Poké Monday 12/29: Sandslash

RNG 

Smogon official tier: NU
Type: Ground
Base Stats: 75 HP, 100 Atk, 110 Def, 45 Sp.Atk, 55 Sp.Def, 65 Speed
Abilities: Sand Veil, Sand Rush (HA)

Usable moves: Aerial Ace, Body Slam, Brick Break, Counter, Double-Edge, Earth Power, Earthquake, Façade, Flail, Focus Blast, Focus Punch, Frustration, Gyro Ball, Hidden Power (Electric, Fighting, Fire, Grass, Ice), Hone Claws, Iron Tail, Knock Off, Night Slash, Poison Jab, Protect, Rapid Spin, Rest, Return, Rock Slide, Seismic Toss, Shadow Claw, Sleep Talk, Stealth Rock, Stone Edge, Substitute, Sunny Day, Super Fang, Swords Dance, Toxic, X-Scissor

Overview

There are 7 NU Pokémon with the move Rapid Spin: Armaldo, Avalugg, Cryogonal, Delibird, Kabutops, Spinda, and Sandslash. Of these seven, Sandslash is the only one resistant to Stealth Rock. Even though Defog seems to be more common than Rapid Spin for removing hazards, there are two main problems with Defog: 1) it removes hazards from both sides of the field, and 2) it is mostly limited to Flying-types, which take no less than neutral damage from Stealth Rock. I mean, one Defogger that is notable due to its typing is Vibrava, but its stats (50/70/50/50/50/70) just don’t look like they can accomplish much, and given that Knock Off is so prominent, having Eviolite will not always be a given.

Anyway, Sandslash is a Rapid Spin user with arguably better typing than any other NU spinner. Its stats make it more of a physical wall/tank than anything, so try to keep it away from special attackers.

Set

Sandslash @ Leftovers
Ability: Sand Rush
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
– Stealth Rock
– Rapid Spin
– Knock Off
– Earthquake

The 248 is just to toy with residual effects; it has no real rhyme or reason. Sand Rush is there because double Speed (even if it’s just 166 => 332) is more useful than a 20% evasion boost (and sand is not all that common, what with Hippopotas being the only real setter, so it doesn’t matter too much). Stealth Rock is another neat little toy that Sandslash possesses, making it a dual-purpose hazard setter and spinner, in a similar manner to what Forretress does in higher tiers. Rapid Spin, as implicitly mentioned before, is the most cost-free way to remove hazards, and Sandslash’s good bulk and typing make it a great user thereof. Knock Off…if you’re into competitive 6th gen, chances are you’re familiar with Knock Off. It gets great coverage with its STAB Earthquake.

Other Options

Sandslash can run Toxic over Stealth Rock if you already have a better hazard setter and/or to get by walls that can take its Knock Offs and Earthquakes comfortably (namely, bulky waters). It can also be used for Sand Rush offense alongside Stoutland but, again, Hippopotas is the only real sand setter. People also run Stone Edge (over Stealth Rock/Toxic), although I don’t see why; Flying-types that could potentially switch in on a predicted Earthquake would not appreciate a Knock Off (unless they have no item) or Toxic, and some take pitiful damage from Stone Edge—for instance:

4 Atk Sandslash Stone Edge vs. 248 HP / 252+ Def Pelipper: 104-124 (32.1 – 38.3%) — guaranteed 3HKO after Stealth Rock and Leftovers recovery

That seems to be all the viable options, although Super Fang and Seismic Toss seem like interesting anti-wall options to me (although note that Seismic Toss is incompatible with Sand Rush because the former is a 3rd gen tutor move).

Sample Team

http://pastebin.com/g4fTTeTL (warning: this team is missing speed/priority)

Top Three Thursday 12/25: Ice-type Pokémon

Just like the analysis on Ghost-type Pokémon I did on 10/30 in celebration of Halloween, I shall formulate a top three on Ice-type Pokémon in celebration of Christmas. The Ice type is rubbish defensively, so Ice-types are not much of a presence competitively. Excluding alternate forms, there are a total of 33 Ice-type Pokémon:

  • OU (1): Mamoswine
  • BL (1): Weavile
  • UU (1): Cloyster
  • BL2 (2): Froslass, Kyurem
  • RU (1): Abomasnow
  • NU (16): Articuno, Aurorus, Avalugg, Beartic, Cryogonal, Delibird, Dewgong, Glaceon, Glalie, Jynx, Lapras, Piloswine, Regice, Sneasel, Vanilluxe, Walrein
  • NFE (2): Sealeo, Vanillish
  • LC (9): Amaura, Bergmite, Cubchoo, Smoochum, Snorunt, Snover, Spheal, Swinub, Vanillite

As for the alternate forms, there are 6, which are, in descending order of tier: Arceus-Ice (Uber), Kyurem-White (Uber), Kyurem-Black (OU), Abomasnow-Mega (RU), Glalie-Mega (BL3), and Rotom-Frost (NU).

You can see the sheer concentration of Ice-types in NU (about 44%, alternate forms included), and it is for a good reason. Ice-types only have one resistance (Ice) and weakness to three really common types (Fire, Fighting, and Rock), as well as Steel. Fortunately, it is a good type offensively, once famous for being one of the only types super-effective against Dragon, and still famous for being Gliscor’s one 4x weakness. Thus, it’s more often seen as a coverage type for non-Ice types than as STAB for Ice-types.

Anyway, I’m not here to bash Ice-types; I was just pointing out a few difficulties in formulating a top three for Ice-types. Now, I suppose it’s time to get to the point. On to the top three.

3. Spheal

Hey, look, a not-fully-evolved Pokémon made its way into my top three! Surprising, isn’t it? Even so, Spheal is a pretty swell Pokémon. Its round and cute design is definitely appealing to me, and that’s pretty much the reason why I like it; it’s not that viable in Little Cup. Its Base Stat Total is only 290 (for comparison, the highest unbanned BST in Little Cup is 410, belonging to Ponyta), it’s weak to omnipresent types in Fighting and Rock, and it doesn’t have much of a niche other than Thick Fat (and maybe Icy Wind). Sure, it could be the most defensive Ice-type in Little Cup (don’t quote me on this), but the term “defensive Ice-type” is pretty much an oxymoron, for reasons I mentioned before. It’s still cool, though, no pun intended.

2. Delibird

When you think of Christmas in Pokémon terms, Delibird immediately comes to mind. There is literally no Pokémon more appropriate for the holidays than Delibird. Even though it has an interesting movepool, with its Egg moves (namely Freeze-Dry, Spikes, Rapid Spin, and Destiny Bond) being the most notable, it is utter trash competitively, even among NU…heck, even PU Pokémon! Putting aside the fact that its Hidden Ability is redundant, being the same as one of its existing abilities with a different name, its stats (45/55/45/65/45/75, 330 BST) are below average and its typing renders it 4x weak to Stealth Rock (which makes Rapid Spin more usable as a lead move than anything). Hustle Aerial Ace does seem intriguing, though, especially considering it is the most powerful STAB user of the combination (excluding Rufflet, which is NFE). If you ask me, this is one of the handful of Pokémon with a cool design and a set of base stats that makes it wish it had an evolution.

1. Froslass

I mentioned this Pokémon as my third-favorite Ghost-type, so I deem it necessary to repeat what I said back on 10/30:

“What is it that I like about Froslass? Its high Speed? Its unique typing? Its interesting movepool? Yeah, that’s pretty much it. Fast Pokémon are pretty cool, even if they are weak (I mean, base 80 attacking stats, that’s subpar), as long as they can run a set that takes advantage of their Speed. Spikes+Taunt+Ice Beam+Destiny Bond seems to be the ideal set, but Choice Specs with Ice Beam+Shadow Ball+Thunderbolt+Trick/Destiny Bond is a cool set as well. I mean, base 110 is not actually that fast, but at least it’s above average. Still, it does have an interesting movepool, for sure.”

Looking back, though, I’ve come to realize that Icy Wind might be a better choice over Ice Beam in the first moveset I mentioned before, just because Froslass’s base 80 Special Attack, even with the respectable base power of Ice Beam, will barely put a dent in anything, while Icy Wind has the utility of slowing down its target, a helpful measure against faster Pokémon like Azelf and Aerodactyl.

 

Nowi Wins Happy holidays from Vouiv-review!

Spontaneous Saturday 12/20: Thought Dump 2

Like on 10/25, it is past midnight and I have no specific topic in mind for this Spontaneous Saturday. Therefore, it’s time for another Thought Dump. This will concern minor goings-on between the 15th and now.

Anime I’ve been watching

Trinity Seven – My impressions on this anime remain largely the same; it’s another fantasy harem. However, I would like to leave a few thoughts:

  1. Lieselotte, in my mind, resembles Sena from Haganai in voice and behavior.
  2. Sora, the grimoire, has a nice voice.
  3. They’ve set the stage for the finale pretty darn well.

Also, my personal favorite moment (from episode 5): http://i.imgur.com/zjmxPWu.gif

Top three characters in ascending order: Biblia Gakuenchou (the headmaster), Arata Kasuga, Levi Kazama

Hi☆sCoool! SeHa Girls – Short episodes of girls, 3D animation, school life, video games, and bits of humor. I’ll be honest: episode 2 had me laughing the hardest I’ve laughed at any anime since Bo-bobo. Please don’t tell me that’s weird because I couldn’t care less. That is all I have to say: video games and humor are what makes the series interesting.

Top three characters in ascending order: Sega Saturn, Center-sensei, Mega Drive

Pokémon XY – Pokémon is Pokémon. People cooperate with elemental animals to make their lives easier, to become performers, or to become the strongest, the last of which is the most important plot point of the series—namely, Ash’s journey to become the strongest with unevolving Pikachu and co.

Episode 52 was pretty interesting. The ninja Sanpei made a return appearance, unconscious and floating downstream with his badly poisoned Greninja—although the one thing I question is how it became “Badly Poisoned” from a Poison Jab—which Clemont proceeded to heal. Thus began Sanpei’s trial as a ninja, through which Ash and co. decided to accompany him, although arguably more important was the evolution of Ash’s Froakie into Frogadier.

Top three characters: undecided

Tengen Toppa Gurren Lagann – As of now, I have watched 20 episodes of this series. I know it’s a dated anime and I probably should have finished it earlier, but hey, I’m getting there. It seems to me like the first half and second half of this anime are two different series altogether; the first half is like, “We’re being threatened by Beastmen! We must fight back!” and the second half is like, “Something apocalyptic is about to befall humanity! We must take collective action!” A few moments in particular that stuck out to me were:

  1. Kamina’s death (obviously)
  2. Simon being told before trial that he’s no better than Lordgenome, whom he was opposing during the first half of the anime
  3. Nia’s message to Simon that Rossiu’s evacuation plan would be a futile effort to avoid the coming apocalypse
  4. Yoko’s intervention

I can only imagine what will happen next.

Top three characters: undecided

Goings-on in Pokémon Omega Ruby

To form a primary team for Battle Maison singles, I bred and trained a perfect Hidden Power Fire Abra (which marks the first time I’ve deliberately bred for a Hidden Power) in Pokémon Y and transferred it, along with a physically defensive Klefki I’d already had, and a 31/31/31/xx/31/31 Japanese Lucario that I had happened upon via Wonder Trade, over to Omega Ruby. What was the Lucario for? Well, I formulated the team with Mega Lopunny in mind, so I was breeding Jolly Limber Buneary with Fake Out. With the Lucario, I was hoping to get a shiny through Masuda breeding. And, after hundreds and hundreds of eggs…

Laporeille

I managed to get the shiny, but unfortunately, after EV training it (4 HP, 252 Attack, 252 Speed), I found that its Speed IV (the only thing wrong with it) ranges from 6 to 13. Therefore, I opted against using the shiny and stuck with the regular color. So, the team I have at the moment is:


Kuro Usagi (Lopunny) (F) @ Lopunnite
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
– Fake Out
– Return
– Drain Punch
– Substitute

Nicknamed after a character from Mondaiji-tachi (my favorite anime). I had High Jump Kick at first because I didn’t have enough BP for Drain Punch—High Jump Kick is not advisable in the place like the Battle Maison because of Murphy’s Law (mainly), Brightpowder, Double Team, Protect…things like that. I have Substitute because some Pokémon in the Maison like to rely on status (although unfortunately it doesn’t block Attract, not to mention Infiltrator is a thing). My initial record of 35 in Super Singles was broken most likely because I was playing too recklessly with Lopunny, not relying enough on the rest of my team (namely Klefki, which can switch into lots of things that Lopunny doesn’t appreciate), and not using Fake Out enough.


Get LOCKy (Klefki) (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
– Foul Play
– Swagger
– Substitute
– Thunder Wave

Nicknamed after the song “Get Lucky” by Daft Punk, the fact that keys are associated with locks, and that Klefki relies on luck. Call me a jerk for using SwagPlay Klefki, but it’s the Battle Maison, so I regret nothing. This guy has carried teams on its back, and, again, it can switch into a lot of things. On battle 36 of my first run through, though, I overestimated the power of Foul Play on Medicham and underestimated the power of Life Orb Medicham High Jump Kick (which OHKOs even this 252/252+ Klefki). Perhaps I should have tried Swaggering instead?


Mira (Alakazam) (F) @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
– Psychic
– Shadow Ball
– Dazzling Gleam
– Hidden Power [Fire]

Nicknamed with the character from Trinity Seven in mind, but really for lack of a better nickname. The Smogon set suggests the use of Focus Blast, but it’s the Battle Maison. How am I going to rely on something so hax-driven like Focus Blast in the Battle Maison? So, yeah, I opted to use Dazzling Gleam instead, which is why I had to breed for Hidden Power Fire. Sadly, though, once Lopunny’s gone, Bastiodon are tough to deal with, as I’ve experienced. Side note: Before I could obtain a Focus Sash (48 BP, cannot be obtained elsewhere), I had to use a Life Orb (stolen from Absol) as a placeholder.

I will keep trying, obviously, but if I get stopped twice more, I will take a moment to re-evaluate my team and see what I can change.

 

Nowi Wins That’s all for now!

Poké Monday 12/15: Rapidash

RNG 

Smogon official tier: NU
Type: Fire
Base Stats: 65 HP, 100 Atk, 70 Def, 80 Sp.Atk, 80 Sp.Def, 105 Speed
Abilities: Run Away, Flash Fire, Flame Body (HA)

Usable moves: Agility, Baton Pass, Body Slam, Bounce, Double-Edge, Drill Run, Façade, Fire Blast, Flamethrower, Flare Blitz, Frustration, Heat Wave, Hidden Power (Electric, Fighting, Fire, Grass, Ice), Hypnosis, Iron Tail, Low Kick, Megahorn, Morning Sun, Overheat, Poison Jab, Protect, Quick Attack, Rest, Return, Sleep Talk, Solar Beam, Substitute, Sunny Day, Thrash, Toxic, Wild Charge, Will-O-Wisp

Overview

Rapidash is the type of Pokémon that, while not the worst at anything, is not the best at anything. In terms of power, it is overshadowed by the likes of Flareon and Mega Camerupt; in terms of Speed, it falls only 1 base point short of Pyroar; and in terms of bulk, Flareon and Torkoal are better choices. It also lacks a setup move outside of Agility, which is the only thing that makes it worse than Simisear. Its movepool is nothing to write home about, but it has coverage that Flareon does not and that Pyroar requires Hidden Power to surpass. However, it is worth noting that Rapidash gets Morning Sun, which carves it a niche over other Fire-types in the form of reliable recovery.

Set

Rapidash @ Life Orb
Ability: Flash Fire
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
– Flare Blitz
– Wild Charge
– Drill Run
– Morning Sun

Flare Blitz is Rapidash’s main STAB move of choice and, backed with Life Orb (and potentially Flash Fire), it is nothing to mess around with. Wild Charge and Drill Run are coverage moves for (most) Water-types and Rock-types, respectively. While Flare Blitz and Wild Charge are powerful offensive moves, they do result in plenty of recoil, especially with Life Orb, not to mention Rapidash is vulnerable to hazards, so Morning Sun is a considerable option for increasing longevity.

Other Options

Megahorn can be used to hit the likes of Ludicolo and Musharna—it is a guaranteed OHKO on offensive Ludicolo whereas Flare Blitz only has a 68.8% chance, and it is the only move Rapidash gets that can 2HKO Musharna. Quick Attack could be used as a priority option, but Flareon makes better use of the move with its superior base Attack. Substitute can be used to block Thunder Wave, Intimidate, and priority, but there is no other reason for it. Hypnosis can be used to put things to sleep, but it has really shaky accuracy, making it a gimmick at best.

Sample Team

http://pastebin.com/t7NUzDsE (Disclaimer: this is one of the worst teams I’ve ever built)

Top Three Thursday 12/11: Anime characters to whom I can relate

3. Yui Hirasawa (K-On!)

Now, I’m no guitarist (and my proficiency at Guitar Hero has nothing to do with that), but I feel like my work ethic and personality are very similar to that of Yui. I get distracted easily, I mostly depend on others for resources, I learn more through practice than I do through studying, I tend to limit my worries to more short-term problems, and there are many things I forget until someone or something reminds me. However, unlike Yui, I am always wary about what I communicate and with whom I communicate. I may be easily distracted, but I tend to distance myself when it comes to communication.

 

2. Shiroe (Log Horizon)

Log Horizon season 2 episode 9 made me contemplate: what if, instead of being absorbed in a world of entertainment, I had thought about opening myself up to others and disciplining myself more while I pursue my educational degree? The former is not so easy because of my autism, but the latter…well, perhaps I should give that more thought. At any rate, I find myself like Shiroe because I wear glasses, I like to strategize (which is why I like RPGs so much), I have an unappealing appearance, and I am not very good in social situations. Also, like Shiroe, when I am met with worrisome circumstances, I think, with a good portion of the time I have, about what I could have done wrong and change plans accordingly. (This is probably only human, but whatever.) However, while I have been involved with people online, I am hardly in touch with any of them as of late (barring Twitch streamers, whom I visit every now and again); Shiroe, on the other hand, despite being ill-perceived at times, maintains strong bonds with his comrades.

 

1. Mega Drive (Hi☆sCoool! SeHa Girls)

Honestly, I never considered any sort of resemblance to Mega Drive until a recent meeting I had with one of my academic advisors, who described me as a “processor.” Then, she was the first character who popped into my mind; I recall during episode 3 that she had a hard time following the dance moves in Space Channel 5 due to her nature as a processor. There are also obvious similarities between us: glasses and reservedness. Also, Mega Drive is usually seen carrying a book around and, while I am not much of a bookworm, I can only stand going so long without any electronics (laptop, DS, and others) to accompany me. However, I am familiar with inline skates (although not at the tier of Dreamcast and Saturn and their craziness during episode 10) and my hair is brown.

Spontaneous Saturday 12/6: Progress through Omega Ruby

This may or may not have been destined to be a game completion post, but, you know, college happened. It’s the last week of the semester; please understand.

 

In-game Name: Hibari

Gender: female

This, at its roots, is a reference to Senran Kagura. There are two characters in the game/anime series: Haruka and Hibari. Haruka also happens to be May’s Japanese name. Since Hibari is almost like a child to Haruka, and the May in ORAS is presumably a descendant of the original May, the name Hibari came to my mind.

Badges: 6

I just beat Winona and am ready to head to Mt. Pyre.

Game time: 23:21

Is this good or bad? I don’t know. I happen to play the game in French, my second language, and this is the second Pokémon game that I have played in that language (the first being Pokémon Y), but I do not know to what extent that matters.

Current impressions: It’s like I’m playing a combination of Pokémon Y and Pokémon Ruby, except I have never played Ruby in my life (only Emerald). It is kinda easy in some aspects, mainly because the Gym Leaders are how they were in Ruby/Sapphire rather than Emerald (I noticed a complaint on my Twitter feed about Tate&Liza) and the overpowered 6th gen Exp. Share, which I turned on at some point to level up the Pickup Zigzagoon/Linoone I had around but turned off because it was making the game too easy. Then again, it is primarily marketed towards kids, and if I wanted a challenge, that’s what Nuzlockes and Scrambles are for. Even still, I like to play games like this one just for fun, so there’s nothing wrong with it. I’m just saying.

On another note, Secret Bases are pretty cool. I tried to get mine to play 11 notes of “That Person’s Name Is” (music from Bravely Default) and…well, see for yourself how it turned out.

Note sequence: [La] [Si] [Do Aigu] [ ] [Si] [La] [Si] [ ] [Sol] [ ] [La] [ ] [Si] [ ] [La] [Mi]

(“La” x4, “Si” x4, “Do Aigu” x1, “Sol” x1, “Mi” x1)

All note tiles are turned upside down to increase their octave.

Current Team

In this playthrough, I tried not to use anything I’ve used in prior Emerald playthroughs or Pokémon Y main game (barring Sceptile, of course), I tried to avoid using repeat types (except Ninjask/Altaria and Altaria/Mega Sceptile), and I wanted to make sure above all else that I had a Surfer and a Flier. That was the basic idea behind my team.

(note: Pokémon, natures, abilities, and moves will be named primarily in English with their French names in [] brackets.)


Super the Gallade [Gallame] (male)
Level: 34
Nature: Bashful [Pudique]
Ability: Steadfast [Impassible]
– Low Sweep [Balayette]
– Psycho Cut [Coupe Psycho]
– Rock Tomb [Tomberoche]
– Bulk Up [Gonflette]

Nickname is a reference to my first Serebii Forums username Super Gallade. It was weak as a Kirlia, but I got the Dawn Stone “early” thanks to Super Training (hah, funny) and now it’s pretty strong.


Midna the Mawile [Mysdibule] (female)
Level: 34
Nature: Jolly [Jovial]
Ability: Intimidate [Intimidation]
– Iron Head [Tête de Fer]
– Play Rough [Câlinerie]
– Crunch [Mâchouille]
– Rock Smash [Éclate-Roc]

Since I got Pokémon Emerald (which was about the same time I got LoZ: Twilight Princess), I’ve always associated Mawile with Midna. I sometimes refer to this Mawile as my saving grace due to its typing and extremely strong mega evolution.


Barbarossa the Whiscash [Barbicha] (male)
Level: 35
Nature: Naïve [Naïf]
Ability: Anticipation [Anticipation]
– Surf [Surf]
– Earthquake [Séisme]
– Zen Headbutt [Psykoud’Boul]
– Rock Tomb [Tomberoche]

Name refers to the character Barbarossa (the pirate) from Bravely Default. It works well due to Whiscash’s affinity with Water and the first four letters matching with Barboach and Barbicha.


Hanzô the Ninjask [Ninjask] (male)
Level: 35
Nature: Docile [Docile]
Ability: Speed Boost [Turbo]
– Aerial Ace [Aéropique]
– Fury Cutter [Taillade]
– Cut [Coupe]
– Dig [Tunnel]

The nickname comes from that it’s a ninja (and I already named the prior Nincada Kôjiro but rejected it because it was freaking Timid) and Hanzō happens to be the name of a (generic) ninja from Pokémon Conquest. I’ve always wanted to use Ninjask, but boy is it frail!


Einheria the Altaria [Altaria] (female)
Level: 35
Nature: Careful [Prudent]
Ability: Natural Cure [Médic Nature]
– Dragon Breath [Dracosouffle]
– Façade [Façade]
– Fly [Vol]
– Steel Wing [Aile d’Acier]

Name refers to the character Einheria (the valkyrie) from Bravely Default. I’ll admit the nickname would be more fitting for shiny Altaria, but you can’t win ’em all. Since before I got the game, I kinda wanted to use Mega Altaria. I was averse to it at first due to already having a Dragon-type in Mega Sceptile (albeit merely a potential Dragon-type), but Mega Altaria is a cool mega because it gains the Fairy-type and the ability Pixilate (to be potentially used with Façade).


Chuckles the Sceptile [Jungko] (male)
Level: 37
Nature: Hasty [Pressé]
Ability: Overgrow [Engrais]
– Leaf Blade [Lame-Feuille]
– Dual Chop [Double Baffe]
– Low Sweep [Balayette]
– Strength [Force]

Kind of an odd case with this nickname. At its roots, it’s based on how people compare Mega Swampert to Knuckles’ Sonic Boom design.

 

Yep, increased emphasis on the upper body. Thus, I took the bit “They call me Knuckles / Unlike Sonic, I don’t chuckle” from Knuckles’ theme song in Sonic Adventure (“Unknown from M.E.” or something or other) and modified it in favor of Swampert: “They call me Swampert / Unlike Sceptile, I don’t chuckle”. (It doesn’t exactly rhyme, but who cares?) So, that’s where the name came from. At one point, I was tempted to start with Mudkip and name it iDontChuckle, but this works too.

As I do with all of my starters, I try to keep Sceptile the highest-leveled member of my team. It is really fast (even faster naturally than Ninjask thanks to Super Training) and deals a heavy hit, but its Defense stat is nearly nonexistent thanks to its Hasty nature and naturally low defenses. Even still, it’s fun to use, and I do not regret taking it in favor of Mudkip.

Boxed

http://pastebin.com/HkZWcb8e (It’s TL;DR as crud, but it shows plenty more examples of the nicknames I come up with.)

Poké Monday 12/1: Carbink

Rejected numbers: 583 (Vanillish)

RNG 

Smogon official tier: NU
Type: Rock/Fairy
Base Stats: 50 HP, 50 Atk, 150 Def, 50 Sp.Atk, 150 Sp.Def, 50 Speed
Abilities: Clear Body, Sturdy (HA)

Usable moves: Calm Mind, Dazzling Gleam, Explosion, Façade, Flail, Frustration, Gyro Ball, Hidden Power (Electric, Fighting, Fire, Grass, Ice), Light Screen, Moonblast, Nature Power, Protect, Psychic, Reflect, Rest, Return, Rock Polish, Rock Slide, Sharpen, Sleep Talk, Stealth Rock, Stone Edge, Substitute, Sunny Day, Toxic, Trick Room

Not listed but notable: Power Gem

Overview

Three words: nothing but utility. Stealth Rock, Trick Room, dual screens, Toxic…that’s pretty much all of Carbink’s usable options. Due to its laughable base 50 offenses, its sluggish base 50 Speed, and its limited movepool, it has no chance of being offensive in any way. Also, due to its typing rendering it weak to common types in Water, Grass, and Ground (as well as 4x weak to Steel, a less common type), as well as its lack of reliable recovery, it has little hope of becoming a wall either (although fortunately, despite its weaknesses, it has Sturdy to guarantee survival of any one hit). Therefore, there is no use for Carbink other than its utility.

Set

Carbink @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
– Trick Room
– Stealth Rock
– Toxic
– Explosion

To any Trick Room team that needs a lead, Carbink works. The item Mental Herb prevents it from being Taunted so it has at least one (or two, depending what turn you use Trick Room) opportunity to use its precious utility options. Toxic is there to wear down anything not immune (but really as filler more than anything), while Explosion exists 1) in case of being Taunted twice, and 2) to deal (pretty weak) damage and offer a free switch to a slow offensive threat like Rampardos or Camerupt.

Other Options

Light Screen and Reflect are its only real other options. These two moves can be placed over Toxic and one of Stealth Rock or Trick Room depending on your team’s needs. (If placed over Trick Room, no need for a -speed nature.) Everything else is outclassed.

Sample Team

http://pastebin.com/SxqrrBnX

Keep in mind that this team was built with pre-ORAS concepts in mind, but I think Showdown has gone full ORAS now.