Spontaneous Saturday 2/28/15: Poké Monday in further detail

Poké Monday is a series idea that I started on July 22, 2014, no more than two months after the creation of Vouiv-review. Every two weeks, I go to random.org and generate a number between 1 and 721 inclusive. On November 29, 2014, I decided that if this number belonged to a Pokémon not worth reviewing (i.e., Pokémon who have an evolution in the lowest possible tier and are not LC legal), I would make note of the number (as well as any repeats that may occur) at the beginning of the post.

Pokémon not worth reviewing: Bayleef, Boldore, Cascoon, Croconaw, Dewott, Electabuzz, Gloom, Graveler, Grotle, Grovyle, Herdier, Jigglypuff, Kakuna, Klang, Lombre, Luxio, Magmar, Metapod, Palpitoad, Pidgeotto, Poliwhirl, Quilava, Sealeo, Servine, Silcoon, Skiploom, Spewpa, Swadloon, Swirlix, Tranquill, Vanillish, and Weepinbell.

(I had Vulpix on the list before, but I just checked its entry in the Smogon Strategy Pokédex and found that it’s actually legal in Little Cup.)

Important note: I am aware of the existence of the PU tier (a tier below NU), and Pokémon Showdown makes evident the Pokémon that are PU-legal, but I do not acknowledge the PU tier as an official metagame (mostly because on the Smogon Forums, the discussion forum is a subforum of the Other Metagames forum, not to mention there are no PU tags on the Smogon Strategy Pokédex). Even so, I feel that using PU Pokémon in PU would be more fun than using PU Pokémon in NU. That said, I would greatly appreciate feedback about this issue.

It’s also worth noting that I try as hard as possible not to look up the Smogon Strategy Pokédex entries of the Pokémon I analyze, because discovering a Pokémon’s potential on my own is more fun than relying on external sources in order to do so. If, however, I do use sources (and this may happen from time to time), I make sure to give credit where credit is due. The ones I don’t mention are the Pokémon Showdown Teambuilder and Serebii, which I use to gather primary information like tiering, abilities, stats, and usable moves.

Speaking of the teambuilder, my process for building teams has no real rhyme or reason. I just take the Pokémon whose number I generated, make a usable set out of it, and try to think, depending on the tier, what threats the team needs to handle. I generally tend towards balanced teams, the type that are mostly offensive but have 2-4 Pokémon that can take a hit. (For example, the TrickBand Floatzel team I built for January 26, 2015, had four offensive Pokémon with a defensive “core” of Mantine and Mega Steelix.) To be honest, though, I do look up Strategy Pokédex entries for the teammates of the Pokémon that I will be reviewing, because I don’t want my team to be completely improvised.

After I build a team, I go out and find battles under the alt Mygavolt. The number of battles I find depends on my workload (education-wise) and my mood, and I generally wait until after publishing Top Three Thursday to find battles. Sadly, I am low-ranked (or not even ranked at all) in every tier, so I usually cannot give a proper testimony about the prowess of the Pokémon I’m reviewing, nor can I promise top-quality sample teams. I mean, just look at how I’m ranked currently (as of February 25, 2015):

Screen Shot 2015-02-25 at 10.58.11 PM

NU, LC, and Ubers are the tiers of interest here. The others are battle formats that I decided to try out merely for fun. (I have tested some teams in other tiers, like OU and RU, but I assume the ladder has reset some time between now and then.)


Finally, here’s a follow-up of Pokémon that I have reviewed in the past. Click the image(s) of a Pokémon to view my primary analysis of it.

 Gigalith is PU. Coincidentally, Golem also happens to be PU. Not much change, except that Gigalith no longer has to worry about Seismitoad. As for the sample team, Omastar is actually RU now, and Mismagius is NU, so the team cannot be used in PU.

 Nothing further to note.

 I’ve said before that Latios was analyzed prior to the official release of its Mega. Its Mega is not much different from its base form except, while it cannot use Trick, its higher base Attack makes it easier to destroy Heatran with Earthquake (requires 152 EVs with neutral nature to guarantee an OHKO, 0 EVs factoring in Stealth Rock; and, for comparison, Life Orb Latios requires 24 EVs with neutral nature to guarantee an OHKO after Stealth Rock). No legality issues with the sample team.

 Nothing further to note.

 Nothing further to note.

  As I mentioned in my 2014 recap of Vouiv-review, Knock Off is better than Night Slash on every set (the analyses were made prior to the ORAS tutors). The sample team is not usable in NU (which is still where Malamar is tiered) because Dragalge is in BL2 (not used enough for UU, but banned from RU) thanks to Adaptability being released.

 Although Lampent’s role is unchanged (set up Trick Room, deal some damage), it faces less competition in PU than in NU. As far as the sample team, note that Granbull and Swellow are not PU-legal.

 Claydol has dropped from RU to NU (and about high time, I say). This means that it is no longer outclassed by Cresselia in every role but Stealth Rock and Rapid Spin. It does, however, face competition with Sandslash in the aforementioned role. To elaborate further, Claydol has better special bulk, higher Speed (outside of sand), Levitate, and resistance to Fighting; meanwhile, Sandslash hits harder, is not weak to Knock Off, has Knock Off, and has better physical bulk. Also, even with the absence of Cresselia, Claydol is still outclassed by a certain Pokémon in every role but Rapid Spin. That Pokémon is Mesprit. While Mesprit lacks Rapid Spin and extra Ground typing, it has better stats overall and access to an improved movepool with Knock Off, Healing Wish, and U-turn. So, if you want to use Claydol, Stealth Rock+Rapid Spin is the only way to do so without being outclassed.

 Nothing further to note.

 Carbink is PU. It still does the same thing. The sample team is not usable in PU, however; Vileplume is NU, and Pangoro is RU now that it has Drain Punch and Knock Off (no Sucker Punch, though…).

 Rapidash is PU, wherein it is the fastest Fire-type but still faces competition with Flareon as an attacker. In the (terrible) sample team, every member but Rapidash and Pawniard is illegal in PU.

 Nothing has changed with Sandslash, except that Claydol’s drop from RU to NU gives it new competition as a Rapid Spinner. The sample team is fine, although note that Swanna is PU.

 Heatmor is PU, and it has a proper entry in the Strategy Pokédex containing the following moveset:

Heatmor @ Life Orb
Ability: Flash Fire
EVs: 56 Atk / 252 SpA / 200 Spe
Rash Nature
– Fire Blast
– Giga Drain
– Low Kick
– Knock Off / Sucker Punch

The Speed investment is “to outspeed neutral-natured Rampardos and Aurorus and OHKO them before they can OHKO it”, while the Attack investment allows it “to 2HKO Lickilicky [with Low Kick] after Stealth Rock damage.” The sample team is unusable; it uses the Heatmor spread I formulated myself, Serperior is now BL thanks to Contrary being released (boy, that escalated quickly), and Weezing, Audino, and Jynx are not PU-legal.

 Floatzel is PU, but its role remains unchanged. In the sample team, nothing but Pikachu-Belle is PU-legal (and Mega Steelix is being suspect tested in NU).

 Nothing further to note.

 Nothing further to note; I just analyzed this Pokémon no more than a week ago.


Also note that there is a suspect test going on in LC, so the usability of the LC sample teams is subject to change.

Nowi Wins À la prochaine! (Until next time!)

Poké Monday 2/23/15: Kyogre


Base forme
Smogon official tier: Ubers
Type: Water
Base Stats: 100 HP, 100 Atk, 90 Def, 150 Sp.Atk, 140 Sp.Def, 90 Speed
Ability: Drizzle

Primal forme
Smogon official tier: Ubers
Type: Water
Base Stats: 100 HP, 150 Atk, 90 Def, 180 Sp.Atk, 160 Sp.Def, 90 Speed
Ability: Primordial Sea

Usable moves: Aqua Tail, Avalanche, Blizzard, Block, Body Slam, Brick Break, Calm Mind, Double-Edge, Earthquake, Façade, Frustration, Hidden Power (Electric, Fighting, Fire, Grass, Ice), Hydro Pump, Ice Beam, Iron Head, Muddy Water, Origin Pulse, Protect, Rain Dance, Rest, Return, Roar, Rock Slide, Scald, Signal Beam, Sleep Talk, Substitute, Surf, Thunder, Thunder Wave, Thunderbolt, Toxic, Water Spout, Waterfall


With the introduction of Omega Ruby and Alpha Sapphire came an important change to the Ubers metagame: primal weather (i.e., Desolate Land and Primordial Sea). This weather is different from ordinary weather in the following ways:

  1. If not overridden, it stays up as long as the user stays in play.
  2. It cannot be overridden by any non-primal weather (i.e., weather summoned by Drizzle, Drought, Sand Stream, Snow Warning, Rain Dance, Sunny Day, Sandstorm, or Hail).
  3. It nullifies a certain type of move (specifically, Desolate Land nullifies Water and Primordial Sea nullifies Fire). Note that this only applies to offensive moves (for instance, Primordial Sea does not nullify Will-O-Wisp).

What does that mean? The first point makes Primal Kyogre more independent with its weather than being limited to a supporter (although the fact that Drizzle is no longer permanent also contributes to that). The second point makes it difficult for weather support to thrive in the tier; if, say, you wanted to set up rain with Kyogre and sweep with Mega Swampert, it can be played around if the opponent has a Primal Groudon waiting in the wings. The third point means that Primal Groudon is effectively immune to Water-type moves unless through Primordial Sea or a weather-nullifying effect like Cloud Nine or Air Lock. (Timid max SpA Golduck’s Hydro Pump without a boosting item is a guaranteed OHKO on max SpDef Primal Groudon, and Adamant max Atk Rayquaza with Life Orb OHKOs with Aqua Tail, but both are really situational, especially the former.) Primal Kyogre, on the other hand, isn’t affected much by its Fire pseudo-immunity because it already resists the type. Couple that with the fact that you are way more likely to see a mono-attacking set with a Water-type attack than one with a Fire-type attack.

Comparing Primal Kyogre to the regular type, Primal Kyogre gets a stat buff (although not gaining Defense or Speed is a bummer) and arguably better rain at the expense of an item slot. So, if you want to use Choice Scarf or take a stab at rain support, regular Kyogre is your best bet. On the other hand, if you want to use RestTalk or risk-free offense, perhaps a check to any Primal Groudon without Rock Polish, I would recommend Primal Kyogre instead.

Also, ORAS brings Kyogre a new move in Origin Pulse, a direct improvement over Hydro Pump, if only by 5% accuracy (and a spread effect in Doubles).


Normal Kyogre

Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
– Water Spout
– Ice Beam
– Thunder
– Sleep Talk

Ah, good old Scarf Kyogre. Base 90 Speed is hardly considered “fast” by normal standards (and it’s a really common Speed tier in Ubers), so the quickest way to patch this up is using a Choice Scarf. This makes Kyogre an effective revenge killer with a hefty Special Attack stat and the steamrolling potential of rain-boosted Water Spout to back it up. It also has the benefit of Thunder, which is 100% accurate in its rain, for opposing Water-types and most Flying-types. Ice Beam takes on most Dragons well (although Dragons are not as effective as they used to be thanks to the introduction of the Fairy type), and it can also be used to predict a switch into Primal Groudon. Sleep Talk is mostly for Darkrai leads (sleep absorbers are of vital importance in Ubers, where Darkrai roams around), but you could instead use another Water STAB like Origin Pulse or Surf in case Kyogre’s HP starts getting low. You could also go Modest for more power, but you lose the potential to outspeed Deoxys-A and opposing Scarf Kyogre.

Primal Kyogre

Kyogre @ Blue Orb
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
– Scald
– Calm Mind
– Rest
– Sleep Talk

RestTalk is one of the sets for which Kyogre is better off primal; even though you lose Leftovers recovery, your rain is nigh permanent and you can still recover through Rest, not to mention your stats are buffed. The set itself is fairly straightforward: EVs focused in bulk, mostly HP and Defense, and RestTalk with Calm Mind and a reliable special STAB in Scald. The purpose of the set is to survive as long as possible, perhaps set up a bit, and weaken the opposition with STAB rain-boosted Scald. Note that this set functions best if Primal Groudon is absent from the opponent’s team (as well as other Water-immune Pokémon).

Other Options

Primal Kyogre has such a high Attack stat that it can run Aqua Tail to guarantee a 2HKO on the “#1 Blob” Blissey set in the Smogon Strategy Pokédex (0 HP, 252 Def, 252 SpD, Calm nature), even with a Modest nature. It could run Waterfall for more reliability, but Waterfall is not a guaranteed 2HKO if said Blissey has Leftovers. Not to mention, while its Special Attack stat is superior and it has no setup moves on the physical side, it does have a solid physical movepool containing as good Water STAB as it can get (i.e., Waterfall and Aqua Tail), Earthquake, and Avalanche. Unfortunately, even though Earthquake is its most powerful attack against Primal Groudon in harsh sunshine, the move doesn’t even guarantee a 2HKO on a max HP variant with no Defense investment, even if Primal Kyogre is Adamant with max Attack. That said, let’s face it: while physical Primal Kyogre is interesting, it’s situational at best. Still, there aren’t many (if any) other other options. Thunder Wave and Toxic can be useful for spreading status, and Roar can be used for shuffling around the opposing team, not to mention it’s one of the best ways to handle a Primal Groudon switch-in.

Sample Teams

http://pastebin.com/tn2XcdCF regular Kyogre team

http://pastebin.com/5v5haz4p Primal Kyogre team

Bear in mind that I do not play Ubers often, if at all, and that these teams have not undergone any testing outside of the 1000s (i.e., players who probably have no idea what they’re doing).

Top Three Thursday 2/19/15: Favorite Internet memes

Click a header title of a meme to be directed to its KnowYourMeme page.

3. Costanza.jpg / George Costanza Reaction Face

I’m no fan of Seinfeld, but George Costanza’s reaction face and the usability and appropriateness of the quote “I seriously hope you guys don’t do this” (even though he does not say it in the scene from which the image was extracted) give this meme a nice sort of appeal. The quote is more commonly stylized as “ISHYGDDT” or “I shiggy diggy”, the latter of which I actually tend to spew out at times due to something like dumb Battle Maison sets and/or questionable AI.

2. Tony Kornheiser’s “Why”

WHY do I like this meme? There’s something about having an image characterized by a word or phrase that brings out something of a chuckle in me (and there are plenty of gems in the KnowYourMeme gallery). Better yet, it has a number of similar counterparts like “Absolutely Disgusting“, “High Impact Sexual Violence“, “200% Mad“, and, most popular of all, “Expand Dong“. Also, the last of these influenced 2dos’ Twitch channel because it has the FrankerFaceZ emote XPand (), which complements his sub emote dosDang () really well.

1. Yee

On the surface, this video is about a poorly animated dinosaur singing to a generic happy song, only to be interrupted right before the 4th measure by another poorly animated dinosaur saying “YEE”, in response to which the singing dinosaur stops singing and gives a look of contempt.

Even still, I find it funny. Heck, sometimes I find myself quoting the video (with no one around, of course) at the most inappropriate times. There are also some neat video and image derivatives in the KnowYourMeme galleries. I especially like this one:


Honorable mentions: Inigo Montoya’s “You keep using that word; I do not think it means what you think it means” (a suitable reaction to the misuse of words like “irony” and “literally”), niceme.me (a URL I like to post in a meme-filled Twitch chat), and Shulk’s “I’m Really Feeling It”.

Spontaneous Saturday 2/14/15: Thought Dump 3

Today, I decided to rename the “Idea Dump” series to “Thought Dump” because something just doesn’t seem right about “Idea Dump”—that would imply that I actually have ideas. No, these are just random thoughts compiled into a single document, inspired by a lack of any single topic to think of.


How about these reaction faces though (from Jinsei):

u wot m7 when I lose a streak in the Battle Maison

u wot m6 thinking back to when I lost a streak in the Battle Maison

For instance, in Pokémon Omega Ruby, I created the following Trick Room doubles team: Aromatisse, Mega Camerupt, Dusclops, and Escavalier. Further details here: http://pastebin.com/KDgk4zLt

I lost at battle 30 of Super Doubles. I remember the opposing team had three Water-types (Starmie, Walrein, and Politoed if I remember correctly) and a Beartic. I thought I was handling the opposing team pretty well, but I suppose I took it too lightly and the Politoed Belly Drummed in my face. Eviolite Dusclops can withstand a lot, but it loses more than half of its HP to a +6 burnt Politoed Waterfall in the rain. Camerupt obviously didn’t stand a chance, and I suppose I owe the failure to sending Camerupt in with Aromatisse while the latter was still alive instead of sending in Dusclops to 100% guarantee to get Trick Room up again. Also, may I note that the Beartic lived an Iron Head from Escavalier? The bulk is real, man. So, the end result of the battle was a burnt Politoed at +6 and a low HP Beartic sitting pretty in the rain and laughing at my face. What can I say? It was a bothersome experience.

Actually, what bothers me more is that my former Trick Room team (from Pokémon Y) of Musharna, Marowak, Reuniclus, and Mega Abomasnow got up to 50 first try (but lost at 51 or 52 due to a Rock Slide miss), which is pretty similar to my situation in Super Singles now that I think about it (although I feel the only reason I got to 50 in Y is because of Mega Kangaskhan).

Side note: I would like to use Discharge Mega Ampharos in Trick Room, but literally the only Ground-type that can set up Trick Room is Claydol (and Baltoy of course, but that’s what we call a non-viable NFE), and I’m really not down for breeding anything genderless, especially because I can’t be bothered to acquire a flawless Ditto by any means. (Also, there’s always Protect, but that’s not a 100% preventive method to avoiding ally damage.)

Speaking of teams of questionable successfulness, I was doing Super Multi Battle with a friend and we got to battle 30 with my Mega Lopunny and Alakazam paired with his Mega Absol and Heatran. Then, prior to battle 31, I traded over a Mega Charizard Y and Talonflame from Pokémon Y and paired them with his Mega Houndoom and Steelix (if I recall correctly). Somehow, though, we lost battle 31 and had to start from scratch. I don’t remember the exact team we faced, but it’s really odd to have gone that far with Singles-tailored Pokémon and lose it all with a team that’s actually built for Multi Battle.

2/20 EDIT: Okay, I managed to defeat the Châtelaine with the team mentioned before; I just had to change Aromatisse’s last two moveslots to Heal Pulse and Aromatherapy rather than dual screens and give Escavalier a Life Orb rather than an Occa Berry. Heal Pulse and Life Orb go together really well. I also decided midway to use Escavalier as my secondary lead instead of Mega Camerupt because it is much easier to switch Camerupt in on a Fire-type attack than it is to switch Escavalier in on a Water-type attack. A replay of my Châtelaine battle can be found using the code: QPRG-WWWW-WWXE-XX8N


Now, a bit of anime talk. This season, I have been watching Log Horizon season 2, Pokémon XY, Juuou Mujin no Fafnir, and Absolute Duo. My thoughts on the series so far:

  • Log Horizon season 2: Just watched episode 19. First of all, it looks like a war-like conflict has surfaced itself. Second, I’m bracing myself for more Nyanta action next time. Roe 2 is an interesting character, by the way; I would definitely like to know more about her.
  • Pokémon XY: Pokémon is Pokémon. Nothing interesting to say about it.
  • Juuou Mujin no Fafnir: In general, this anime is meh, but when I watched episode 6, I got to know one of the most likable antagonists of all time: Kili Surtr Muspelheim.
    Kili = bawse
    This woman. I thought at first (when she had her cloak on) that she was just a generic druid whose aim was to brainwash Tear Lightning (one of the protagonists) into thinking she’s a dragon. While that is a part of Kili, there’s much more to her than that. Besides having long black hair and being voiced by Marina Inoue (the voice behind Yozora from Haganai), she can control fire, create explosions with the snap of her fingers, and nullify certain projectiles with an invisible protective veil. I mean, what’s not to like? (Well, she’s an antagonist, but that’s about it.)
  • Absolute Duo: I was excited about the release of this anime because I’ve read some of the manga before. But, I’m not the type of person who easily understands what’s going on in manga, so it was mostly still a surprise for me. I don’t know what to say about it; it is an interesting concept and there isn’t really too much that bothers me about it (well, there is this one part in episode 6… http://pastebin.com/Z8HMBPJb). Like other anime of its genre, I can’t really say too much about it until it’s all said and done.


So, I think that’s about all the random thoughts I have to pour out.

Nowi Wins À la prochaine! (Until next time!)

Poké Monday 2/9/15: Bagon


Smogon official tier: LC
Type: Dragon
Base Stats: 45 HP, 75 Atk, 60 Def, 40 Sp.Atk, 30 Sp.Def, 50 Speed
Abilities: Rock Head, Sheer Force (HA)

Usable moves: Aerial Ace, Body Slam, Brick Break, Crunch, Double-Edge, Draco Meteor, Dragon Claw, Dragon Dance, Dragon Pulse, Dragon Rush, Façade, Fire Blast, Fire Fang, Flamethrower, Frustration, Hidden Power (Electric, Fighting, Fire, Grass, Ice), Hone Claws, Hydro Pump, Hyper Voice, Iron Defense, Outrage, Protect, Rain Dance, Rest, Return, Roar, Rock Slide, Shadow Claw, Sleep Talk, Substitute, Sunny Day, Thrash, Toxic, Wish, Zen Headbutt


Bagon has always been an interesting Pokémon to me. The reason? Sheer Force Dragon Rush. This combination is 40 base points more powerful than Outrage, although 25% less accurate, and grants the freedom to switch between moves. It also gets some nice coverage against Steels in Fire Fang, although that move has a somewhat disappointing 86 BP with Sheer Force. It is unfortunate that the Dragon type has been nerfed with the introduction of the Fairy type; this Pokémon has interested me since the B/W days, especially because it was better off back then. It’s also unfortunate that Bagon is so slow and frail; it’s like a Dragon-type Cranidos with much less offensive power, a more underwhelming movepool, less accurate primary STAB, and only slightly more bulk. Also, it has a difficult time getting a good sweep in with all the priority, SturdyJuice, and Sash Abra roaming around in the tier.


Bagon @ Life Orb
Ability: Sheer Force
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Adamant Nature
– Dragon Rush
– Fire Fang
– Dragon Dance
– Hone Claws

I personally like to use a “double dance” set, using Dragon Dance to patch up its relatively low Speed and Hone Claws to patch up the shaky accuracy of Dragon Rush. Aside from that, this set does not leave much more room for explaining. Max Attack and Speed for optimal offensive prowess, the rest dumped into Special Defense (its weaker defensive stat), and Life Orb for extra damage output at no cost (Life Orb loses the 10% HP reduction effect when influencing a move boosted by Sheer Force).

Other Options

Dragon Claw is an alternative for Dragon Rush as a more reliable, although substantially less powerful, primary STAB. Doing this pretty much makes Hone Claws a liability, leaving room for other Sheer Force boosted options like Rock Slide, Crunch, and Zen Headbutt (the first of these is the most highly recommended). One more other option: don’t use Bagon (unless for fun).

Sample Team

http://pastebin.com/hKwTctsr Please do not take this team seriously.

Top Three Thursday 2/5/15: Most annoying GH6 guitar charts

Guitar Hero: Warriors of Rock (also known as GH6) is a fun game, and it inspired me to create my YouTube accounts (which I hardly use anymore), but there are a number of guitar charts that just make me want to rage, even after playing them only once. Keep in mind that I will only be limiting myself to on-disc songs, as I have not played enough DLC to make a judgement on DLC songs. Without further ado, here are the three guitar charts that bother me the most:

3. Ties That Bind (by Alter Bridge)

Well, this chart is not that bad, but there is one really stupid part in Bridge A+B that expects you to hit four sequences of rapid strumming notes, the first three of which are 72 or 73 notes and the last of which is 91 notes. The total number of notes that require this strumming speed is 309, and the strumming is one of, if not the, fastest in the game. I know a number of GH players who have the endurance to handle it, but I can assure you I am not one of them. Sure, I have something of a good handle on the strumming in Chemical Warfare, but this is just beyond my reach.

2. This Day We Fight! (by Megadeth)

This chart isn’t too bad either—I mean, some of the sections are pretty fun—but as a whole, this chart knows all the right ways to screw me over, what with the amount of weird strumming and funky patterns. The verse riff does not muck around, This Day is a stupid section, and Solo 2 is extremely annoying. It’s charts like this that cause quite a lot of problems for me.

1. Fury of the Storm (by DragonForce)

You know, let me just say this now: it doesn’t really help that so many noobish online players back in the day would select this song just to troll expert guitarists. Heck, some of them just disconnect less than one minute in. Semi-frustration aside, this is probably the most infamous song in the game (being by the same artist as the hardest song in GH3, Through the Fire and Flames), and for a darn good reason. The tiers on ScoreHero say Chemical Warfare is harder, but clearly I don’t believe in those tiers.

But anyway, time to cut to the chase. There are so many difficult sections and so much stupid strumming that it’s enough to deter me from ever going for the FC (full combo). Even the first HOPO-heavy section (Awesome-Sauce Intro B+C) I don’t think I’ve ever FC’d in a real run, and the Strumfests are pretty much just pure luck. After that, everything else with HOPOs (except OMGWTFBBQ, which is a joke) is nothing short of a grate on my nerves. Fury of the Solo I is especially imposing; I’ve only ever hit it once, and that was pure luck. Not to mention the song has an imposing duration of 6’46”.


So, yeah, that’s the extent of my complaints. There are a number of other songs that I haven’t FC’d, but they’re just not as bad. If You Want Peace…Prepare for War (by Children of Bodom) is nice and short and has some fun riffs, but that solo is imposing. Black Widow of La Porte (by John 5 feat. Jim Root) is even longer than FotS (7’25” to be more specific), but the riffs, while some are tricky, are much less annoying. Sudden Death (by Megadeth) just has the intro, Verse 3, and Solo A-C going for it, and it’s shorter than the other lengthy songs (only 5’7″).

Nowi Wins Thanks for reading!