Base Stats: 45 HP, 35 Atk, 50 Def, 70 Sp.Atk, 50 Sp.Def, 30 Speed
Abilities: Chlorophyll, Own Tempo, Leaf Guard (hidden)
Usable moves: Aromatherapy, Energy Ball, Façade, Frustration, Giga Drain, Grass Knot, Heal Bell, Healing Wish, Hidden Power (Electric, Fighting, Fire, Ice), Leaf Storm, Leech Seed, Protect, Rest, Return, Seed Bomb, Sleep Powder, Sleep Talk, Stun Spore, Substitute, Synthesis, Toxic
Lacking the luxury of Quiver Dance that characterizes its evolution, Petilil finds itself part of a crowd of Grass-types that are heavily reliant on sun support and therefore require Heat Rock Vulpix as a teammate. One thing that makes Petilil stand out at least somewhat from this crowd is the former’s access to Healing Wish, which is only shared by one other sun abuser in Little Cup: Cherubi.
Petilil has 45/35/50/70/50/30 base stats, while Cherubi has 45/35/45/62/53/35. The bulk is about the same with the proper investment, but Petilil is slightly stronger while slightly slower. Note that Cherubi’s speed advantage lets it cut past the likes of Choice Scarf Houndour and Cyndaquil without having to resort to a Timid nature. More importantly, Petilil and Cherubi have differing movepools, each with its own sort of niche; Petilil gets Sleep Powder, while Cherubi gets Weather Ball and Dazzling Gleam. So, if the extra bit of power and access to Sleep Powder are worth lower Speed and worse coverage, go with Petilil; otherwise, use Cherubi instead.
In a nutshell, having access to both Healing Wish and Sleep Powder is what separates Petilil from other sun abusers in the tier. That’s it. In terms of pure offense, a better choice would be one of Bellsprout, Bulbasaur, or Oddish.
Petilil @ Life Orb
EVs: 36 Def / 200 SpA / 36 SpD / 200 Spe
IVs: 0 HP / 0 Atk / 30 SpA / 30 Spe
– Giga Drain
– Hidden Power [Fire]
– Sleep Powder
– Healing Wish
Boasting a somewhat respectable 26 Speed in the sun, along with 16 Special Attack backed with Life Orb, Petilil is capable of dealing damage with its offensive duo of Giga Drain (STAB) and Hidden Power Fire (sun-boosted coverage); sabotaging more threatening opposition with Sleep Powder; and revitalizing wounded and/or crippled team members using Healing Wish.
Life Orb, Chlorophyll, and EVs maximize Petilil’s offensive potential; Timid nature is preferred for faster use of Sleep Powder and Healing Wish; IVs are set for Hidden Power Fire with minimal attack to reduce damage from Foul Play and confusion, with an HP IV of 9 or less so that it reaches an HP value of 19, taking 1 damage from Life Orb instead of 2.
Solar Beam is an alternative option to Giga Drain for greater power at the cost of functioning worse outside of the sun, while Leaf Storm has even greater power with the downside of lowering Special Attack when used and being 10% less accurate. Hidden Power Rock is an alternative for coverage if, for whatever reason, Hidden Power Fire is not necessary; if nothing else, HP Rock is a nasty little surprise for Fire-types (especially those with Flash Fire) that hope to wall it, as well as Vullaby hoping to come in on a Sleep Powder. Growth can be used to further bolster Petilil’s offensive potential, although having a maximum of 5 turns in the sun after a Growth means that the boost will most likely not last long (plus there are better users, like the aforementioned Bellsprout and Bulbasaur).
http://pastebin.com/ziKyus6v – Rather hastily thrown together, but it works.
This team contains:
- Petilil (set above)
- Vulpix for required sun support
- Diglett for trapping/revenge-killing certain may-be threats (notably opposing non-Scarf Fire-types)
- Anorith for hazards and hazard control (appreciates sun support for alleviating its Water weakness)
- Spritzee for general walling (primarily had Mienfoo in mind)
- Chinchou as a check to Flying-types and an overall tank