feebas (Poké Monday 8/22/16)

 RNG (Feebas)

Tier: LC
Type: Water
Base Stats: 20 HP, 15 Atk, 20 Def, 10 Sp.Atk, 55 Sp.Def, 80 Speed
Abilities: Swift Swim, Oblivious, Adaptability (hidden)

Usable moves: Blizzard, Double-Edge, Dragon Pulse, Façade, Frustration, Haze, Hidden Power (Electric, Fighting, Fire, Grass), Ice Beam, Light Screen, Protect, Rest, Return, Scald, Sleep Talk, Substitute, Surf, Toxic, Waterfall


Remember back in the olden days when Feebas used to be extremely rare? In its debut generation, it could only be found by fishing in a select few randomly generated spots in a certain area, so most people back then (myself included) would give up the search for this elusive Pokémon, even if it were for the sake of gaining access to its elegant evolved form, Milotic.

However, in spite of the rarity and evolved form of Feebas, the Pokémon itself is one of the worst in the entire game, let alone Little Cup. At least it stands higher, even if slightly so, than Magikarp due to its access to Adaptability and ability to learn anything apart from its notoriously lackluster level-up movepool of Splash, Tackle, and Flail. Not only does this include TMs and HMs such as Scald and Waterfall, but it also includes Egg and Tutor moves such as Haze and Dragon Pulse.

Although base 80 Speed is respectable for its tier and there are only 15 legal species in the tier that outspeed it naturally, that’s the only redeemable quality of Feebas. Its Special Defense sits at an okay base 55, but its other stats are…to put it bluntly, absolute trash. Access to Adaptability Waterfall or Scald may seem good on paper, but coming from a maximum Attack or Special Attack stat of 12 or 11 respectively…even with Life Orb, even something offensively slated like Bunnelby has a good chance of surviving. That aside, its coverage is nothing to write home about. It only has Normal (and Steel if you include Iron Tail) on the physical side, whereas the special side has Ice, Dragon, and Hidden Power. (Swift is not worth mentioning.)

In short, Feebas might not be the worst of its kind, but don’t expect it to do anything stellar.

Set 1: Special

Feebas @ Life Orb
Ability: Adaptability
Level: 5
EVs: 36 HP / 36 Def / 200 SpA / 200 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
– Scald
– Ice Beam
– Hidden Power [Fire]
– Confuse Ray

Although Feebas has higher max Attack than Special Attack by 1 point, its special movepool has significantly better coverage. Scald is its main STAB move that has the potential to score a burn. Ice Beam hits Grass-types that can take its STAB for days, even factoring in Adaptability and Life Orb. Hidden Power Fire is chiefly for Ferroseed, which hard-walls this set otherwise. Confuse Ray may be simultaneously filler and a cheap tactic, but it’s the best way Feebas can make use of its above average Speed in spite of the rest of its stats. Beware of Natu, though.

Nothing else really needs explanation. Life Orb and Adaptability for maximum damage output, EVs focused on offense, IVs changed for Hidden Power Fire…all that good stuff. Funnily enough, it requires 36 HP EVs for Feebas to achieve a stat value of 19, through which it can sustain the most possible turns of Life Orb damage.

Set 2: Physical

Feebas @ Life Orb
Ability: Adaptability
Level: 5
Happiness: 0
EVs: 36 HP / 236 Atk / 36 Def / 196 Spe
Jolly Nature
– Waterfall
– Frustration
– Confuse Ray
– Tickle

In spite of Feebas’s lack of coverage on the physical side, this set brings out the best of its…uh…strengths?, notably its slightly stronger attacking stat and respectable Speed stat. Waterfall is physical STAB that, while it lacks the chance to burn, could potentially flinch the opponent, which is another great way to make use of Feebas’s above average Speed. Frustration is for coverage, but sadly it doesn’t hit anything super-effectively. The choice between Return and Frustration is inconsequential in LC, but I feel like Frustration is more appropriate considering the Pokémon in question. Confuse Ray confuses the opponent as if it’s not confusing enough why you’re using Feebas in the first place and could potentially offer a free turn along with some chip damage. Another neat little asset on the physical side is Tickle (not to be confused with Tackle), which makes the opponent more vulnerable to Feebas’s mediocre offensive presence and also increases damage inflicted through confusion. Once again, though, beware of Natu.

In terms of other set details, nothing differs from the previous stat except the invested attacking stat, IVs, and happiness.

Other Options

Iron Tail can be used on the physical set to hit Fairies. Dragon Pulse hits Water-types neutrally on the special side. An alternative choice of Hidden Power (Electric or Grass) can be used to hit said Water-types super-effectively. Surf could be used for more immediate power, but the burn chance of Scald is too invaluable, especially for something as weak as Feebas. Toxic lets Feebas inflict residual damage, particularly to anything immune to burn, but its use is questionable in LC. Blizzard is a stronger but very inaccurate alternative to Ice Beam. Light Screen can make Feebas a team player, but too bad it lacks the other screen. Façade can be used on the physical set as a way to alleviate the event that it gets burned. Haze might prevent it from being setup fodder, depending on the situation.

Sample Teams

http://pastebin.com/7Wvb8BkY – A team involving the physical set because I prefer the idea thereof over that of the special set; moreover, if I were to create a sample team for both sets, it would basically be the same team twice, just with slightly different Feebas.

This team contains:

  • Feebas (set above)
  • Dwebble for hazards
  • Sandshrew as a hazard clearer, backup Stealth Rock user, and sort of physical wall
  • Larvesta to cover up the Grass weakness
  • Abra for special offense
  • Fletchling for priority and general sweeping

Feedback is always appreciated!

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